BizHawk/lynx/sound/Stereo_Buffer.cpp

147 lines
3.1 KiB
C++

// Blip_Buffer 0.3.0. http://www.slack.net/~ant/nes-emu/
#include "Stereo_Buffer.h"
/* Library Copyright (C) 2004 Shay Green. Blip_Buffer is free software;
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.
Stereo_Buffer is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details. You should have received a copy of the GNU General
Public License along with Stereo_Buffer; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
Stereo_Buffer::Stereo_Buffer() {
stereo_added = false;
was_stereo = false;
}
Stereo_Buffer::~Stereo_Buffer() {
}
bool Stereo_Buffer::set_sample_rate( long rate, int msec )
{
for ( int i = 0; i < buf_count; i++ ) {
if ( bufs [i].set_sample_rate( rate, msec ) )
{
return false;
}
}
return true;
}
void Stereo_Buffer::clock_rate( long rate )
{
for ( int i = 0; i < buf_count; i++ )
bufs [i].clock_rate( rate );
}
void Stereo_Buffer::bass_freq( int bass )
{
for ( unsigned i = 0; i < buf_count; i++ )
bufs [i].bass_freq( bass );
}
void Stereo_Buffer::clear()
{
stereo_added = false;
was_stereo = false;
for ( int i = 0; i < buf_count; i++ )
bufs [i].clear();
}
void Stereo_Buffer::end_frame( blip_time_t clock_count, bool stereo )
{
for ( unsigned i = 0; i < buf_count; i++ )
{
bufs [i].end_frame( clock_count );
}
stereo_added |= stereo;
}
long Stereo_Buffer::read_samples( blip_sample_t* out, long max_samples )
{
long count = bufs [0].samples_avail();
if ( count > max_samples / 2 )
count = max_samples / 2;
if ( count )
{
if ( stereo_added || was_stereo )
{
mix_stereo( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_samples( count );
bufs [2].remove_samples( count );
}
else
{
mix_mono( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_silence( count );
bufs [2].remove_silence( count );
}
// to do: this might miss opportunities for optimization
if ( !bufs [0].samples_avail() ) {
was_stereo = stereo_added;
stereo_added = false;
}
}
return count * 2;
}
void Stereo_Buffer::mix_stereo( blip_sample_t* out, long count )
{
Blip_Reader l_left;
Blip_Reader l_right;
Blip_Reader l_center;
l_left.begin( bufs [1] );
l_right.begin( bufs [2] );
int bass = l_center.begin( bufs [0] );
while ( count-- )
{
int c = l_center.read();
out [0] = c + l_left.read();
out [1] = c + l_right.read();
out += 2;
l_center.next( bass );
l_left.next( bass );
l_right.next( bass );
}
l_center.end( bufs [0] );
l_right.end( bufs [2] );
l_left.end( bufs [1] );
}
void Stereo_Buffer::mix_mono( blip_sample_t* out, long count )
{
Blip_Reader in;
int bass = in.begin( bufs [0] );
while ( count-- )
{
int sample = in.read();
out [0] = sample;
out [1] = sample;
out += 2;
in.next( bass );
}
in.end( bufs [0] );
}