BizHawk/waterbox/libsnes/bsnes/target-libsnes/libsnes.hpp

263 lines
7.9 KiB
C++

#ifndef LIBSNES_HPP
#define LIBSNES_HPP
#include <stdint.h>
#include <stdlib.h>
#if defined(LIBSNES_IMPORT)
#define LIBSNES_IMPORTDECL __declspec(dllimport)
#elif defined(LIBSNES_EXPORT)
#define LIBSNES_IMPORTDECL __declspec(dllexport)
#else
#define LIBSNES_IMPORTDECL
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define SNES_PORT_1 0
#define SNES_PORT_2 1
#define SNES_DEVICE_NONE 0
#define SNES_DEVICE_JOYPAD 1
#define SNES_DEVICE_MULTITAP 2
#define SNES_DEVICE_MOUSE 3
#define SNES_DEVICE_SUPER_SCOPE 4
#define SNES_DEVICE_JUSTIFIER 5
#define SNES_DEVICE_JUSTIFIERS 6
#define SNES_DEVICE_SERIAL_CABLE 7
#define SNES_DEVICE_ID_JOYPAD_B 0
#define SNES_DEVICE_ID_JOYPAD_Y 1
#define SNES_DEVICE_ID_JOYPAD_SELECT 2
#define SNES_DEVICE_ID_JOYPAD_START 3
#define SNES_DEVICE_ID_JOYPAD_UP 4
#define SNES_DEVICE_ID_JOYPAD_DOWN 5
#define SNES_DEVICE_ID_JOYPAD_LEFT 6
#define SNES_DEVICE_ID_JOYPAD_RIGHT 7
#define SNES_DEVICE_ID_JOYPAD_A 8
#define SNES_DEVICE_ID_JOYPAD_X 9
#define SNES_DEVICE_ID_JOYPAD_L 10
#define SNES_DEVICE_ID_JOYPAD_R 11
#define SNES_DEVICE_ID_MOUSE_X 0
#define SNES_DEVICE_ID_MOUSE_Y 1
#define SNES_DEVICE_ID_MOUSE_LEFT 2
#define SNES_DEVICE_ID_MOUSE_RIGHT 3
#define SNES_DEVICE_ID_SUPER_SCOPE_X 0
#define SNES_DEVICE_ID_SUPER_SCOPE_Y 1
#define SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER 2
#define SNES_DEVICE_ID_SUPER_SCOPE_CURSOR 3
#define SNES_DEVICE_ID_SUPER_SCOPE_TURBO 4
#define SNES_DEVICE_ID_SUPER_SCOPE_PAUSE 5
#define SNES_DEVICE_ID_JUSTIFIER_X 0
#define SNES_DEVICE_ID_JUSTIFIER_Y 1
#define SNES_DEVICE_ID_JUSTIFIER_TRIGGER 2
#define SNES_DEVICE_ID_JUSTIFIER_START 3
#define SNES_REGION_NTSC 0
#define SNES_REGION_PAL 1
#define SNES_MEMORY_CARTRIDGE_RAM 0
#define SNES_MEMORY_CARTRIDGE_RTC 1
#define SNES_MEMORY_BSX_RAM 2
#define SNES_MEMORY_BSX_PRAM 3
#define SNES_MEMORY_SUFAMI_TURBO_A_RAM 4
#define SNES_MEMORY_SUFAMI_TURBO_B_RAM 5
#define SNES_MEMORY_GAME_BOY_CARTRAM 6
#define SNES_MEMORY_GAME_BOY_RTC 7
#define SNES_MEMORY_GAME_BOY_WRAM 8
#define SNES_MEMORY_GAME_BOY_HRAM 9
#define SNES_MEMORY_WRAM 100
#define SNES_MEMORY_APURAM 101
#define SNES_MEMORY_VRAM 102
#define SNES_MEMORY_OAM 103
#define SNES_MEMORY_CGRAM 104
#define SNES_MEMORY_CARTRIDGE_ROM 105
#define SNES_MEMORY_SYSBUS 200
#define SNES_MEMORY_LOGICAL_REGS 201
typedef void (*snes_video_refresh_t)(const uint32_t *data, unsigned width, unsigned height);
typedef void (*snes_audio_sample_t)(uint16_t left, uint16_t right);
typedef void (*snes_input_poll_t)(void);
typedef int16_t (*snes_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
typedef void (*snes_input_notify_t)(int index);
typedef void (*snes_trace_t)(uint32_t which, const char *msg);
typedef void* (*snes_allocSharedMemory_t)(const char* memtype, size_t amt);
typedef void (*snes_freeSharedMemory_t)(void* ptr);
const char* snes_library_id(void);
unsigned snes_library_revision_major(void);
unsigned snes_library_revision_minor(void);
void snes_set_video_refresh(snes_video_refresh_t);
void snes_set_audio_sample(snes_audio_sample_t);
void snes_set_input_poll(snes_input_poll_t);
void snes_set_input_state(snes_input_state_t);
void snes_set_input_notify(snes_input_notify_t);
void snes_set_allocSharedMemory(snes_allocSharedMemory_t);
void snes_set_freeSharedMemory(snes_freeSharedMemory_t);
void snes_set_controller_port_device(bool port, unsigned device);
void snes_set_cartridge_basename(const char *basename);
void snes_init(void);
void snes_term(void);
void snes_power(void);
void snes_reset(void);
void snes_run(void);
bool snes_load_cartridge_normal(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size
);
bool snes_load_cartridge_bsx_slotted(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
);
bool snes_load_cartridge_bsx(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
);
bool snes_load_cartridge_sufami_turbo(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *sta_xml, const uint8_t *sta_data, unsigned sta_size,
const char *stb_xml, const uint8_t *stb_data, unsigned stb_size
);
bool snes_load_cartridge_super_game_boy(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *dmg_xml, const uint8_t *dmg_data, unsigned dmg_size
);
void snes_unload_cartridge(void);
bool snes_get_region(void);
char snes_get_mapper(void);
uint8_t* snes_get_memory_data(unsigned id);
const char* snes_get_memory_id_name(unsigned id);
unsigned snes_get_memory_size(unsigned id);
//zeromus additions
bool snes_check_cartridge(const uint8_t *rom_data, unsigned rom_size);
void snes_set_layer_enable(int layer, int priority, bool enable);
typedef void (*snes_scanlineStart_t)(int);
void snes_set_scanlineStart(snes_scanlineStart_t);
void snes_set_backdropColor(int color);
//returns -1 if no messages, messagelength if there is one
int snes_poll_message();
//give us a buffer of messagelength and we'll dequeue a message into it. you better take care of the null pointer
void snes_dequeue_message(char* buffer);
typedef const char* (*snes_path_request_t)(int slot, const char* hint);
void snes_set_path_request(snes_path_request_t path_request);
void snes_set_color_lut(uint32_t * colors);
void snes_set_trace_callback(uint32_t mask, void (*callback)(uint32_t mask, const char *));
// system bus implementation
uint8_t bus_read(unsigned addr);
void bus_write(unsigned addr, uint8_t val);
//$2105
#define SNES_REG_BG_MODE 0
#define SNES_REG_BG3_PRIORITY 1
#define SNES_REG_BG1_TILESIZE 2
#define SNES_REG_BG2_TILESIZE 3
#define SNES_REG_BG3_TILESIZE 4
#define SNES_REG_BG4_TILESIZE 5
//$2107
#define SNES_REG_BG1_SCADDR 10
#define SNES_REG_BG1_SCSIZE 11
//$2108
#define SNES_REG_BG2_SCADDR 12
#define SNES_REG_BG2_SCSIZE 13
//$2109
#define SNES_REG_BG3_SCADDR 14
#define SNES_REG_BG3_SCSIZE 15
//$210A
#define SNES_REG_BG4_SCADDR 16
#define SNES_REG_BG4_SCSIZE 17
//$210B
#define SNES_REG_BG1_TDADDR 20
#define SNES_REG_BG2_TDADDR 21
//$210C
#define SNES_REG_BG3_TDADDR 22
#define SNES_REG_BG4_TDADDR 23
//$2133 SETINI
#define SNES_REG_SETINI_MODE7_EXTBG 30
#define SNES_REG_SETINI_HIRES 31
#define SNES_REG_SETINI_OVERSCAN 32
#define SNES_REG_SETINI_OBJ_INTERLACE 33
#define SNES_REG_SETINI_SCREEN_INTERLACE 34
//$2130 CGWSEL
#define SNES_REG_CGWSEL_COLORMASK 40
#define SNES_REG_CGWSEL_COLORSUBMASK 41
#define SNES_REG_CGWSEL_ADDSUBMODE 42
#define SNES_REG_CGWSEL_DIRECTCOLOR 43
//$2101 OBSEL
#define SNES_REG_OBSEL_NAMEBASE 50
#define SNES_REG_OBSEL_NAMESEL 51
#define SNES_REG_OBSEL_SIZE 52
//$2131 CGADSUB
#define SNES_REG_CGADSUB_MODE 60
#define SNES_REG_CGADSUB_HALF 61
#define SNES_REG_CGADSUB_BG4 62
#define SNES_REG_CGADSUB_BG3 63
#define SNES_REG_CGADSUB_BG2 64
#define SNES_REG_CGADSUB_BG1 65
#define SNES_REG_CGADSUB_OBJ 66
#define SNES_REG_CGADSUB_BACKDROP 67
//$212C TM
#define SNES_REG_TM_BG1 70
#define SNES_REG_TM_BG2 71
#define SNES_REG_TM_BG3 72
#define SNES_REG_TM_BG4 73
#define SNES_REG_TM_OBJ 74
//$212D TM
#define SNES_REG_TS_BG1 80
#define SNES_REG_TS_BG2 81
#define SNES_REG_TS_BG3 82
#define SNES_REG_TS_BG4 83
#define SNES_REG_TS_OBJ 84
//Mode7 regs
#define SNES_REG_M7SEL_REPEAT 90
#define SNES_REG_M7SEL_HFLIP 91
#define SNES_REG_M7SEL_VFLIP 92
#define SNES_REG_M7A 93
#define SNES_REG_M7B 94
#define SNES_REG_M7C 95
#define SNES_REG_M7D 96
#define SNES_REG_M7X 97
#define SNES_REG_M7Y 98
//BG scroll regs
#define SNES_REG_BG1HOFS 100
#define SNES_REG_BG1VOFS 101
#define SNES_REG_BG2HOFS 102
#define SNES_REG_BG2VOFS 103
#define SNES_REG_BG3HOFS 104
#define SNES_REG_BG3VOFS 105
#define SNES_REG_BG4HOFS 106
#define SNES_REG_BG4VOFS 107
#define SNES_REG_M7HOFS 108
#define SNES_REG_M7VOFS 109
int snes_peek_logical_register(int reg);
#ifdef __cplusplus
}
#endif
#endif