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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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b52ec7e647
BizHawk
/
BizHawk.Emulation
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Consoles
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Nintendo
History
adelikat
e7a481e6c4
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
2013-11-10 21:20:55 +00:00
..
GBA
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
Gameboy
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
2013-11-10 21:20:55 +00:00
N64
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
NES
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
2013-11-10 21:20:55 +00:00
SNES
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00