BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Tia
pjgat09 194905763a Atari 2600: Double and quad size players are now correctly delayed an extra pixel. 2016-02-16 15:46:05 -05:00
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TIA.cs Atari 2600: Use the RDY flag to halt the CPU instead of a loop in the TIA. 2016-02-13 17:11:07 -05:00
Tia.Audio.cs i would never in a million years have written that way, so no reason to change it to that after the fact 2014-05-19 03:21:46 +00:00
Tia.BallData.cs Atari 2600 - another round of cleanup and reorg 2014-04-05 14:57:26 +00:00
Tia.HMoveData.cs Atari 2600 - another round of cleanup and reorg 2014-04-05 14:57:26 +00:00
Tia.MissleData.cs Atari 2600 - another round of cleanup and reorg 2014-04-05 14:57:26 +00:00
Tia.PlayerData.cs Atari 2600: Double and quad size players are now correctly delayed an extra pixel. 2016-02-16 15:46:05 -05:00
Tia.PlayfieldData.cs Atari 2600 - another round of cleanup and reorg 2014-04-05 14:57:26 +00:00