BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.ITraceable.cs

52 lines
1.2 KiB
C#

using System;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Components.M6502;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES
{
partial class QuickNES
{
public TraceBuffer Tracer { get; private set; }
private LibQuickNES.TraceCallback _tracecb;
private void MakeTrace(IntPtr data)
{
int[] s = new int[7];
System.Runtime.InteropServices.Marshal.Copy(data, s, 0, 7);
byte a = (byte)s[0];
byte x = (byte)s[1];
byte y = (byte)s[2];
ushort sp = (ushort)s[3];
ushort pc = (ushort)s[4];
byte p = (byte)s[5];
byte opcode = (byte)s[6];
int notused = 0;
string opcodeStr = MOS6502X.Disassemble(pc, out notused, (address) => _memoryDomains.SystemBus.PeekByte(address));
Tracer.Put(string.Format(
"{0:x4}:{1} SP:{2:x2} A:{3:x2} P:{4:x2} X:{5:x2} Y:{6:x2} ",
pc,
opcodeStr.PadRight(26),
sp,
a,
p,
x,
y));
}
private const string TraceHeader = "PC:OP SP_A_P_X_Y ";
private void ConnectTracer()
{
Tracer = new TraceBuffer { Header = TraceHeader };
(ServiceProvider as BasicServiceProvider).Register<ITraceable>(Tracer);
_tracecb = new LibQuickNES.TraceCallback(MakeTrace);
}
}
}