BizHawk/Bizware/BizHawk.Bizware.BizwareGL
zeromus bc4a7e70a7 BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
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Borrowed BizwareGL! 2014-01-27 00:02:21 +00:00
Art.cs BizwareGL! 2014-01-27 00:02:21 +00:00
ArtManager.cs BizwareGL! 2014-01-27 00:02:21 +00:00
BitmapBuffer.cs BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
BitmapLoadOptions.cs BizwareGL! 2014-01-27 00:02:21 +00:00
BizHawk.Bizware.BizwareGL.csproj BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
Enums.cs BizwareGL! 2014-01-27 00:02:21 +00:00
GraphicsControl.cs BizwareGL! 2014-01-27 00:02:21 +00:00
GuiRenderer.cs BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
IGL.cs BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
MatrixStack.cs use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
Pipeline.cs BizwareGL! 2014-01-27 00:02:21 +00:00
PipelineUniform.cs use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
RenderStates.cs BizwareGL! 2014-01-27 00:02:21 +00:00
RenderTarget.cs BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
Shader.cs BizwareGL! 2014-01-27 00:02:21 +00:00
StringRenderer.cs BizwareGL! 2014-01-27 00:02:21 +00:00
TexAtlas.cs BizwareGL! 2014-01-27 00:02:21 +00:00
Texture2d.cs BizwareGL! 2014-01-27 00:02:21 +00:00
UniformInfo.cs BizwareGL! 2014-01-27 00:02:21 +00:00
VertexLayout.cs BizwareGL! 2014-01-27 00:02:21 +00:00