BizHawk/BizHawk.Client.EmuHawk/tools/SNES/SNESGameGenie.cs

423 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.SNES;
namespace BizHawk.Client.EmuHawk
{
public partial class SNESGameGenie : Form, IToolForm
{
// including transposition
// Code: D F 4 7 0 9 1 5 6 B C 8 A 2 3 E
// Hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F
private readonly Dictionary<char, int> _gameGenieTable = new Dictionary<char, int>
{
{ 'D', 0 }, // 0000
{ 'F', 1 }, // 0001
{ '4', 2 }, // 0010
{ '7', 3 }, // 0011
{ '0', 4 }, // 0100
{ '9', 5 }, // 0101
{ '1', 6 }, // 0110
{ '5', 7 }, // 0111
{ '6', 8 }, // 1000
{ 'B', 9 }, // 1001
{ 'C', 10 }, // 1010
{ '8', 11 }, // 1011
{ 'A', 12 }, // 1100
{ '2', 13 }, // 1101
{ '3', 14 }, // 1110
{ 'E', 15 } // 1111
};
private bool _processing;
public SNESGameGenie()
{
InitializeComponent();
TopMost = Global.Config.SnesGGSettings.TopMost;
Closing += (o, e) =>
{
Global.Config.SnesGGSettings.Wndx = Location.X;
Global.Config.SnesGGSettings.Wndy = Location.Y;
};
}
private void SNESGameGenie_Load(object sender, EventArgs e)
{
addcheatbt.Enabled = false;
if (Global.Config.SnesGGSettings.UseWindowPosition)
{
Location = Global.Config.SnesGGSettings.WindowPosition;
}
}
#region Public API
public bool AskSave() { return true; }
public bool UpdateBefore { get { return false; } }
public void Restart()
{
if (!(Global.Emulator is LibsnesCore))
{
Close();
}
}
public void UpdateValues()
{
if (!(Global.Emulator is LibsnesCore))
{
Close();
}
}
#endregion
private void SnesGGDecode(string code, ref int val, ref int add)
{
// Code: D F 4 7 0 9 1 5 6 B C 8 A 2 3 E
// Hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F
// XXYY-YYYY, where XX is the value, and YY-YYYY is the address.
// Char # | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
// Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
// maps to| Value |i|j|k|l|q|r|s|t|o|p|a|b|c|d|u|v|w|x|e|f|g|h|m|n|
// order | Value |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|
int x;
// Getting Value
if (code.Length > 0)
{
_gameGenieTable.TryGetValue(code[0], out x);
val = x << 4;
}
if (code.Length > 1)
{
_gameGenieTable.TryGetValue(code[1], out x);
val |= x;
}
// Address
if (code.Length > 2)
{
_gameGenieTable.TryGetValue(code[2], out x);
add = x << 12;
}
if (code.Length > 3)
{
_gameGenieTable.TryGetValue(code[3], out x);
add |= x << 4;
}
if (code.Length > 4)
{
_gameGenieTable.TryGetValue(code[4], out x);
add |= (x & 0xC) << 6;
add |= (x & 0x3) << 22;
}
if (code.Length > 5)
{
_gameGenieTable.TryGetValue(code[5], out x);
add |= (x & 0xC) << 18;
add |= (x & 0x3) << 2;
}
if (code.Length > 6)
{
_gameGenieTable.TryGetValue(code[6], out x);
add |= (x & 0xC) >> 2;
add |= (x & 0x3) << 18;
}
if (code.Length > 7)
{
_gameGenieTable.TryGetValue(code[7], out x);
add |= (x & 0xC) << 14;
add |= (x & 0x3) << 10;
}
}
private static string SnesGGEncode(int val, int add)
{
// Code: D F 4 7 0 9 1 5 6 B C 8 A 2 3 E
// Hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F
// Char # | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
// Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
// maps to| Value |i|j|k|l|q|r|s|t|o|p|a|b|c|d|u|v|w|x|e|f|g|h|m|n|
// order | Value |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|
char[] letters = { 'D', 'F', '4', '7', '0', '9', '1', '5', '6', 'B', 'C', '8', 'A', '2', '3', 'E' };
var code = string.Empty;
int[] num = { 0, 0, 0, 0, 0, 0, 0, 0 };
num[0] = (val & 0xF0) >> 4;
num[1] = val & 0x0F;
num[2] = (add & 0x00F000) >> 12; // ijkl
num[3] = (add & 0x0000F0) >> 4; // qrst
num[4] = ((add & 0x000300) >> 6) | ((add & 0xC00000) >> 22); // opab
num[5] = ((add & 0x300000) >> 18) | ((add & 0x00000C) >> 2); // cduv
num[6] = ((add & 0x000003) << 2) | ((add & 0x0C0000) >> 18); // wxef
num[7] = ((add & 0x030000) >> 14) | ((add & 0x000C00) >> 10); // ghmn
for (int i = 0; i < 8; i++)
{
code += letters[num[i]];
}
return code;
}
private void RefreshFloatingWindowControl()
{
Owner = Global.Config.SnesGGSettings.FloatingWindow ? null : GlobalWin.MainForm;
}
#region Events
#region Menu
private void OptionsSubMenu_DropDownOpened(object sender, EventArgs e)
{
AutoloadMenuItem.Checked = Global.Config.SNESGGAutoload;
SaveWindowPositionMenuItem.Checked = Global.Config.SnesGGSettings.SaveWindowPosition;
AlwaysOnTopMenuItem.Checked = Global.Config.SnesGGSettings.TopMost;
FloatingWindowMenuItem.Checked = Global.Config.SnesGGSettings.FloatingWindow;
}
private void AutoloadMenuItem_Click(object sender, EventArgs e)
{
Global.Config.SNESGGAutoload ^= true;
}
private void SaveWindowPositionMenuItem_Click(object sender, EventArgs e)
{
Global.Config.SnesGGSettings.SaveWindowPosition ^= true;
}
private void AlwaysOnTopMenuItem_Click(object sender, EventArgs e)
{
Global.Config.SnesGGSettings.TopMost ^= true;
TopMost = Global.Config.SnesGGSettings.TopMost;
}
private void FloatingWindowMenuItem_Click(object sender, EventArgs e)
{
Global.Config.SnesGGSettings.FloatingWindow ^= true;
RefreshFloatingWindowControl();
}
private void ExitMenuItem_Click(object sender, EventArgs e)
{
Close();
}
#endregion
#region Dialog and Controls
protected override void OnShown(EventArgs e)
{
RefreshFloatingWindowControl();
base.OnShown(e);
}
private void ClearButton_Click(object sender, EventArgs e)
{
AddressBox.Text = string.Empty;
ValueBox.Text = string.Empty;
GGCodeMaskBox.Text = string.Empty;
addcheatbt.Enabled = false;
}
private void AddCheat_Click(object sender, EventArgs e)
{
if (Global.Emulator is LibsnesCore)
{
string name;
var address = 0;
var value = 0;
if (!string.IsNullOrWhiteSpace(CheatNameBox.Text))
{
name = CheatNameBox.Text;
}
else
{
_processing = true;
GGCodeMaskBox.TextMaskFormat = MaskFormat.IncludeLiterals;
name = GGCodeMaskBox.Text;
GGCodeMaskBox.TextMaskFormat = MaskFormat.ExcludePromptAndLiterals;
_processing = false;
}
if (!string.IsNullOrWhiteSpace(AddressBox.Text))
{
address = int.Parse(AddressBox.Text, NumberStyles.HexNumber)
+ 0x8000;
}
if (!string.IsNullOrWhiteSpace(ValueBox.Text))
{
value = byte.Parse(ValueBox.Text, NumberStyles.HexNumber);
}
var watch = Watch.GenerateWatch(
Global.Emulator.MemoryDomains["BUS"],
address,
Watch.WatchSize.Byte,
Watch.DisplayType.Hex,
name,
bigEndian: false
);
Global.CheatList.Add(new Cheat(
watch,
value
));
}
}
private void AddressBox_TextChanged(object sender, EventArgs e)
{
// Remove invalid character when pasted
if (_processing == false)
{
_processing = true;
if (Regex.IsMatch(AddressBox.Text, @"[^a-fA-F0-9]"))
{
AddressBox.Text = Regex.Replace(AddressBox.Text, @"[^a-fA-F0-9]", string.Empty);
}
if (!string.IsNullOrEmpty(AddressBox.Text) || !string.IsNullOrEmpty(ValueBox.Text))
{
int val = 0, add = 0;
if (!string.IsNullOrEmpty(AddressBox.Text))
{
add = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
}
if (!string.IsNullOrEmpty(ValueBox.Text))
{
val = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
}
GGCodeMaskBox.Text = SnesGGEncode(val, add);
addcheatbt.Enabled = true;
}
else
{
GGCodeMaskBox.Text = string.Empty;
addcheatbt.Enabled = false;
}
_processing = false;
}
}
private void ValueBox_TextChanged(object sender, EventArgs e)
{
if (_processing == false)
{
_processing = true;
// remove invalid character when pasted
if (Regex.IsMatch(ValueBox.Text, @"[^a-fA-F0-9]"))
{
ValueBox.Text = Regex.Replace(ValueBox.Text, @"[^a-fA-F0-9]", string.Empty);
}
if ((AddressBox.Text.Length > 0) || (ValueBox.Text.Length > 0))
{
int val = 0, add = 0;
if (ValueBox.Text.Length > 0)
{
val = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
}
if (AddressBox.Text.Length > 0)
{
add = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
}
GGCodeMaskBox.Text = SnesGGEncode(val, add);
addcheatbt.Enabled = true;
}
else
{
GGCodeMaskBox.Text = string.Empty;
addcheatbt.Enabled = false;
}
_processing = false;
}
}
private void GGCodeMaskBox_TextChanged(object sender, EventArgs e)
{
if (_processing == false)
{
_processing = true;
// insert REGEX Remove non HEXA char
if (Regex.IsMatch(GGCodeMaskBox.Text, @"[^a-fA-F0-9]"))
{
GGCodeMaskBox.Text = Regex.Replace(GGCodeMaskBox.Text, @"[^a-fA-F0-9]", string.Empty);
}
if (GGCodeMaskBox.Text.Length > 0)
{
int val = 0, add = 0;
SnesGGDecode(GGCodeMaskBox.Text, ref val, ref add);
AddressBox.Text = string.Format("{0:X6}", add);
ValueBox.Text = string.Format("{0:X2}", val);
addcheatbt.Enabled = true;
}
else
{
AddressBox.Text = string.Empty;
ValueBox.Text = string.Empty;
addcheatbt.Enabled = false;
}
_processing = false;
}
}
private void Keypad_Click(object sender, EventArgs e)
{
if (GGCodeMaskBox.Text.Length < 8)
{
var code = string.Empty;
if (sender == B0) code = "0";
if (sender == B1) code = "1";
if (sender == B2) code = "2";
if (sender == B3) code = "3";
if (sender == B4) code = "4";
if (sender == B5) code = "5";
if (sender == B6) code = "6";
if (sender == B7) code = "7";
if (sender == B8) code = "8";
if (sender == B9) code = "9";
if (sender == BA) code = "A";
if (sender == BB) code = "B";
if (sender == BC) code = "C";
if (sender == BD) code = "D";
if (sender == BE) code = "E";
if (sender == BF) code = "F";
GGCodeMaskBox.Text += code;
}
}
#endregion
#endregion
}
}