BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs

129 lines
3.3 KiB
C#

using System;
using System.IO;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : IStatable
{
public bool BinarySaveStatesPreferred => true;
public void SaveStateText(TextWriter writer)
{
var s = SaveState();
ser.Serialize(writer, s);
}
public void LoadStateText(TextReader reader)
{
var s = (TextState<TextStateData>)ser.Deserialize(reader, typeof(TextState<TextStateData>));
LoadState(s);
}
public void SaveStateBinary(BinaryWriter writer)
{
if (!LibGambatte.gambatte_newstatesave(GambatteState, _savebuff, _savebuff.Length))
{
throw new Exception("gambatte_newstatesave() returned false");
}
writer.Write(_savebuff.Length);
writer.Write(_savebuff);
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
writer.Write(frameOverflow);
writer.Write(_cycleCount);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
if (length != _savebuff.Length)
{
throw new InvalidOperationException("Savestate buffer size mismatch!");
}
reader.Read(_savebuff, 0, _savebuff.Length);
if (!LibGambatte.gambatte_newstateload(GambatteState, _savebuff, _savebuff.Length))
{
throw new Exception("gambatte_newstateload() returned false");
}
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
frameOverflow = reader.ReadUInt32();
_cycleCount = reader.ReadUInt64();
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream(_savebuff2);
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
if (ms.Position != _savebuff2.Length)
{
throw new InvalidOperationException();
}
ms.Close();
return _savebuff2;
}
private byte[] _savebuff;
private byte[] _savebuff2;
private void NewSaveCoreSetBuff()
{
_savebuff = new byte[LibGambatte.gambatte_newstatelen(GambatteState)];
_savebuff2 = new byte[_savebuff.Length + 4 + 21];
}
private readonly JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
// other data in the text state besides core
internal class TextStateData
{
public int Frame;
public int LagCount;
public bool IsLagFrame;
public ulong _cycleCount;
public uint frameOverflow;
}
internal TextState<TextStateData> SaveState()
{
var s = new TextState<TextStateData>();
s.Prepare();
var ff = s.GetFunctionPointersSave();
LibGambatte.gambatte_newstatesave_ex(GambatteState, ref ff);
s.ExtraData.IsLagFrame = IsLagFrame;
s.ExtraData.LagCount = LagCount;
s.ExtraData.Frame = Frame;
s.ExtraData.frameOverflow = frameOverflow;
s.ExtraData._cycleCount = _cycleCount;
return s;
}
internal void LoadState(TextState<TextStateData> s)
{
s.Prepare();
var ff = s.GetFunctionPointersLoad();
LibGambatte.gambatte_newstateload_ex(GambatteState, ref ff);
IsLagFrame = s.ExtraData.IsLagFrame;
LagCount = s.ExtraData.LagCount;
Frame = s.ExtraData.Frame;
frameOverflow = s.ExtraData.frameOverflow;
_cycleCount = s.ExtraData._cycleCount;
}
}
}