1603 lines
45 KiB
C
1603 lines
45 KiB
C
/*
|
|
* line renderer
|
|
* (c) Copyright Dave, 2004
|
|
* (C) notaz, 2006-2010
|
|
*
|
|
* This work is licensed under the terms of MAME license.
|
|
* See COPYING file in the top-level directory.
|
|
*/
|
|
/*
|
|
* The renderer has 4 modes now:
|
|
* - normal
|
|
* - shadow/hilight (s/h)
|
|
* - "sonic mode" for midline palette changes (8bit mode only)
|
|
* - accurate sprites (AS) [+ s/h]
|
|
*
|
|
* AS and s/h both use upper bits for both priority and shadow/hilight flags.
|
|
* "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.
|
|
* AS is enabled by user and takes priority over "sonic mode".
|
|
*
|
|
* since renderer always draws line in 8bit mode, there are 2 spare bits:
|
|
* b \ mode: s/h as sonic
|
|
* 00 normal - pal index
|
|
* 01 shadow - pal index
|
|
* 10 hilight+op spr spr pal index
|
|
* 11 shadow +op spr - pal index
|
|
*
|
|
* not handled properly:
|
|
* - hilight op on shadow tile
|
|
* - AS + s/h (s/h sprite flag interferes with and cleared by AS code)
|
|
*/
|
|
|
|
#include "pico_int.h"
|
|
|
|
int (*PicoScanBegin)(unsigned int num) = NULL;
|
|
int (*PicoScanEnd) (unsigned int num) = NULL;
|
|
|
|
static unsigned char DefHighCol[8+320+8];
|
|
unsigned char *HighCol = DefHighCol;
|
|
static unsigned char *HighColBase = DefHighCol;
|
|
static int HighColIncrement;
|
|
|
|
static unsigned int DefOutBuff[320*2/2];
|
|
void *DrawLineDest = DefOutBuff; // pointer to dest buffer where to draw this line to
|
|
void *DrawLineDestBase = DefOutBuff;
|
|
int DrawLineDestIncrement;
|
|
|
|
static int HighCacheA[41+1]; // caches for high layers
|
|
static int HighCacheB[41+1];
|
|
int HighPreSpr[80*2+1]; // slightly preprocessed sprites
|
|
|
|
#define SPRL_HAVE_HI 0x80 // have hi priority sprites
|
|
#define SPRL_HAVE_LO 0x40 // *lo*
|
|
#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line
|
|
#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi
|
|
unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...
|
|
|
|
int rendstatus, rendstatus_old;
|
|
int rendlines;
|
|
int DrawScanline;
|
|
int PicoDrawMask = -1;
|
|
|
|
static int skip_next_line=0;
|
|
|
|
//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
|
|
|
|
struct TileStrip
|
|
{
|
|
int nametab; // Position in VRAM of name table (for this tile line)
|
|
int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
|
|
int hscroll; // Horizontal scroll value in pixels for the line
|
|
int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
|
|
int *hc; // cache for high tile codes and their positions
|
|
int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
|
|
};
|
|
|
|
// stuff available in asm:
|
|
#ifdef _ASM_DRAW_C
|
|
void DrawWindow(int tstart, int tend, int prio, int sh);
|
|
void DrawAllSprites(unsigned char *sprited, int prio, int sh);
|
|
void DrawTilesFromCache(int *hc, int sh, int rlim);
|
|
void DrawSpritesSHi(unsigned char *sprited);
|
|
void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);
|
|
void FinalizeLineBGR444(int sh, int line);
|
|
void *blockcpy(void *dst, const void *src, size_t n);
|
|
void blockcpy_or(void *dst, void *src, size_t n, int pat);
|
|
#else
|
|
// utility
|
|
void blockcpy_or(void *dst, void *src, size_t n, int pat)
|
|
{
|
|
unsigned char *pd = dst, *ps = src;
|
|
for (; n; n--)
|
|
*pd++ = (unsigned char) (*ps++ | pat);
|
|
}
|
|
#define blockcpy memcpy
|
|
#endif
|
|
|
|
|
|
#define TileNormMaker(funcname,pix_func) \
|
|
static int funcname(int sx,int addr,int pal) \
|
|
{ \
|
|
unsigned char *pd = HighCol+sx; \
|
|
unsigned int pack=0; unsigned int t=0; \
|
|
\
|
|
pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \
|
|
if (pack) \
|
|
{ \
|
|
t=(pack&0x0000f000)>>12; pix_func(0); \
|
|
t=(pack&0x00000f00)>> 8; pix_func(1); \
|
|
t=(pack&0x000000f0)>> 4; pix_func(2); \
|
|
t=(pack&0x0000000f) ; pix_func(3); \
|
|
t=(pack&0xf0000000)>>28; pix_func(4); \
|
|
t=(pack&0x0f000000)>>24; pix_func(5); \
|
|
t=(pack&0x00f00000)>>20; pix_func(6); \
|
|
t=(pack&0x000f0000)>>16; pix_func(7); \
|
|
return 0; \
|
|
} \
|
|
\
|
|
return 1; /* Tile blank */ \
|
|
}
|
|
|
|
|
|
#define TileFlipMaker(funcname,pix_func) \
|
|
static int funcname(int sx,int addr,int pal) \
|
|
{ \
|
|
unsigned char *pd = HighCol+sx; \
|
|
unsigned int pack=0; unsigned int t=0; \
|
|
\
|
|
pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \
|
|
if (pack) \
|
|
{ \
|
|
t=(pack&0x000f0000)>>16; pix_func(0); \
|
|
t=(pack&0x00f00000)>>20; pix_func(1); \
|
|
t=(pack&0x0f000000)>>24; pix_func(2); \
|
|
t=(pack&0xf0000000)>>28; pix_func(3); \
|
|
t=(pack&0x0000000f) ; pix_func(4); \
|
|
t=(pack&0x000000f0)>> 4; pix_func(5); \
|
|
t=(pack&0x00000f00)>> 8; pix_func(6); \
|
|
t=(pack&0x0000f000)>>12; pix_func(7); \
|
|
return 0; \
|
|
} \
|
|
\
|
|
return 1; /* Tile blank */ \
|
|
}
|
|
|
|
|
|
#ifdef _ASM_DRAW_C_AMIPS
|
|
int TileNorm(int sx,int addr,int pal);
|
|
int TileFlip(int sx,int addr,int pal);
|
|
#else
|
|
|
|
#define pix_just_write(x) \
|
|
if (t) pd[x]=pal|t
|
|
|
|
TileNormMaker(TileNorm,pix_just_write)
|
|
TileFlipMaker(TileFlip,pix_just_write)
|
|
|
|
#endif
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
|
|
// draw a sprite pixel, process operator colors
|
|
#define pix_sh(x) \
|
|
if (!t); \
|
|
else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \
|
|
else pd[x]=pal|t
|
|
|
|
TileNormMaker(TileNormSH, pix_sh)
|
|
TileFlipMaker(TileFlipSH, pix_sh)
|
|
|
|
// draw a sprite pixel, mark operator colors
|
|
#define pix_sh_markop(x) \
|
|
if (!t); \
|
|
else if (t>=0xe) pd[x]|=0x80; \
|
|
else pd[x]=pal|t
|
|
|
|
TileNormMaker(TileNormSH_markop, pix_sh_markop)
|
|
TileFlipMaker(TileFlipSH_markop, pix_sh_markop)
|
|
|
|
// process operator pixels only, apply only on low pri tiles and other op pixels
|
|
#define pix_sh_onlyop(x) \
|
|
if (t>=0xe && (pd[x]&0xc0)) \
|
|
pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \
|
|
|
|
TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)
|
|
TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)
|
|
|
|
#endif
|
|
|
|
// draw a sprite pixel (AS)
|
|
#define pix_as(x) \
|
|
if (t && !(pd[x]&0x80)) pd[x]=pal|t
|
|
|
|
TileNormMaker(TileNormAS, pix_as)
|
|
TileFlipMaker(TileFlipAS, pix_as)
|
|
|
|
// draw a sprite pixel, skip operator colors (AS)
|
|
#define pix_sh_as_noop(x) \
|
|
if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t
|
|
|
|
TileNormMaker(TileNormAS_noop, pix_sh_as_noop)
|
|
TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)
|
|
|
|
// mark pixel as sprite pixel (AS)
|
|
#define pix_sh_as_onlymark(x) \
|
|
if (t) pd[x]|=0x80
|
|
|
|
TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)
|
|
TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)
|
|
|
|
|
|
// --------------------------------------------
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)
|
|
{
|
|
int tilex,dx,ty,code=0,addr=0,cells;
|
|
int oldcode=-1,blank=-1; // The tile we know is blank
|
|
int pal=0,sh;
|
|
|
|
// Draw tiles across screen:
|
|
sh=(plane_sh<<5)&0x40;
|
|
tilex=((-ts->hscroll)>>3)+cellskip;
|
|
ty=(ts->line&7)<<1; // Y-Offset into tile
|
|
dx=((ts->hscroll-1)&7)+1;
|
|
cells = ts->cells - cellskip;
|
|
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
|
|
dx+=cellskip<<3;
|
|
|
|
for (; cells > 0; dx+=8,tilex++,cells--)
|
|
{
|
|
int zero=0;
|
|
|
|
code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
|
|
if (code==blank) continue;
|
|
if (code>>15) { // high priority tile
|
|
int cval = code | (dx<<16) | (ty<<25);
|
|
if(code&0x1000) cval^=7<<26;
|
|
*ts->hc++ = cval; // cache it
|
|
continue;
|
|
}
|
|
|
|
if (code!=oldcode) {
|
|
oldcode = code;
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
addr+=ty;
|
|
if (code&0x1000) addr^=0xe; // Y-flip
|
|
|
|
pal=((code>>9)&0x30)|sh;
|
|
}
|
|
|
|
if (code&0x0800) zero=TileFlip(dx,addr,pal);
|
|
else zero=TileNorm(dx,addr,pal);
|
|
|
|
if (zero) blank=code; // We know this tile is blank now
|
|
}
|
|
|
|
// terminate the cache list
|
|
*ts->hc = 0;
|
|
// if oldcode wasn't changed, it means all layer is hi priority
|
|
if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;
|
|
}
|
|
|
|
// this is messy
|
|
void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
|
|
{
|
|
int tilex,dx,code=0,addr=0,cell=0;
|
|
int oldcode=-1,blank=-1; // The tile we know is blank
|
|
int pal=0,scan=DrawScanline;
|
|
|
|
// Draw tiles across screen:
|
|
tilex=(-ts->hscroll)>>3;
|
|
dx=((ts->hscroll-1)&7)+1;
|
|
if(dx != 8) cell--; // have hscroll, start with negative cell
|
|
cell+=cellskip;
|
|
tilex+=cellskip;
|
|
dx+=cellskip<<3;
|
|
|
|
for (; cell < ts->cells; dx+=8,tilex++,cell++)
|
|
{
|
|
int zero=0,nametabadd,ty;
|
|
|
|
//if((cell&1)==0)
|
|
{
|
|
int line,vscroll;
|
|
vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];
|
|
|
|
// Find the line in the name table
|
|
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
|
|
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
|
|
ty=(line&7)<<1; // Y-Offset into tile
|
|
}
|
|
|
|
code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
|
|
if (code==blank) continue;
|
|
if (code>>15) { // high priority tile
|
|
int cval = code | (dx<<16) | (ty<<25);
|
|
if(code&0x1000) cval^=7<<26;
|
|
*ts->hc++ = cval; // cache it
|
|
continue;
|
|
}
|
|
|
|
if (code!=oldcode) {
|
|
oldcode = code;
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
|
|
|
|
pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);
|
|
}
|
|
|
|
if (code&0x0800) zero=TileFlip(dx,addr,pal);
|
|
else zero=TileNorm(dx,addr,pal);
|
|
|
|
if (zero) blank=code; // We know this tile is blank now
|
|
}
|
|
|
|
// terminate the cache list
|
|
*ts->hc = 0;
|
|
if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static
|
|
#endif
|
|
void DrawStripInterlace(struct TileStrip *ts)
|
|
{
|
|
int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
|
|
int oldcode=-1,blank=-1; // The tile we know is blank
|
|
int pal=0;
|
|
|
|
// Draw tiles across screen:
|
|
tilex=(-ts->hscroll)>>3;
|
|
ty=(ts->line&15)<<1; // Y-Offset into tile
|
|
dx=((ts->hscroll-1)&7)+1;
|
|
cells = ts->cells;
|
|
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
|
|
|
|
for (; cells; dx+=8,tilex++,cells--)
|
|
{
|
|
int zero=0;
|
|
|
|
code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
|
|
if (code==blank) continue;
|
|
if (code>>15) { // high priority tile
|
|
int cval = (code&0xfc00) | (dx<<16) | (ty<<25);
|
|
cval|=(code&0x3ff)<<1;
|
|
if(code&0x1000) cval^=0xf<<26;
|
|
*ts->hc++ = cval; // cache it
|
|
continue;
|
|
}
|
|
|
|
if (code!=oldcode) {
|
|
oldcode = code;
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<5;
|
|
if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
|
|
|
|
// pal=Pico.cram+((code>>9)&0x30);
|
|
pal=((code>>9)&0x30);
|
|
}
|
|
|
|
if (code&0x0800) zero=TileFlip(dx,addr,pal);
|
|
else zero=TileNorm(dx,addr,pal);
|
|
|
|
if (zero) blank=code; // We know this tile is blank now
|
|
}
|
|
|
|
// terminate the cache list
|
|
*ts->hc = 0;
|
|
}
|
|
|
|
// --------------------------------------------
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)
|
|
{
|
|
struct PicoVideo *pvid=&Pico.video;
|
|
const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
|
|
struct TileStrip ts;
|
|
int width, height, ymask;
|
|
int vscroll, htab;
|
|
|
|
ts.hc=hcache;
|
|
ts.cells=maxcells;
|
|
|
|
// Work out the TileStrip to draw
|
|
|
|
// Work out the name table size: 32 64 or 128 tiles (0-3)
|
|
width=pvid->reg[16];
|
|
height=(width>>4)&3; width&=3;
|
|
|
|
ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
|
|
ymask=(height<<8)|0xff; // Y Mask in pixels
|
|
if(width == 1) ymask&=0x1ff;
|
|
else if(width>1) ymask =0x0ff;
|
|
|
|
// Find name table:
|
|
if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
|
|
else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
|
|
|
|
htab=pvid->reg[13]<<9; // Horizontal scroll table address
|
|
if ( pvid->reg[11]&2) htab+=DrawScanline<<1; // Offset by line
|
|
if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile
|
|
htab+=plane_sh&1; // A or B
|
|
|
|
// Get horizontal scroll value, will be masked later
|
|
ts.hscroll=Pico.vram[htab&0x7fff];
|
|
|
|
if((pvid->reg[12]&6) == 6) {
|
|
// interlace mode 2
|
|
vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
|
|
|
|
// Find the line in the name table
|
|
ts.line=(vscroll+(DrawScanline<<1))&((ymask<<1)|1);
|
|
ts.nametab+=(ts.line>>4)<<shift[width];
|
|
|
|
DrawStripInterlace(&ts);
|
|
} else if( pvid->reg[11]&4) {
|
|
// shit, we have 2-cell column based vscroll
|
|
// luckily this doesn't happen too often
|
|
ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
|
|
DrawStripVSRam(&ts, plane_sh, cellskip);
|
|
} else {
|
|
vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
|
|
|
|
// Find the line in the name table
|
|
ts.line=(vscroll+DrawScanline)&ymask;
|
|
ts.nametab+=(ts.line>>3)<<shift[width];
|
|
|
|
DrawStrip(&ts, plane_sh, cellskip);
|
|
}
|
|
}
|
|
|
|
|
|
// --------------------------------------------
|
|
|
|
// tstart & tend are tile pair numbers
|
|
static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache
|
|
{
|
|
struct PicoVideo *pvid=&Pico.video;
|
|
int tilex,ty,nametab,code=0;
|
|
int blank=-1; // The tile we know is blank
|
|
|
|
// Find name table line:
|
|
if (pvid->reg[12]&1)
|
|
{
|
|
nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
|
|
nametab+=(DrawScanline>>3)<<6;
|
|
}
|
|
else
|
|
{
|
|
nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
|
|
nametab+=(DrawScanline>>3)<<5;
|
|
}
|
|
|
|
tilex=tstart<<1;
|
|
|
|
if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {
|
|
// check the first tile code
|
|
code=Pico.vram[nametab+tilex];
|
|
// if the whole window uses same priority (what is often the case), we may be able to skip this field
|
|
if ((code>>15) != prio) return;
|
|
}
|
|
|
|
tend<<=1;
|
|
ty=(DrawScanline&7)<<1; // Y-Offset into tile
|
|
|
|
// Draw tiles across screen:
|
|
if (!sh)
|
|
{
|
|
for (; tilex < tend; tilex++)
|
|
{
|
|
int addr=0,zero=0;
|
|
int pal;
|
|
|
|
code=Pico.vram[nametab+tilex];
|
|
if (code==blank) continue;
|
|
if ((code>>15) != prio) {
|
|
rendstatus |= PDRAW_WND_DIFF_PRIO;
|
|
continue;
|
|
}
|
|
|
|
pal=((code>>9)&0x30);
|
|
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
|
|
|
|
if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
|
|
else zero=TileNorm(8+(tilex<<3),addr,pal);
|
|
|
|
if (zero) blank=code; // We know this tile is blank now
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (; tilex < tend; tilex++)
|
|
{
|
|
int addr=0,zero=0;
|
|
int pal;
|
|
|
|
code=Pico.vram[nametab+tilex];
|
|
if(code==blank) continue;
|
|
if((code>>15) != prio) {
|
|
rendstatus |= PDRAW_WND_DIFF_PRIO;
|
|
continue;
|
|
}
|
|
|
|
pal=((code>>9)&0x30);
|
|
|
|
if (prio) {
|
|
int *zb = (int *)(HighCol+8+(tilex<<3));
|
|
*zb++ &= 0xbfbfbfbf;
|
|
*zb &= 0xbfbfbfbf;
|
|
} else {
|
|
pal |= 0x40;
|
|
}
|
|
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
|
|
|
|
if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
|
|
else zero=TileNorm(8+(tilex<<3),addr,pal);
|
|
|
|
if (zero) blank=code; // We know this tile is blank now
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------
|
|
|
|
static void DrawTilesFromCacheShPrep(void)
|
|
{
|
|
// as some layer has covered whole line with hi priority tiles,
|
|
// we can process whole line and then act as if sh/hi mode was off,
|
|
// but leave lo pri op sprite markers alone
|
|
int c = 320/4, *zb = (int *)(HighCol+8);
|
|
rendstatus |= PDRAW_SHHI_DONE;
|
|
while (c--)
|
|
{
|
|
*zb++ &= 0xbfbfbfbf;
|
|
}
|
|
}
|
|
|
|
static void DrawTilesFromCache(int *hc, int sh, int rlim)
|
|
{
|
|
int code, addr, dx;
|
|
int pal;
|
|
|
|
// *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
|
|
|
|
if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))
|
|
{
|
|
if (!(rendstatus & PDRAW_SHHI_DONE))
|
|
DrawTilesFromCacheShPrep();
|
|
sh = 0;
|
|
}
|
|
|
|
if (!sh)
|
|
{
|
|
short blank=-1; // The tile we know is blank
|
|
while ((code=*hc++)) {
|
|
int zero;
|
|
if((short)code == blank) continue;
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
addr+=(unsigned int)code>>25; // y offset into tile
|
|
dx=(code>>16)&0x1ff;
|
|
|
|
pal=((code>>9)&0x30);
|
|
if (rlim-dx < 0) goto last_cut_tile;
|
|
|
|
if (code&0x0800) zero=TileFlip(dx,addr,pal);
|
|
else zero=TileNorm(dx,addr,pal);
|
|
|
|
if (zero) blank=(short)code;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while ((code=*hc++)) {
|
|
unsigned char *zb;
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
addr+=(unsigned int)code>>25; // y offset into tile
|
|
dx=(code>>16)&0x1ff;
|
|
zb = HighCol+dx;
|
|
*zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;
|
|
*zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;
|
|
|
|
pal=((code>>9)&0x30);
|
|
if (rlim-dx < 0) goto last_cut_tile;
|
|
|
|
if (code&0x0800) TileFlip(dx,addr,pal);
|
|
else TileNorm(dx,addr,pal);
|
|
}
|
|
}
|
|
return;
|
|
|
|
last_cut_tile:
|
|
{
|
|
unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
|
|
unsigned char *pd = HighCol+dx;
|
|
if (!pack) return;
|
|
if (code&0x0800)
|
|
{
|
|
switch (rlim-dx+8)
|
|
{
|
|
case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally
|
|
case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
|
|
case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
|
|
case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
|
|
case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
|
|
case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
|
|
case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (rlim-dx+8)
|
|
{
|
|
case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
|
|
case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
|
|
case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
|
|
case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
|
|
case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
|
|
case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
|
|
case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------
|
|
|
|
// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
|
|
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
|
|
|
|
static void DrawSprite(int *sprite, int sh)
|
|
{
|
|
int width=0,height=0;
|
|
int row=0,code=0;
|
|
int pal;
|
|
int tile=0,delta=0;
|
|
int sx, sy;
|
|
int (*fTileFunc)(int sx,int addr,int pal);
|
|
|
|
// parse the sprite data
|
|
sy=sprite[0];
|
|
code=sprite[1];
|
|
sx=code>>16; // X
|
|
width=sy>>28;
|
|
height=(sy>>24)&7; // Width and height in tiles
|
|
sy=(sy<<16)>>16; // Y
|
|
|
|
row=DrawScanline-sy; // Row of the sprite we are on
|
|
|
|
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
|
|
|
|
tile=code + (row>>3); // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
|
|
delta<<=4; // Delta of address
|
|
|
|
pal=(code>>9)&0x30;
|
|
pal|=sh<<6;
|
|
|
|
if (sh && (code&0x6000) == 0x6000) {
|
|
if(code&0x0800) fTileFunc=TileFlipSH_markop;
|
|
else fTileFunc=TileNormSH_markop;
|
|
} else {
|
|
if(code&0x0800) fTileFunc=TileFlip;
|
|
else fTileFunc=TileNorm;
|
|
}
|
|
|
|
for (; width; width--,sx+=8,tile+=delta)
|
|
{
|
|
if(sx<=0) continue;
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
tile&=0x7fff; // Clip tile address
|
|
fTileFunc(sx,tile,pal);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void DrawSpriteInterlace(unsigned int *sprite)
|
|
{
|
|
int width=0,height=0;
|
|
int row=0,code=0;
|
|
int pal;
|
|
int tile=0,delta=0;
|
|
int sx, sy;
|
|
|
|
// parse the sprite data
|
|
sy=sprite[0];
|
|
height=sy>>24;
|
|
sy=(sy&0x3ff)-0x100; // Y
|
|
width=(height>>2)&3; height&=3;
|
|
width++; height++; // Width and height in tiles
|
|
|
|
row=(DrawScanline<<1)-sy; // Row of the sprite we are on
|
|
|
|
code=sprite[1];
|
|
sx=((code>>16)&0x1ff)-0x78; // X
|
|
|
|
if (code&0x1000) row^=(16<<height)-1; // Flip Y
|
|
|
|
tile=code&0x3ff; // Tile number
|
|
tile+=row>>4; // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile<<=5; tile+=(row&15)<<1; // Tile address
|
|
|
|
delta<<=5; // Delta of address
|
|
pal=((code>>9)&0x30); // Get palette pointer
|
|
|
|
for (; width; width--,sx+=8,tile+=delta)
|
|
{
|
|
if(sx<=0) continue;
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
tile&=0x7fff; // Clip tile address
|
|
if (code&0x0800) TileFlip(sx,tile,pal);
|
|
else TileNorm(sx,tile,pal);
|
|
}
|
|
}
|
|
|
|
|
|
static void DrawAllSpritesInterlace(int pri, int sh)
|
|
{
|
|
struct PicoVideo *pvid=&Pico.video;
|
|
int i,u,table,link=0,sline=DrawScanline<<1;
|
|
unsigned int *sprites[80]; // Sprite index
|
|
|
|
table=pvid->reg[5]&0x7f;
|
|
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
|
|
table<<=8; // Get sprite table address/2
|
|
|
|
for (i=u=0; u < 80 && i < 21; u++)
|
|
{
|
|
unsigned int *sprite;
|
|
int code, sx, sy, height;
|
|
|
|
sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
|
|
|
|
// get sprite info
|
|
code = sprite[0];
|
|
sx = sprite[1];
|
|
if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite
|
|
|
|
// check if it is on this line
|
|
sy = (code&0x3ff)-0x100;
|
|
height = (((code>>24)&3)+1)<<4;
|
|
if(sline < sy || sline >= sy+height) goto nextsprite; // no
|
|
|
|
// check if sprite is not hidden offscreen
|
|
sx = (sx>>16)&0x1ff;
|
|
sx -= 0x78; // Get X coordinate + 8
|
|
if(sx <= -8*3 || sx >= 328) goto nextsprite;
|
|
|
|
// sprite is good, save it's pointer
|
|
sprites[i++]=sprite;
|
|
|
|
nextsprite:
|
|
// Find next sprite
|
|
link=(code>>16)&0x7f;
|
|
if(!link) break; // End of sprites
|
|
}
|
|
|
|
// Go through sprites backwards:
|
|
for (i-- ;i>=0; i--)
|
|
DrawSpriteInterlace(sprites[i]);
|
|
}
|
|
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
/*
|
|
* s/h drawing: lo_layers|40, lo_sprites|40 && mark_op,
|
|
* hi_layers&=~40, hi_sprites
|
|
*
|
|
* Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
|
|
* Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
|
|
*/
|
|
static void DrawSpritesSHi(unsigned char *sprited)
|
|
{
|
|
int (*fTileFunc)(int sx,int addr,int pal);
|
|
unsigned char *p;
|
|
int cnt;
|
|
|
|
cnt = sprited[0] & 0x7f;
|
|
if (cnt == 0) return;
|
|
|
|
p = &sprited[3];
|
|
|
|
// Go through sprites backwards:
|
|
for (cnt--; cnt >= 0; cnt--)
|
|
{
|
|
int *sprite, code, pal, tile, sx, sy;
|
|
int offs, delta, width, height, row;
|
|
|
|
offs = (p[cnt] & 0x7f) * 2;
|
|
sprite = HighPreSpr + offs;
|
|
code = sprite[1];
|
|
pal = (code>>9)&0x30;
|
|
|
|
if (pal == 0x30)
|
|
{
|
|
if (code & 0x8000) // hi priority
|
|
{
|
|
if (code&0x800) fTileFunc=TileFlipSH;
|
|
else fTileFunc=TileNormSH;
|
|
} else {
|
|
if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;
|
|
else fTileFunc=TileNormSH_onlyop_lp;
|
|
}
|
|
} else {
|
|
if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn
|
|
if (code&0x800) fTileFunc=TileFlip;
|
|
else fTileFunc=TileNorm;
|
|
}
|
|
|
|
// parse remaining sprite data
|
|
sy=sprite[0];
|
|
sx=code>>16; // X
|
|
width=sy>>28;
|
|
height=(sy>>24)&7; // Width and height in tiles
|
|
sy=(sy<<16)>>16; // Y
|
|
|
|
row=DrawScanline-sy; // Row of the sprite we are on
|
|
|
|
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
|
|
|
|
tile=code + (row>>3); // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
|
|
delta<<=4; // Delta of address
|
|
|
|
for (; width; width--,sx+=8,tile+=delta)
|
|
{
|
|
if(sx<=0) continue;
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
tile&=0x7fff; // Clip tile address
|
|
fTileFunc(sx,tile,pal);
|
|
}
|
|
}
|
|
}
|
|
#endif // !_ASM_DRAW_C
|
|
|
|
static void DrawSpritesHiAS(unsigned char *sprited, int sh)
|
|
{
|
|
int (*fTileFunc)(int sx,int addr,int pal);
|
|
unsigned char *p;
|
|
int entry, cnt, sh_cnt = 0;
|
|
|
|
cnt = sprited[0] & 0x7f;
|
|
if (cnt == 0) return;
|
|
|
|
rendstatus |= PDRAW_SPR_LO_ON_HI;
|
|
|
|
p = &sprited[3];
|
|
|
|
// Go through sprites:
|
|
for (entry = 0; entry < cnt; entry++)
|
|
{
|
|
int *sprite, code, pal, tile, sx, sy;
|
|
int offs, delta, width, height, row;
|
|
|
|
offs = (p[entry] & 0x7f) * 2;
|
|
sprite = HighPreSpr + offs;
|
|
code = sprite[1];
|
|
pal = (code>>9)&0x30;
|
|
|
|
if (code & 0x8000) // hi priority
|
|
{
|
|
if (sh && pal == 0x30)
|
|
{
|
|
if (code&0x800) fTileFunc=TileFlipAS_noop;
|
|
else fTileFunc=TileNormAS_noop;
|
|
} else {
|
|
if (code&0x800) fTileFunc=TileFlipAS;
|
|
else fTileFunc=TileNormAS;
|
|
}
|
|
} else {
|
|
if (code&0x800) fTileFunc=TileFlipAS_onlymark;
|
|
else fTileFunc=TileNormAS_onlymark;
|
|
}
|
|
if (sh && pal == 0x30)
|
|
p[sh_cnt++] = offs / 2; // re-save for sh/hi pass
|
|
|
|
// parse remaining sprite data
|
|
sy=sprite[0];
|
|
sx=code>>16; // X
|
|
width=sy>>28;
|
|
height=(sy>>24)&7; // Width and height in tiles
|
|
sy=(sy<<16)>>16; // Y
|
|
|
|
row=DrawScanline-sy; // Row of the sprite we are on
|
|
|
|
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
|
|
|
|
tile=code + (row>>3); // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
|
|
delta<<=4; // Delta of address
|
|
|
|
pal |= 0x80;
|
|
for (; width; width--,sx+=8,tile+=delta)
|
|
{
|
|
if(sx<=0) continue;
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
tile&=0x7fff; // Clip tile address
|
|
fTileFunc(sx,tile,pal);
|
|
}
|
|
}
|
|
|
|
if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;
|
|
|
|
/* nasty 1: remove 'sprite' flags */
|
|
{
|
|
int c = 320/4/4, *zb = (int *)(HighCol+8);
|
|
while (c--)
|
|
{
|
|
*zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;
|
|
*zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;
|
|
}
|
|
}
|
|
|
|
/* nasty 2: sh operator pass */
|
|
sprited[0] = sh_cnt;
|
|
DrawSpritesSHi(sprited);
|
|
}
|
|
|
|
|
|
// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
|
|
// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
|
|
// v
|
|
// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
|
|
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
|
|
|
|
void PrepareSprites(int full)
|
|
{
|
|
struct PicoVideo *pvid=&Pico.video;
|
|
int u,link=0,sh;
|
|
int table=0;
|
|
int *pd = HighPreSpr;
|
|
int max_lines = 224, max_sprites = 80, max_width = 328;
|
|
int max_line_sprites = 20; // 20 sprites, 40 tiles
|
|
|
|
if (!(Pico.video.reg[12]&1))
|
|
max_sprites = 64, max_line_sprites = 16, max_width = 264;
|
|
if (PicoOpt & POPT_DIS_SPRITE_LIM)
|
|
max_line_sprites = MAX_LINE_SPRITES;
|
|
|
|
if (pvid->reg[1]&8) max_lines = 240;
|
|
sh = Pico.video.reg[0xC]&8; // shadow/hilight?
|
|
|
|
table=pvid->reg[5]&0x7f;
|
|
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
|
|
table<<=8; // Get sprite table address/2
|
|
|
|
if (!full)
|
|
{
|
|
int pack;
|
|
// updates: tilecode, sx
|
|
for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)
|
|
{
|
|
unsigned int *sprite;
|
|
int code2, sx, sy, height;
|
|
|
|
sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
|
|
|
|
// parse sprite info
|
|
code2 = sprite[1];
|
|
sx = (code2>>16)&0x1ff;
|
|
sx -= 0x78; // Get X coordinate + 8
|
|
sy = (pack << 16) >> 16;
|
|
height = (pack >> 24) & 0xf;
|
|
|
|
if (sy < max_lines && sy + (height<<3) > DrawScanline && // sprite onscreen (y)?
|
|
(sx > -24 || sx < max_width)) // onscreen x
|
|
{
|
|
int y = (sy >= DrawScanline) ? sy : DrawScanline;
|
|
int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
|
|
for (; y < sy + (height<<3) && y < max_lines; y++)
|
|
{
|
|
int i, cnt;
|
|
cnt = HighLnSpr[y][0] & 0x7f;
|
|
if (cnt >= max_line_sprites) continue; // sprite limit?
|
|
|
|
for (i = 0; i < cnt; i++)
|
|
if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;
|
|
|
|
// this sprite was previously missing
|
|
HighLnSpr[y][3+cnt] = entry;
|
|
HighLnSpr[y][0] = cnt + 1;
|
|
found:;
|
|
if (entry & 0x80)
|
|
HighLnSpr[y][1] |= SPRL_HAVE_HI;
|
|
else HighLnSpr[y][1] |= SPRL_HAVE_LO;
|
|
}
|
|
}
|
|
|
|
code2 &= ~0xfe000000;
|
|
code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits
|
|
pd[1] = code2;
|
|
|
|
// Find next sprite
|
|
link=(sprite[0]>>16)&0x7f;
|
|
if (!link) break; // End of sprites
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (u = 0; u < max_lines; u++)
|
|
*((int *)&HighLnSpr[u][0]) = 0;
|
|
|
|
for (u = 0; u < max_sprites; u++)
|
|
{
|
|
unsigned int *sprite;
|
|
int code, code2, sx, sy, hv, height, width;
|
|
|
|
sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
|
|
|
|
// parse sprite info
|
|
code = sprite[0];
|
|
sy = (code&0x1ff)-0x80;
|
|
hv = (code>>24)&0xf;
|
|
height = (hv&3)+1;
|
|
|
|
width = (hv>>2)+1;
|
|
code2 = sprite[1];
|
|
sx = (code2>>16)&0x1ff;
|
|
sx -= 0x78; // Get X coordinate + 8
|
|
|
|
if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?
|
|
{
|
|
int entry, y, sx_min, onscr_x, maybe_op = 0;
|
|
|
|
sx_min = 8-(width<<3);
|
|
onscr_x = sx_min < sx && sx < max_width;
|
|
if (sh && (code2 & 0x6000) == 0x6000)
|
|
maybe_op = SPRL_MAY_HAVE_OP;
|
|
|
|
entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
|
|
y = (sy >= DrawScanline) ? sy : DrawScanline;
|
|
for (; y < sy + (height<<3) && y < max_lines; y++)
|
|
{
|
|
unsigned char *p = &HighLnSpr[y][0];
|
|
int cnt = p[0];
|
|
if (cnt >= max_line_sprites) continue; // sprite limit?
|
|
|
|
if (p[2] >= max_line_sprites*2) { // tile limit?
|
|
p[0] |= 0x80;
|
|
continue;
|
|
}
|
|
p[2] += width;
|
|
|
|
if (sx == -0x78) {
|
|
if (cnt > 0)
|
|
p[0] |= 0x80; // masked, no more sprites for this line
|
|
continue;
|
|
}
|
|
// must keep the first sprite even if it's offscreen, for masking
|
|
if (cnt > 0 && !onscr_x) continue; // offscreen x
|
|
|
|
p[3+cnt] = entry;
|
|
p[0] = cnt + 1;
|
|
p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;
|
|
p[1] |= maybe_op; // there might be op sprites on this line
|
|
if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))
|
|
p[1] |= SPRL_LO_ABOVE_HI;
|
|
}
|
|
}
|
|
|
|
*pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);
|
|
*pd++ = (sx<<16)|((unsigned short)code2);
|
|
|
|
// Find next sprite
|
|
link=(code>>16)&0x7f;
|
|
if (!link) break; // End of sprites
|
|
}
|
|
*pd = 0;
|
|
|
|
#if 0
|
|
for (u = 0; u < max_lines; u++)
|
|
{
|
|
int y;
|
|
printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);
|
|
for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)
|
|
printf(" %i", HighLnSpr[u][y+3]);
|
|
printf("\n");
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static void DrawAllSprites(unsigned char *sprited, int prio, int sh)
|
|
{
|
|
int rs = rendstatus;
|
|
unsigned char *p;
|
|
int cnt;
|
|
|
|
if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {
|
|
//elprintf(EL_STATUS, "PrepareSprites(%i)", (rs>>4)&1);
|
|
PrepareSprites(rs & PDRAW_DIRTY_SPRITES);
|
|
rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
|
|
}
|
|
|
|
cnt = sprited[0] & 0x7f;
|
|
if (cnt == 0) return;
|
|
|
|
p = &sprited[3];
|
|
|
|
// Go through sprites backwards:
|
|
for (cnt--; cnt >= 0; cnt--)
|
|
{
|
|
int offs;
|
|
if ((p[cnt] >> 7) != prio) continue;
|
|
offs = (p[cnt]&0x7f) * 2;
|
|
DrawSprite(HighPreSpr + offs, sh);
|
|
}
|
|
}
|
|
|
|
|
|
// --------------------------------------------
|
|
|
|
void BackFill(int reg7, int sh)
|
|
{
|
|
unsigned int back;
|
|
|
|
// Start with a blank scanline (background colour):
|
|
back=reg7&0x3f;
|
|
back|=sh<<6;
|
|
back|=back<<8;
|
|
back|=back<<16;
|
|
|
|
memset32((int *)(HighCol+8), back, 320/4);
|
|
}
|
|
#endif
|
|
|
|
// --------------------------------------------
|
|
|
|
unsigned short HighPal[0x100];
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
void PicoDoHighPal555(int sh)
|
|
{
|
|
unsigned int *spal, *dpal;
|
|
unsigned int t, i;
|
|
|
|
Pico.m.dirtyPal = 0;
|
|
|
|
spal = (void *)Pico.cram;
|
|
dpal = (void *)HighPal;
|
|
|
|
for (i = 0; i < 0x40 / 2; i++) {
|
|
t = spal[i];
|
|
#ifdef USE_BGR555
|
|
t = ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4);
|
|
#else
|
|
t = ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7);
|
|
#endif
|
|
// treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.
|
|
// otherwise intensity difference between this and s/h will be wrong
|
|
t |= (t >> 4) & 0x08610861; // 0x18e318e3
|
|
dpal[i] = t;
|
|
}
|
|
|
|
// norm: xxx0, sh: 0xxx, hi: 0xxx + 7
|
|
if (sh)
|
|
{
|
|
// shadowed pixels
|
|
for (i = 0; i < 0x40 / 2; i++)
|
|
dpal[0x40/2 | i] = dpal[0xc0/2 | i] = (dpal[i] >> 1) & 0x738e738e;
|
|
// hilighted pixels
|
|
for (i = 0; i < 0x40 / 2; i++) {
|
|
t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e; // 0x7bef7bef;
|
|
t |= (t >> 4) & 0x08610861;
|
|
dpal[0x80/2 | i] = t;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static void FinalizeLineBGR444(int sh, int line)
|
|
{
|
|
unsigned short *pd=DrawLineDest;
|
|
unsigned char *ps=HighCol+8;
|
|
unsigned short *pal=Pico.cram;
|
|
int len, i, t, mask=0xff;
|
|
|
|
if (Pico.video.reg[12]&1) {
|
|
len = 320;
|
|
} else {
|
|
if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
|
|
len = 256;
|
|
}
|
|
|
|
if(sh) {
|
|
pal=HighPal;
|
|
if(Pico.m.dirtyPal) {
|
|
blockcpy(pal, Pico.cram, 0x40*2);
|
|
// shadowed pixels
|
|
for(i = 0x3f; i >= 0; i--)
|
|
pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);
|
|
// hilighted pixels
|
|
for(i = 0x3f; i >= 0; i--) {
|
|
t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;
|
|
pal[0x80|i]=(unsigned short)t;
|
|
}
|
|
Pico.m.dirtyPal = 0;
|
|
}
|
|
}
|
|
|
|
if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))
|
|
mask=0x3f; // accurate sprites
|
|
|
|
for(i = 0; i < len; i++)
|
|
pd[i] = pal[ps[i] & mask];
|
|
}
|
|
#endif
|
|
|
|
|
|
void FinalizeLine555(int sh, int line)
|
|
{
|
|
unsigned short *pd=DrawLineDest;
|
|
unsigned char *ps=HighCol+8;
|
|
unsigned short *pal=HighPal;
|
|
int len;
|
|
|
|
if (Pico.m.dirtyPal)
|
|
PicoDoHighPal555(sh);
|
|
|
|
if (Pico.video.reg[12]&1) {
|
|
len = 320;
|
|
} else {
|
|
if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
|
|
len = 256;
|
|
}
|
|
|
|
{
|
|
#ifndef PSP
|
|
int i, mask=0xff;
|
|
if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))
|
|
mask=0x3f; // accurate sprites, upper bits are priority stuff
|
|
|
|
for (i = 0; i < len; i++)
|
|
pd[i] = pal[ps[i] & mask];
|
|
#else
|
|
extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
|
|
extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
|
|
if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))
|
|
amips_clut_6bit(pd, ps, pal, len);
|
|
else amips_clut(pd, ps, pal, len);
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void FinalizeLine8bit(int sh, int line)
|
|
{
|
|
unsigned char *pd = DrawLineDest;
|
|
int len, rs = rendstatus;
|
|
static int dirty_count;
|
|
|
|
if (!sh && Pico.m.dirtyPal == 1)
|
|
{
|
|
// a hack for mid-frame palette changes
|
|
if (!(rs & PDRAW_SONIC_MODE))
|
|
dirty_count = 1;
|
|
else dirty_count++;
|
|
rs |= PDRAW_SONIC_MODE;
|
|
rendstatus = rs;
|
|
if (dirty_count == 3) {
|
|
blockcpy(HighPal, Pico.cram, 0x40*2);
|
|
} else if (dirty_count == 11) {
|
|
blockcpy(HighPal+0x40, Pico.cram, 0x40*2);
|
|
}
|
|
}
|
|
|
|
if (Pico.video.reg[12]&1) {
|
|
len = 320;
|
|
} else {
|
|
if (!(PicoOpt & POPT_DIS_32C_BORDER))
|
|
pd += 32;
|
|
len = 256;
|
|
}
|
|
|
|
if (!sh && (rs & PDRAW_SONIC_MODE)) {
|
|
if (dirty_count >= 11) {
|
|
blockcpy_or(pd, HighCol+8, len, 0x80);
|
|
} else {
|
|
blockcpy_or(pd, HighCol+8, len, 0x40);
|
|
}
|
|
} else {
|
|
blockcpy(pd, HighCol+8, len);
|
|
}
|
|
}
|
|
|
|
static void (*FinalizeLine)(int sh, int line);
|
|
|
|
// --------------------------------------------
|
|
|
|
static int DrawDisplay(int sh)
|
|
{
|
|
unsigned char *sprited = &HighLnSpr[DrawScanline][0];
|
|
struct PicoVideo *pvid=&Pico.video;
|
|
int win=0,edge=0,hvwind=0;
|
|
int maxw,maxcells;
|
|
|
|
rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);
|
|
|
|
if (pvid->reg[12]&1) {
|
|
maxw = 328; maxcells = 40;
|
|
} else {
|
|
maxw = 264; maxcells = 32;
|
|
}
|
|
|
|
// Find out if the window is on this line:
|
|
win=pvid->reg[0x12];
|
|
edge=(win&0x1f)<<3;
|
|
|
|
if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }
|
|
else { if (DrawScanline< edge) hvwind=1; }
|
|
|
|
if (!hvwind) // we might have a vertical window here
|
|
{
|
|
win=pvid->reg[0x11];
|
|
edge=win&0x1f;
|
|
if (win&0x80) {
|
|
if (!edge) hvwind=1;
|
|
else if(edge < (maxcells>>1)) hvwind=2;
|
|
} else {
|
|
if (!edge);
|
|
else if(edge < (maxcells>>1)) hvwind=2;
|
|
else hvwind=1;
|
|
}
|
|
}
|
|
|
|
/* - layer B low - */
|
|
if (PicoDrawMask & PDRAW_LAYERB_ON)
|
|
DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);
|
|
/* - layer A low - */
|
|
if (!(PicoDrawMask & PDRAW_LAYERA_ON));
|
|
else if (hvwind == 1)
|
|
DrawWindow(0, maxcells>>1, 0, sh);
|
|
else if (hvwind == 2) {
|
|
DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);
|
|
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);
|
|
} else
|
|
DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);
|
|
/* - sprites low - */
|
|
if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));
|
|
else if (rendstatus & PDRAW_INTERLACE)
|
|
DrawAllSpritesInterlace(0, sh);
|
|
else if (sprited[1] & SPRL_HAVE_LO)
|
|
DrawAllSprites(sprited, 0, sh);
|
|
|
|
/* - layer B hi - */
|
|
if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])
|
|
DrawTilesFromCache(HighCacheB, sh, maxw);
|
|
/* - layer A hi - */
|
|
if (!(PicoDrawMask & PDRAW_LAYERA_ON));
|
|
else if (hvwind == 1)
|
|
DrawWindow(0, maxcells>>1, 1, sh);
|
|
else if (hvwind == 2) {
|
|
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);
|
|
DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
|
|
} else
|
|
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);
|
|
/* - sprites hi - */
|
|
if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));
|
|
else if (rendstatus & PDRAW_INTERLACE)
|
|
DrawAllSpritesInterlace(1, sh);
|
|
// have sprites without layer pri bit ontop of sprites with that bit
|
|
else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))
|
|
DrawSpritesHiAS(sprited, sh);
|
|
else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))
|
|
DrawSpritesSHi(sprited);
|
|
else if (sprited[1] & SPRL_HAVE_HI)
|
|
DrawAllSprites(sprited, 1, 0);
|
|
|
|
#if 0
|
|
{
|
|
int *c, a, b;
|
|
for (a = 0, c = HighCacheA; *c; c++, a++);
|
|
for (b = 0, c = HighCacheB; *c; c++, b++);
|
|
printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, DrawScanline, a, b);
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
// MUST be called every frame
|
|
PICO_INTERNAL void PicoFrameStart(void)
|
|
{
|
|
int offs = 8, lines = 224;
|
|
|
|
// prepare to do this frame
|
|
rendstatus = 0;
|
|
if ((Pico.video.reg[12] & 6) == 6)
|
|
rendstatus |= PDRAW_INTERLACE; // interlace mode
|
|
if (!(Pico.video.reg[12] & 1))
|
|
rendstatus |= PDRAW_32_COLS;
|
|
if (Pico.video.reg[1] & 8) {
|
|
offs = 0;
|
|
lines = 240;
|
|
}
|
|
|
|
if (rendstatus != rendstatus_old || lines != rendlines) {
|
|
rendlines = lines;
|
|
// mode_change() might reset rendstatus_old by calling SetColorFormat
|
|
emu_video_mode_change((lines == 240) ? 0 : 8,
|
|
lines, (Pico.video.reg[12] & 1) ? 0 : 1);
|
|
rendstatus_old = rendstatus;
|
|
}
|
|
|
|
HighCol = HighColBase + offs * HighColIncrement;
|
|
DrawLineDest = (char *)DrawLineDestBase + offs * DrawLineDestIncrement;
|
|
DrawScanline = 0;
|
|
skip_next_line = 0;
|
|
|
|
if (PicoOpt & POPT_ALT_RENDERER)
|
|
return;
|
|
|
|
if (Pico.m.dirtyPal)
|
|
Pico.m.dirtyPal = 2; // reset dirty if needed
|
|
PrepareSprites(1);
|
|
}
|
|
|
|
static void DrawBlankedLine(int line, int offs, int sh, int bgc)
|
|
{
|
|
if (PicoScanBegin != NULL)
|
|
PicoScanBegin(line + offs);
|
|
|
|
BackFill(bgc, sh);
|
|
|
|
if (FinalizeLine != NULL)
|
|
FinalizeLine(sh, line);
|
|
|
|
if (PicoScanEnd != NULL)
|
|
PicoScanEnd(line + offs);
|
|
|
|
HighCol += HighColIncrement;
|
|
DrawLineDest = (char *)DrawLineDest + DrawLineDestIncrement;
|
|
}
|
|
|
|
static void PicoLine(int line, int offs, int sh, int bgc)
|
|
{
|
|
int skip = 0;
|
|
|
|
if (skip_next_line > 0) {
|
|
skip_next_line--;
|
|
return;
|
|
}
|
|
|
|
DrawScanline = line;
|
|
if (PicoScanBegin != NULL)
|
|
skip = PicoScanBegin(line + offs);
|
|
|
|
if (skip) {
|
|
skip_next_line = skip - 1;
|
|
return;
|
|
}
|
|
|
|
// Draw screen:
|
|
BackFill(bgc, sh);
|
|
if (Pico.video.reg[1]&0x40)
|
|
DrawDisplay(sh);
|
|
|
|
if (FinalizeLine != NULL)
|
|
FinalizeLine(sh, line);
|
|
|
|
if (PicoScanEnd != NULL)
|
|
skip_next_line = PicoScanEnd(line + offs);
|
|
|
|
HighCol += HighColIncrement;
|
|
DrawLineDest = (char *)DrawLineDest + DrawLineDestIncrement;
|
|
}
|
|
|
|
void PicoDrawSync(int to, int blank_last_line)
|
|
{
|
|
int line, offs = 0;
|
|
int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?
|
|
int bgc = Pico.video.reg[7];
|
|
|
|
pprof_start(draw);
|
|
|
|
if (rendlines != 240)
|
|
offs = 8;
|
|
|
|
for (line = DrawScanline; line < to; line++)
|
|
{
|
|
PicoLine(line, offs, sh, bgc);
|
|
}
|
|
|
|
// last line
|
|
if (line <= to)
|
|
{
|
|
if (blank_last_line)
|
|
DrawBlankedLine(line, offs, sh, bgc);
|
|
else PicoLine(line, offs, sh, bgc);
|
|
line++;
|
|
}
|
|
DrawScanline = line;
|
|
|
|
pprof_end(draw);
|
|
}
|
|
|
|
// also works for fast renderer
|
|
void PicoDrawUpdateHighPal(void)
|
|
{
|
|
int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?
|
|
if (PicoOpt & POPT_ALT_RENDERER)
|
|
sh = 0; // no s/h support
|
|
|
|
PicoDoHighPal555(sh);
|
|
if (rendstatus & PDRAW_SONIC_MODE) {
|
|
// FIXME?
|
|
memcpy(HighPal + 0x40, HighPal, 0x40*2);
|
|
memcpy(HighPal + 0x80, HighPal, 0x40*2);
|
|
}
|
|
}
|
|
|
|
void PicoDrawSetOutFormat(pdso_t which, int use_32x_line_mode)
|
|
{
|
|
switch (which)
|
|
{
|
|
case PDF_8BIT:
|
|
FinalizeLine = FinalizeLine8bit;
|
|
break;
|
|
|
|
case PDF_RGB555:
|
|
if ((PicoAHW & PAHW_32X) && use_32x_line_mode)
|
|
FinalizeLine = FinalizeLine32xRGB555;
|
|
else
|
|
FinalizeLine = FinalizeLine555;
|
|
break;
|
|
|
|
default:
|
|
FinalizeLine = NULL;
|
|
break;
|
|
}
|
|
PicoDrawSetOutFormat32x(which, use_32x_line_mode);
|
|
PicoDrawSetOutputMode4(which);
|
|
rendstatus_old = -1;
|
|
}
|
|
|
|
// note: may be called on the middle of frame
|
|
void PicoDrawSetOutBuf(void *dest, int increment)
|
|
{
|
|
DrawLineDestBase = dest;
|
|
DrawLineDestIncrement = increment;
|
|
DrawLineDest = DrawLineDestBase + DrawScanline * increment;
|
|
}
|
|
|
|
void PicoDrawSetInternalBuf(void *dest, int increment)
|
|
{
|
|
if (dest != NULL) {
|
|
HighColBase = dest;
|
|
HighColIncrement = increment;
|
|
HighCol = HighColBase + DrawScanline * increment;
|
|
}
|
|
else {
|
|
HighColBase = DefHighCol;
|
|
HighColIncrement = 0;
|
|
}
|
|
}
|
|
|
|
void PicoDrawSetCallbacks(int (*begin)(unsigned int num), int (*end)(unsigned int num))
|
|
{
|
|
PicoScanBegin = NULL;
|
|
PicoScanEnd = NULL;
|
|
PicoScan32xBegin = NULL;
|
|
PicoScan32xEnd = NULL;
|
|
|
|
if ((PicoAHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {
|
|
PicoScan32xBegin = begin;
|
|
PicoScan32xEnd = end;
|
|
}
|
|
else {
|
|
PicoScanBegin = begin;
|
|
PicoScanEnd = end;
|
|
}
|
|
}
|