BizHawk/BizHawk.Emulation.Cores/Computers/Commodore64
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
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Cartridge C64: Prophet64 and Action Replay mapper (incomplete) added. 2016-03-06 16:31:29 -06:00
Cassette C64: Better lifecycle management and 1541-II support. 2016-03-04 16:06:25 -06:00
MOS add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
Media C64: Actually use the correct data and length when building PRGs onto disk images. 2016-03-09 20:35:56 -06:00
Serial add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
User C64: Improved disk support. 2016-03-09 19:53:02 -06:00
C64.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
C64.IDisassemblable.cs Apply C64 core update patch. 2016-02-22 17:50:11 -06:00
C64.IDriveLight.cs C64: Drive light reflects both cartridge LED and disk drive now. 2016-03-05 16:00:19 -06:00
C64.IInputPollable.cs Apply C64 core update patch. 2016-02-22 17:50:11 -06:00
C64.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
C64.ISettable.cs C64: Improved disk support. 2016-03-09 19:53:02 -06:00
C64.IStatable.cs Apply C64 core update patch. 2016-02-22 17:50:11 -06:00
C64.Input.cs Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
C64.Motherboard.cs C64: Prophet64 and Action Replay mapper (incomplete) added. 2016-03-06 16:31:29 -06:00
C64.MotherboardInterface.cs C64: Prophet64 and Action Replay mapper (incomplete) added. 2016-03-06 16:31:29 -06:00
C64.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
C64Format.cs C64: Discover file formats heuristically instead of by filename. 2016-03-05 15:23:22 -06:00
C64FormatFinder.cs C64: Discover file formats heuristically instead of by filename. 2016-03-05 15:23:22 -06:00
C64Util.cs Apply C64 core update patch. 2016-02-22 17:50:11 -06:00
SaveState.cs C64: Don't compress savestate data (let the UI do that) 2016-03-01 20:34:08 -06:00