358 lines
10 KiB
C#
358 lines
10 KiB
C#
using System;
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using System.IO;
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using System.Windows.Forms;
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namespace BizHawk.MultiClient
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{
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partial class MainForm
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{
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public bool ReadOnly = true; //Global Movie Read only setting
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public void ClearFrame()
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{
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if (Global.MovieSession.Movie.IsPlaying)
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{
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Global.MovieSession.Movie.ClearFrame(Global.Emulator.Frame);
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Global.OSD.AddMessage("Scrubbed input at frame " + Global.Emulator.Frame.ToString());
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}
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}
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public void StartNewMovie(Movie m, bool record)
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{
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//If a movie is already loaded, save it before starting a new movie
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if (Global.MovieSession.Movie.IsActive)
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{
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Global.MovieSession.Movie.WriteMovie();
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}
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Global.MovieSession = new MovieSession {Movie = m};
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RewireInputChain();
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if (!record)
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{
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Global.MovieSession.Movie.LoadMovie();
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SetSyncDependentSettings();
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}
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LoadRom(Global.MainForm.CurrentlyOpenRom, true, !record);
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Global.Config.RecentMovies.Add(m.Filename);
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if (Global.MovieSession.Movie.StartsFromSavestate)
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{
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LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
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Global.Emulator.ResetFrameCounter();
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}
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if (record)
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{
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Global.MovieSession.Movie.StartRecording();
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ReadOnly = false;
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}
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else
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{
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Global.MovieSession.Movie.StartPlayback();
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}
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SetMainformMovieInfo();
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TAStudio1.Restart();
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VirtualPadForm1.Restart();
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}
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public void SetMainformMovieInfo()
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{
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if (Global.MovieSession.Movie.IsPlaying)
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{
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Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
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PlayRecordStatus.Image = Properties.Resources.Play;
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PlayRecordStatus.ToolTipText = "Movie is in playback mode";
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PlayRecordStatus.Visible = true;
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}
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else if (Global.MovieSession.Movie.IsRecording)
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{
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Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
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PlayRecordStatus.Image = Properties.Resources.RecordHS;
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PlayRecordStatus.ToolTipText = "Movie is in record mode";
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PlayRecordStatus.Visible = true;
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}
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else if (!Global.MovieSession.Movie.IsActive)
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{
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Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name;
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PlayRecordStatus.Image = Properties.Resources.Blank;
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PlayRecordStatus.ToolTipText = "No movie is active";
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PlayRecordStatus.Visible = false;
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}
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}
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public void PlayMovie()
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{
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PlayMovie p = new PlayMovie();
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p.ShowDialog();
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}
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public void RecordMovie()
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{
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// put any BEETA quality cores here
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if (Global.Emulator is Emulation.Consoles.Nintendo.GBA.GBA ||
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Global.Emulator is Emulation.Consoles.Sega.Genesis ||
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Global.Emulator is Emulation.Consoles.Sega.Saturn.Yabause ||
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Global.Emulator is Emulation.Consoles.Sony.PSP.PSP)
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{
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var result = MessageBox.Show
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(this, "Thanks for using Bizhawk! The emulation core you have selected " +
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"is currently BETA-status. We appreciate your help in testing Bizhawk. " +
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"You can record a movie on this core if you'd like to, but expect to " +
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"encounter bugs and sync problems. Continue?", "BizHawk", MessageBoxButtons.YesNo);
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if (result != DialogResult.Yes)
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return;
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}
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RecordMovie r = new RecordMovie();
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r.ShowDialog();
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}
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public void PlayMovieFromBeginning()
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{
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if (Global.MovieSession.Movie.IsActive)
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{
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LoadRom(CurrentlyOpenRom, true, true);
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if (Global.MovieSession.Movie.StartsFromSavestate)
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{
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LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
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Global.Emulator.ResetFrameCounter();
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}
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Global.MovieSession.Movie.StartPlayback();
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SetMainformMovieInfo();
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Global.OSD.AddMessage("Replaying movie file in read-only mode");
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Global.MainForm.ReadOnly = true;
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}
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}
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public void StopMovie(bool abortchanges = false)
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{
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string message = "Movie ";
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if (Global.MovieSession.Movie.IsRecording)
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{
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message += "recording ";
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}
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else if (Global.MovieSession.Movie.IsPlaying)
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{
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message += "playback ";
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}
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message += "stopped.";
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if (Global.MovieSession.Movie.IsActive)
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{
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Global.MovieSession.Movie.Stop(abortchanges);
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if (!abortchanges)
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{
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Global.OSD.AddMessage(Path.GetFileName(Global.MovieSession.Movie.Filename) + " written to disk.");
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}
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Global.OSD.AddMessage(message);
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Global.MainForm.ReadOnly = true;
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SetMainformMovieInfo();
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}
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}
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private bool HandleMovieLoadState(string path)
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{
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//Note, some of the situations in these IF's may be identical and could be combined but I intentionally separated it out for clarity
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if (!Global.MovieSession.Movie.IsActive)
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{
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return true;
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}
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else if (Global.MovieSession.Movie.IsRecording)
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{
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if (ReadOnly)
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{
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if (!Global.MovieSession.Movie.CheckTimeLines(path, false))
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{
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return false; //Timeline/GUID error
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}
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else
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{
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Global.MovieSession.Movie.WriteMovie();
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Global.MovieSession.Movie.SwitchToPlay();
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SetMainformMovieInfo();
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}
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}
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else
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{
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if (!Global.MovieSession.Movie.CheckTimeLines(path, true))
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{
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return false; //GUID Error
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}
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Global.MovieSession.Movie.LoadLogFromSavestateText(path);
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}
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}
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else if (Global.MovieSession.Movie.IsPlaying && !Global.MovieSession.Movie.IsFinished)
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{
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if (ReadOnly)
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{
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if (!Global.MovieSession.Movie.CheckTimeLines(path, false))
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{
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return false; //Timeline/GUID error
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}
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//Frame loop automatically handles the rewinding effect based on Global.Emulator.Frame so nothing else is needed here
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}
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else
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{
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if (!Global.MovieSession.Movie.CheckTimeLines(path, true))
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{
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return false; //GUID Error
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}
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Global.MovieSession.Movie.SwitchToRecord();
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SetMainformMovieInfo();
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Global.MovieSession.Movie.LoadLogFromSavestateText(path);
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}
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}
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else if (Global.MovieSession.Movie.IsFinished)
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{
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if (ReadOnly)
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{
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{
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if (!Global.MovieSession.Movie.CheckTimeLines(path, false))
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{
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return false; //Timeline/GUID error
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}
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else if (Global.MovieSession.Movie.IsFinished) //TimeLine check can change a movie to finished, hence the check here (not a good design)
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{
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Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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}
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else
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{
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Global.MovieSession.Movie.SwitchToPlay();
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SetMainformMovieInfo();
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}
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}
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}
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else
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{
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{
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if (!Global.MovieSession.Movie.CheckTimeLines(path, true))
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{
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return false; //GUID Error
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}
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else
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{
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Global.MovieSession.Movie.StartRecording();
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SetMainformMovieInfo();
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Global.MovieSession.Movie.LoadLogFromSavestateText(path);
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}
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}
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}
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}
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return true;
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}
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private void HandleMovieSaveState(StreamWriter writer)
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{
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if (Global.MovieSession.Movie.IsActive)
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{
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Global.MovieSession.Movie.DumpLogIntoSavestateText(writer);
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}
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}
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private void HandleMovieOnFrameLoop()
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{
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if (!Global.MovieSession.Movie.IsActive)
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{
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Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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}
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else if (Global.MovieSession.Movie.IsFinished)
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{
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if (Global.Emulator.Frame < Global.MovieSession.Movie.Frames) //This scenario can happen from rewinding (suddenly we are back in the movie, so hook back up to the movie
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{
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Global.MovieSession.Movie.SwitchToPlay();
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Global.MovieSession.LatchInputFromLog();
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}
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else
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{
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Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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}
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}
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else if (Global.MovieSession.Movie.IsPlaying)
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{
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if (Global.Emulator.Frame >= Global.MovieSession.Movie.Frames)
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{
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if (TAStudio1.IsHandleCreated && !TAStudio1.IsDisposed)
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{
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Global.MovieSession.Movie.CaptureState();
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Global.MovieSession.LatchInputFromLog();
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Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint);
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}
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else
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{
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Global.MovieSession.Movie.Finish();
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}
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}
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else
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{
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Global.MovieSession.Movie.CaptureState();
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Global.MovieSession.LatchInputFromLog();
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if (Global.ClientControls["ClearFrame"])
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{
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Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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ClearFrame();
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}
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else if (TAStudio1.IsHandleCreated && !TAStudio1.IsDisposed || Global.Config.MoviePlaybackPokeMode)
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{
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Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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MnemonicsGenerator mg = new MnemonicsGenerator();
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mg.SetSource( Global.MovieOutputHardpoint);
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if (!mg.IsEmpty)
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{
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Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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Global.MovieSession.Movie.PokeFrame(Global.Emulator.Frame, mg.GetControllersAsMnemonic());
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}
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else
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{
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Global.MovieSession.LatchInputFromLog();
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}
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}
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}
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}
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else if (Global.MovieSession.Movie.IsRecording)
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{
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Global.MovieSession.Movie.CaptureState();
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if (Global.MovieSession.MultiTrack.IsActive)
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{
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Global.MovieSession.LatchMultitrackPlayerInput(Global.MovieInputSourceAdapter, Global.MultitrackRewiringControllerAdapter);
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}
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else
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{
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Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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}
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//the movie session makes sure that the correct input has been read and merged to its MovieControllerAdapter;
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//this has been wired to Global.MovieOutputHardpoint in RewireInputChain
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Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint);
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}
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}
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//On movie load, these need to be set based on the contents of the movie file
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private void SetSyncDependentSettings()
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{
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switch (Global.Emulator.SystemId)
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{
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case "Coleco":
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string str = Global.MovieSession.Movie.Header.GetHeaderLine(MovieHeader.SKIPBIOS);
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if (!String.IsNullOrWhiteSpace(str))
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{
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if (str.ToLower() == "true")
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{
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Global.Config.ColecoSkipBiosIntro = true;
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}
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else
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{
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Global.Config.ColecoSkipBiosIntro = false;
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}
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}
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break;
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}
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}
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}
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}
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