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Cheats
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Auto scaling: All forms should have AutoScaleMode set to Font.
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2014-12-28 21:19:34 +00:00 |
Debugger
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Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
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2014-12-28 21:59:53 +00:00 |
GB
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itoolform custom config infrastructure; not complete
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2014-12-20 21:49:53 +00:00 |
GBA
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toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
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2014-12-31 17:18:51 +00:00 |
Genesis
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Auto scaling: All forms should have AutoScaleMode set to Font.
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2014-12-28 21:19:34 +00:00 |
HexEditor
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Hex Editor - remove a usage of Global.Emulator
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2014-12-17 03:57:07 +00:00 |
Lua
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lua: internal infrsatructure changes to nes library
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2014-12-17 23:03:58 +00:00 |
NES
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fix NES NT\PPU view for previous revision
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2014-12-31 17:43:40 +00:00 |
PCE
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pce sound debugger: auto config
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2014-12-28 17:22:58 +00:00 |
SMS
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SMS vdp viewer: settings
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2014-12-22 19:15:56 +00:00 |
SNES
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snes graphics debugger: use autoconfig
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2014-12-28 17:15:36 +00:00 |
TAStudio
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Auto scaling: All forms should have AutoScaleMode set to Font.
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2014-12-28 21:19:34 +00:00 |
TI83
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factor out serviceinjector to emulation.common
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2014-12-17 18:17:16 +00:00 |
VirtualPads
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
Watch
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Ram Watch - add a null check on Restart()
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2014-12-22 00:59:39 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
IToolForm.cs
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itoolform custom config infrastructure; not complete
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2014-12-20 21:49:53 +00:00 |
InputPrompt.Designer.cs
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
InputPrompt.cs
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Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
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2014-07-28 02:40:30 +00:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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factor out serviceinjector to emulation.common
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2014-12-17 18:17:16 +00:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
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2014-11-30 18:24:28 +00:00 |
ToolManager.cs
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toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
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2014-12-31 17:18:51 +00:00 |
TraceLogger.Designer.cs
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tracelogger settings
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2014-12-22 19:01:21 +00:00 |
TraceLogger.cs
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Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
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2014-12-23 01:58:12 +00:00 |
TraceLogger.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |