BizHawk/BizHawk.Client.Common/movie/bk2
adelikat 00f33d2ae9 Bk2 - implement the PokeFrame() method 2014-07-04 00:24:41 +00:00
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Bk2ControllerAdapter.cs Support analog range up to 9999, this is bad code but I hope to not have to do anything more clever anytime soon 2014-07-04 00:15:33 +00:00
Bk2Header.cs A round of code cleanup on movie code 2014-06-29 03:03:27 +00:00
Bk2LogEntryGenerator.cs Support analog range up to 9999, this is bad code but I hope to not have to do anything more clever anytime soon 2014-07-04 00:15:33 +00:00
Bk2MnemonicConstants.cs Fix mnemonic lookups for C64 keyboard 2014-06-29 16:25:29 +00:00
Bk2Movie.HeaderApi.cs A round of code cleanup on movie code 2014-06-29 03:03:27 +00:00
Bk2Movie.IO.cs Record Dialog - Fix crash when movie folder does not already exist 2014-06-29 20:07:21 +00:00
Bk2Movie.InputLog.cs Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in. 2014-06-30 12:50:46 +00:00
Bk2Movie.ModeApi.cs A round of code cleanup on movie code 2014-06-29 03:03:27 +00:00
Bk2Movie.cs Bk2 - implement the PokeFrame() method 2014-07-04 00:24:41 +00:00