BizHawk/BizHawk.Emulation/Consoles/Sega/SMS
adelikat 6fedb67949 Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
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BIOS.cs 2011-01-11 02:55:51 +00:00
Compat.txt gen fixes: HINTs shouldnt fire during vblank, some DMA fixes, fix a render priority issue (albeit not the ideal fix), substantial rom compatibility testing 2012-09-03 16:01:56 +00:00
Input.cs lua: add emu.on_snoop() 2012-10-06 13:34:04 +00:00
MemoryMap.CodeMasters.cs [PCE] ADPCM playback more or less working correctly now 2011-09-05 17:45:01 +00:00
MemoryMap.Sega.cs Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
SMS.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
VDP.Mode4.cs oops 2012-10-05 03:53:30 +00:00
VDP.ModeTMS.cs Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
VDP.Tables.cs [PCE] ADPCM playback more or less working correctly now 2011-09-05 17:45:01 +00:00
VDP.cs GG: Add emulator support for showing clipped regions of GG games 2012-10-05 03:12:42 +00:00