122 lines
2.7 KiB
C#
122 lines
2.7 KiB
C#
using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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/**
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Cartridge class used for Homestar Runner by Paul Slocum.
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There are 16 4K banks (total of 64K ROM) with 128 bytes of RAM.
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Accessing $1FE0 - $1FEF switches to each bank.
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*/
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internal class mEFSC : MapperBase
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{
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private int _bank4k;
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private ByteBuffer _ram = new ByteBuffer(128);
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public override bool HasCartRam => true;
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public override ByteBuffer CartRam => _ram;
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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ser.Sync("bank4k", ref _bank4k);
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ser.Sync("auxRam", ref _ram);
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}
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public override void Dispose()
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{
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base.Dispose();
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_ram.Dispose();
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}
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public override void HardReset()
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{
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_bank4k = 0;
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_ram = new ByteBuffer(128);
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base.HardReset();
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}
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private byte ReadMem(ushort addr, bool peek)
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{
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if (!peek)
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{
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Address(addr);
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}
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if (addr < 0x1000)
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{
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return base.ReadMemory(addr);
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}
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if (addr < 0x1080)
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{
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_ram[(addr & 0x7F)] = 0xFF; // Reading from the write port triggers an unwanted write of open bus
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return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low
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}
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else if (addr < 0x1100)
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{
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return _ram[(addr & 0x7F)];
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}
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return Core.Rom[(_bank4k << 12) + (addr & 0xFFF)];
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}
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public override byte ReadMemory(ushort addr)
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{
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return ReadMem(addr, false);
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}
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public override byte PeekMemory(ushort addr)
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{
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return ReadMem(addr, true);
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}
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private void WriteMem(ushort addr, byte value, bool poke)
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{
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if (!poke)
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{
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Address(addr);
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}
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if (addr < 0x1000)
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{
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base.WriteMemory(addr, value);
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}
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else if ((addr & 0x0FFF) < 0x80)
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{
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_ram[addr & 0x7F] = value;
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}
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}
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public override void WriteMemory(ushort addr, byte value)
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{
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WriteMem(addr, value, poke: false);
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}
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public override void PokeMemory(ushort addr, byte value)
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{
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WriteMem(addr, value, poke: true);
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}
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private void Address(ushort addr)
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{
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if (addr == 0x1FE0) _bank4k = 0;
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if (addr == 0x1FE1) _bank4k = 1;
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if (addr == 0x1FE2) _bank4k = 2;
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if (addr == 0x1FE3) _bank4k = 3;
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if (addr == 0x1FE4) _bank4k = 4;
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if (addr == 0x1FE5) _bank4k = 5;
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if (addr == 0x1FE6) _bank4k = 6;
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if (addr == 0x1FE7) _bank4k = 7;
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if (addr == 0x1FE8) _bank4k = 8;
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if (addr == 0x1FE9) _bank4k = 9;
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if (addr == 0x1FEA) _bank4k = 10;
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if (addr == 0x1FEB) _bank4k = 11;
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if (addr == 0x1FEC) _bank4k = 12;
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if (addr == 0x1FED) _bank4k = 13;
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if (addr == 0x1FEE) _bank4k = 14;
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if (addr == 0x1FEF) _bank4k = 15;
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}
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}
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}
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