BizHawk/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs

1107 lines
32 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using System.ComponentModel;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Client.Common;
using BizHawk.Client.Common.MovieConversionExtensions;
using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Client.EmuHawk.ToolExtensions;
namespace BizHawk.Client.EmuHawk
{
public partial class TAStudio : ToolFormBase, IToolFormAutoConfig, IControlMainform
{
// TODO: UI flow that conveniently allows to start from savestate
public TasMovie CurrentTasMovie { get { return Global.MovieSession.Movie as TasMovie; } }
public MainForm Mainform { get { return GlobalWin.MainForm; } }
public bool IsInMenuLoop { get; private set; }
public string statesPath { get {
return PathManager.MakeAbsolutePath(Global.Config.PathEntries["Global", "TAStudio states"].Path, null); } }
private readonly List<TasClipboardEntry> _tasClipboard = new List<TasClipboardEntry>();
private const string CursorColumnName = "CursorColumn";
private const string FrameColumnName = "FrameColumn";
private BackgroundWorker _seekBackgroundWorker;
private MovieEndAction _originalEndAction; // The movie end behavior selected by the user (that is overridden by TAStudio)
private UndoHistoryForm _undoForm;
private Timer _autosaveTimer;
/// <summary>
/// Separates "restore last position" logic from seeking caused by navigation.
/// TASEditor never kills LastPositionFrame, and it only pauses on it, if it hasn't been greenzoned beforehand and middle mouse button was pressed.
/// </summary>
public int LastPositionFrame { get; set; }
private Dictionary<string, string> GenerateColumnNames()
{
var lg = Global.MovieSession.LogGeneratorInstance();
lg.SetSource(Global.MovieSession.MovieControllerAdapter);
return (lg as Bk2LogEntryGenerator).Map();
}
[ConfigPersist]
public TAStudioSettings Settings { get; set; }
public class TAStudioSettings
{
public TAStudioSettings()
{
RecentTas = new RecentFiles(8);
DrawInput = true;
AutoPause = true;
FollowCursor = true;
ScrollSpeed = 6;
FollowCursorAlwaysScroll = false;
FollowCursorScrollMethod = "near";
BranchCellHoverInterval = 1;
SeekingCutoffInterval = 2; // unused, relying on VisibleRows is smarter
AutoRestoreOnMouseUpOnly = false; // default to taseditor way, must be harmless since we suspend rerecord counting while drawing
AutosaveInterval = 120000;
AutosaveAsBk2 = false;
AutosaveAsBackupFile = false;
BackupPerFileSave = false;
SingleClickFloatEdit = false;
// default to taseditor fashion
DenoteStatesWithIcons = false;
DenoteStatesWithBGColor = true;
DenoteMarkersWithIcons = false;
DenoteMarkersWithBGColor = true;
}
public RecentFiles RecentTas { get; set; }
public bool DrawInput { get; set; }
public bool AutoPause { get; set; }
public bool AutoRestoreLastPosition { get; set; }
public bool FollowCursor { get; set; }
public bool EmptyMarkers { get; set; }
public int ScrollSpeed { get; set; }
public bool FollowCursorAlwaysScroll { get; set; }
public string FollowCursorScrollMethod { get; set; }
public int BranchCellHoverInterval { get; set; }
public int SeekingCutoffInterval { get; set; }
public bool AutoRestoreOnMouseUpOnly { get; set; }
public uint AutosaveInterval { get; set; }
public bool AutosaveAsBk2 { get; set; }
public bool AutosaveAsBackupFile { get; set; }
public bool BackupPerFileSave { get; set; }
public bool SingleClickFloatEdit { get; set; }
public bool DenoteStatesWithIcons { get; set; }
public bool DenoteStatesWithBGColor { get; set; }
public bool DenoteMarkersWithIcons { get; set; }
public bool DenoteMarkersWithBGColor { get; set; }
public int MainVerticalSplitDistance { get; set; }
public int BranchMarkerSplitDistance { get; set; }
}
#region "Initializing"
public TAStudio()
{
Settings = new TAStudioSettings();
InitializeComponent();
InitializeSeekWorker();
// TODO: show this at all times or hide it when saving is done?
this.SavingProgressBar.Visible = false;
WantsToControlStopMovie = true;
WantsToControlRestartMovie = true;
TasPlaybackBox.Tastudio = this;
MarkerControl.Tastudio = this;
BookMarkControl.Tastudio = this;
TasView.QueryItemText += TasView_QueryItemText;
TasView.QueryItemBkColor += TasView_QueryItemBkColor;
TasView.QueryRowBkColor += TasView_QueryRowBkColor;
TasView.QueryItemIcon += TasView_QueryItemIcon;
TasView.QueryFrameLag += TasView_QueryFrameLag;
TasView.PointedCellChanged += TasView_PointedCellChanged;
TasView.MultiSelect = true;
TasView.MaxCharactersInHorizontal = 1;
LastPositionFrame = -1;
}
private void AutosaveTimerEventProcessor(object sender, EventArgs e)
{
if (CurrentTasMovie == null)
return;
if (!CurrentTasMovie.Changes || Settings.AutosaveInterval == 0)
return;
if (Settings.AutosaveAsBackupFile)
{
if (Settings.AutosaveAsBk2)
SaveBk2BackupMenuItem_Click(sender, e);
else
SaveBackupMenuItem_Click(sender, e);
}
else
{
if (Settings.AutosaveAsBk2)
ToBk2MenuItem_Click(sender, e);
else
SaveTas(sender, e);
}
}
private void InitializeSeekWorker()
{
if (_seekBackgroundWorker != null)
{
_seekBackgroundWorker.Dispose();
_seekBackgroundWorker = null; // Idk if this line is even useful.
}
_seekBackgroundWorker = new BackgroundWorker();
_seekBackgroundWorker.WorkerReportsProgress = true;
_seekBackgroundWorker.WorkerSupportsCancellation = true;
_seekBackgroundWorker.DoWork += (s, e) =>
{
this.Invoke(() => this.MessageStatusLabel.Text = "Seeking...");
this.Invoke(() => this.SavingProgressBar.Visible = true);
for ( ; ; )
{
if (_seekBackgroundWorker.CancellationPending || !this.IsHandleCreated)
{
e.Cancel = true;
break;
}
int diff = Emulator.Frame - _seekStartFrame.Value;
int unit = Mainform.PauseOnFrame.Value - _seekStartFrame.Value;
double progress = 0;
if (diff != 0 && unit != 0)
progress = (double)100d / unit * diff;
if (progress < 0)
progress = 0;
_seekBackgroundWorker.ReportProgress((int)progress);
System.Threading.Thread.Sleep(1);
}
};
_seekBackgroundWorker.ProgressChanged += (s, e) =>
{
this.Invoke(() => this.SavingProgressBar.Value = e.ProgressPercentage);
};
_seekBackgroundWorker.RunWorkerCompleted += (s, e) =>
{
this.Invoke(() => this.SavingProgressBar.Visible = false);
this.Invoke(() => this.MessageStatusLabel.Text = "");
InitializeSeekWorker(); // Required, or it will error when trying to report progress again.
};
}
private bool _initialized = false;
private void Tastudio_Load(object sender, EventArgs e)
{
if (!InitializeOnLoad())
{
Close();
DialogResult = DialogResult.Cancel;
return;
}
SetColumnsFromCurrentStickies();
if (VersionInfo.DeveloperBuild)
{
RightClickMenu.Items.AddRange(TasView.GenerateContextMenuItems().ToArray());
RightClickMenu.Items
.OfType<ToolStripMenuItem>()
.First(t => t.Name == "RotateMenuItem")
.Click += (o, ov) =>
{
CurrentTasMovie.FlagChanges();
};
}
TasView.InputPaintingMode = Settings.DrawInput;
TasView.ScrollSpeed = Settings.ScrollSpeed;
TasView.AlwaysScroll = Settings.FollowCursorAlwaysScroll;
TasView.ScrollMethod = Settings.FollowCursorScrollMethod;
TasView.SeekingCutoffInterval = Settings.SeekingCutoffInterval;
BookMarkControl.HoverInterval = Settings.BranchCellHoverInterval;
_autosaveTimer = new Timer(components);
_autosaveTimer.Tick += AutosaveTimerEventProcessor;
if (Settings.AutosaveInterval > 0)
{
_autosaveTimer.Interval = (int)Settings.AutosaveInterval;
_autosaveTimer.Start();
}
// Remembering Split container logic
int defaultMainSplitDistance = MainVertialSplit.SplitterDistance;
int defaultBranchMarkerSplitDistance = BranchesMarkersSplit.SplitterDistance;
ToolStripMenuItem restoreDefaults = TASMenu.Items
.OfType<ToolStripMenuItem>()
.Single(t => t.Name == "SettingsSubMenu")
.DropDownItems
.OfType<ToolStripMenuItem>()
.Single(t => t.Text == "Restore &Defaults");
restoreDefaults.Click += (o, ev) =>
{
MainVertialSplit.SplitterDistance = defaultMainSplitDistance;
BranchesMarkersSplit.SplitterDistance = defaultBranchMarkerSplitDistance;
};
if (Settings.MainVerticalSplitDistance > 0)
{
MainVertialSplit.SplitterDistance = Settings.MainVerticalSplitDistance;
}
if (Settings.BranchMarkerSplitDistance > 0)
{
BranchesMarkersSplit.SplitterDistance = Settings.BranchMarkerSplitDistance;
}
RefreshDialog();
_initialized = true;
}
private bool InitializeOnLoad()
{
Mainform.PauseOnFrame = null;
Mainform.PauseEmulator();
// Start Scenario 0: bsnes in performance mode (copied from RecordMovieMenuItem_Click())
if (Emulator is BizHawk.Emulation.Cores.Nintendo.SNES.LibsnesCore)
{
var snes = (BizHawk.Emulation.Cores.Nintendo.SNES.LibsnesCore)Emulator;
if (snes.CurrentProfile == "Performance")
{
var box = new CustomControls.MsgBox(
"While the performance core is faster, it is not stable enough for movie recording\n\nSwitch to Compatibility?",
"Stability Warning",
MessageBoxIcon.Warning);
box.SetButtons(
new[] { "Switch", "Cancel" },
new[] { DialogResult.Yes, DialogResult.Cancel });
box.MaximumSize = new Size(450, 350);
box.SetMessageToAutoSize();
var result = box.ShowDialog();
if (result == DialogResult.Yes)
{
var ss = snes.GetSyncSettings();
ss.Profile = "Compatibility";
snes.PutSyncSettings(ss);
Mainform.RebootCore();
}
else if (result == DialogResult.Cancel)
{
return false;
}
}
}
// Start Scenario 1: A regular movie is active
if (Global.MovieSession.Movie.IsActive && !(Global.MovieSession.Movie is TasMovie))
{
var result = MessageBox.Show("In order to use Tastudio, a new project must be created from the current movie\nThe current movie will be saved and closed, and a new project file will be created\nProceed?", "Convert movie", MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
if (result == DialogResult.OK)
{
ConvertCurrentMovieToTasproj();
StartNewMovieWrapper(false);
SetUpColumns();
}
else
{
return false;
}
}
// Start Scenario 2: A tasproj is already active
else if (Global.MovieSession.Movie.IsActive && Global.MovieSession.Movie is TasMovie)
{
bool result = LoadFile(new FileInfo(CurrentTasMovie.Filename), gotoFrame: Emulator.Frame);
if (!result)
{
TasView.AllColumns.Clear();
StartNewTasMovie();
}
}
// Start Scenario 3: No movie, but user wants to autload their last project
else if (Settings.RecentTas.AutoLoad && !string.IsNullOrEmpty(Settings.RecentTas.MostRecent))
{
bool result = LoadFile(new FileInfo(Settings.RecentTas.MostRecent));
if (!result)
{
TasView.AllColumns.Clear();
StartNewTasMovie();
}
}
// Start Scenario 4: No movie, default behavior of engaging tastudio with a new default project
else
{
StartNewTasMovie();
}
EngageTastudio();
return true;
}
private void SetTasMovieCallbacks(TasMovie movie = null)
{
if (movie == null)
movie = CurrentTasMovie;
movie.ClientSettingsForSave = ClientSettingsForSave;
movie.GetClientSettingsOnLoad = GetClientSettingsOnLoad;
}
private string ClientSettingsForSave()
{
return TasView.UserSettingsSerialized();
}
private void GetClientSettingsOnLoad(string settingsJson)
{
TasView.LoadSettingsSerialized(settingsJson);
}
private void SetUpColumns()
{
TasView.AllColumns.Clear();
AddColumn(CursorColumnName, string.Empty, 18);
AddColumn(FrameColumnName, "Frame#", 68);
var columnNames = GenerateColumnNames();
InputRoll.RollColumn.InputType type;
int digits = 1;
foreach (var kvp in columnNames)
{
if (Global.MovieSession.MovieControllerAdapter.Definition.FloatControls.Contains(kvp.Key))
{
Emulation.Common.ControllerDefinition.FloatRange range = Global.MovieSession.MovieControllerAdapter.Definition.FloatRanges
[Global.MovieSession.MovieControllerAdapter.Definition.FloatControls.IndexOf(kvp.Key)];
type = InputRoll.RollColumn.InputType.Float;
digits = Math.Max(kvp.Value.Length, range.MaxDigits());
}
else
{
type = InputRoll.RollColumn.InputType.Boolean;
digits = kvp.Value.Length;
}
AddColumn(kvp.Key, kvp.Value, (digits * 6) + 14, type); // magic numbers reused in EditBranchTextPopUp()
}
var columnsToHide = TasView.AllColumns
.Where(c =>
// todo: make a proper user editable list?
c.Name == "Power" ||
c.Name == "Reset" ||
c.Name == "Light Sensor" ||
c.Name == "Open" ||
c.Name == "Close" ||
c.Name == "Disc Select" ||
c.Name.StartsWith("Tilt") ||
c.Name.StartsWith("Key ")
);
foreach (var column in columnsToHide)
{
column.Visible = false;
}
TasView.AllColumns.ColumnsChanged();
// Patterns
int bStart = 0;
int fStart = 0;
if (BoolPatterns == null)
{
BoolPatterns = new AutoPatternBool[controllerType.BoolButtons.Count + 2];
FloatPatterns = new AutoPatternFloat[controllerType.FloatControls.Count + 2];
}
else
{
bStart = BoolPatterns.Length - 2;
fStart = FloatPatterns.Length - 2;
Array.Resize(ref BoolPatterns, controllerType.BoolButtons.Count + 2);
Array.Resize(ref FloatPatterns, controllerType.FloatControls.Count + 2);
}
for (int i = bStart; i < BoolPatterns.Length - 2; i++)
BoolPatterns[i] = new AutoPatternBool(1, 1);
BoolPatterns[BoolPatterns.Length - 2] = new AutoPatternBool(1, 0);
BoolPatterns[BoolPatterns.Length - 1] = new AutoPatternBool(
Global.Config.AutofireOn, Global.Config.AutofireOff);
for (int i = fStart; i < FloatPatterns.Length - 2; i++)
FloatPatterns[i] = new AutoPatternFloat(new float[] { 1f });
FloatPatterns[FloatPatterns.Length - 2] = new AutoPatternFloat(new float[] { 1f });
FloatPatterns[FloatPatterns.Length - 1] = new AutoPatternFloat(
1f, Global.Config.AutofireOn, 0f, Global.Config.AutofireOff);
SetUpToolStripColumns();
}
public void AddColumn(string columnName, string columnText, int columnWidth, InputRoll.RollColumn.InputType columnType = InputRoll.RollColumn.InputType.Boolean)
{
if (TasView.AllColumns[columnName] == null)
{
var column = new InputRoll.RollColumn
{
Name = columnName,
Text = columnText,
Width = columnWidth,
Type = columnType
};
TasView.AllColumns.Add(column);
}
}
private void EngageTastudio()
{
GlobalWin.OSD.AddMessage("TAStudio engaged");
SetTasMovieCallbacks();
SetTextProperty();
Mainform.RelinquishControl(this);
_originalEndAction = Global.Config.MovieEndAction;
Mainform.ClearRewindData();
Global.Config.MovieEndAction = MovieEndAction.Record;
Mainform.SetMainformMovieInfo();
Global.MovieSession.ReadOnly = true;
SetSplicer();
}
#endregion
#region "Loading"
private void ConvertCurrentMovieToTasproj()
{
Global.MovieSession.Movie.Save();
Global.MovieSession.Movie = Global.MovieSession.Movie.ToTasMovie();
Global.MovieSession.Movie.Save();
Global.MovieSession.Movie.SwitchToPlay();
Settings.RecentTas.Add(Global.MovieSession.Movie.Filename);
}
private bool LoadFile(FileInfo file, bool startsFromSavestate = false, int gotoFrame = 0)
{
if (!file.Exists)
{
Settings.RecentTas.HandleLoadError(file.FullName);
return false;
}
TasMovie newMovie = new TasMovie(startsFromSavestate, _seekBackgroundWorker);
newMovie.TasStateManager.InvalidateCallback = GreenzoneInvalidated;
newMovie.Filename = file.FullName;
if (!HandleMovieLoadStuff(newMovie))
return false;
Settings.RecentTas.Add(newMovie.Filename); // only add if it did load
if (startsFromSavestate)
GoToFrame(0);
else if (gotoFrame > 0)
GoToFrame(gotoFrame);
else
GoToFrame(CurrentTasMovie.Session.CurrentFrame);
if (TasView.AllColumns.Count == 0 || file.Extension != "." + TasMovie.Extension)
SetUpColumns();
else
SetUpToolStripColumns();
CurrentTasMovie.PropertyChanged += new PropertyChangedEventHandler(this.TasMovie_OnPropertyChanged);
CurrentTasMovie.CurrentBranch = CurrentTasMovie.Session.CurrentBranch;
BookMarkControl.UpdateTextColumnWidth();
// clear all selections
TasView.DeselectAll();
BookMarkControl.Restart();
MarkerControl.Restart();
RefreshDialog();
return true;
}
private void StartNewTasMovie()
{
if (AskSaveChanges())
{
Global.MovieSession.Movie = new TasMovie(false, _seekBackgroundWorker);
var stateManager = (Global.MovieSession.Movie as TasMovie).TasStateManager;
stateManager.MountWriteAccess();
stateManager.InvalidateCallback = GreenzoneInvalidated;
CurrentTasMovie.PropertyChanged += new PropertyChangedEventHandler(this.TasMovie_OnPropertyChanged);
CurrentTasMovie.Filename = DefaultTasProjName(); // TODO don't do this, take over any mainform actions that can crash without a filename
CurrentTasMovie.PopulateWithDefaultHeaderValues();
SetTasMovieCallbacks();
CurrentTasMovie.ClearChanges(); // Don't ask to save changes here.
HandleMovieLoadStuff();
CurrentTasMovie.TasStateManager.Capture(); // Capture frame 0 always.
// clear all selections
TasView.DeselectAll();
BookMarkControl.Restart();
MarkerControl.Restart();
SetUpColumns();
RefreshDialog();
}
}
private bool HandleMovieLoadStuff(TasMovie movie = null)
{
bool result;
WantsToControlStopMovie = false;
if (movie == null)
{
movie = CurrentTasMovie;
result = StartNewMovieWrapper(movie.InputLogLength == 0, movie);
}
else
{
result = StartNewMovieWrapper(false, movie);
}
if (!result)
return false;
WantsToControlStopMovie = true;
CurrentTasMovie.ChangeLog.ClearLog();
CurrentTasMovie.ClearChanges();
SetTextProperty();
MessageStatusLabel.Text = Path.GetFileName(CurrentTasMovie.Filename) + " loaded.";
return true;
}
private bool StartNewMovieWrapper(bool record, IMovie movie = null)
{
_initializing = true;
if (movie == null)
movie = CurrentTasMovie;
SetTasMovieCallbacks(movie as TasMovie);
bool result = Mainform.StartNewMovie(movie, record);
if (result)
{
CurrentTasMovie.TasStateManager.Capture(); // Capture frame 0 always.
BookMarkControl.UpdateTextColumnWidth();
}
TastudioPlayMode();
_initializing = false;
return result;
}
private void DummyLoadProject(string path)
{
if (AskSaveChanges())
LoadFile(new FileInfo(path));
}
private void DummyLoadMacro(string path)
{
if (!TasView.AnyRowsSelected)
return;
MovieZone loadZone = new MovieZone(path);
if (loadZone != null)
{
loadZone.Start = TasView.FirstSelectedIndex.Value;
loadZone.PlaceZone(CurrentTasMovie);
}
}
private void SetColumnsFromCurrentStickies()
{
foreach (var column in TasView.VisibleColumns)
{
if (Global.StickyXORAdapter.IsSticky(column.Name))
{
column.Emphasis = true;
}
}
}
#endregion
private void TastudioPlayMode()
{
TasPlaybackBox.RecordingMode = false;
}
private void TastudioRecordMode()
{
TasPlaybackBox.RecordingMode = true;
}
private void TastudioStopMovie()
{
Global.MovieSession.StopMovie(false);
Mainform.SetMainformMovieInfo();
}
private void DisengageTastudio()
{
Mainform.PauseOnFrame = null;
GlobalWin.OSD.AddMessage("TAStudio disengaged");
Global.MovieSession.Movie = MovieService.DefaultInstance;
Mainform.TakeBackControl();
Global.Config.MovieEndAction = _originalEndAction;
Mainform.SetMainformMovieInfo();
// Do not keep TAStudio's disk save states.
//if (Directory.Exists(statesPath)) Directory.Delete(statesPath, true);
//TODO - do we need to dispose something here instead?
}
/// <summary>
/// Used when starting a new project
/// </summary>
private static string DefaultTasProjName()
{
return Path.Combine(
PathManager.MakeAbsolutePath(Global.Config.PathEntries.MoviesPathFragment, null),
TasMovie.DefaultProjectName + "." + TasMovie.Extension);
}
/// <summary>
/// Used for things like SaveFile dialogs to suggest a name to the user
/// </summary>
/// <returns></returns>
private static string SuggestedTasProjName()
{
return Path.Combine(
PathManager.MakeAbsolutePath(Global.Config.PathEntries.MoviesPathFragment, null),
PathManager.FilesystemSafeName(Global.Game) + "." + TasMovie.Extension);
}
private void SetTextProperty()
{
var text = "TAStudio";
if (CurrentTasMovie != null)
{
text += " - " + CurrentTasMovie.Name + (CurrentTasMovie.Changes ? "*" : "");
}
if (this.InvokeRequired)
{
this.Invoke(() => Text = text);
}
else
{
Text = text;
}
}
public IEnumerable<int> GetSelection()
{
return TasView.SelectedRows;
}
public void RefreshDialog(bool refreshTasView = true)
{
if (_exiting)
return;
if (refreshTasView)
RefreshTasView();
if (MarkerControl != null)
MarkerControl.UpdateValues();
if (BookMarkControl != null)
BookMarkControl.UpdateValues();
if (_undoForm != null && !_undoForm.IsDisposed)
_undoForm.UpdateValues();
}
private void RefreshTasView()
{
CurrentTasMovie.UseInputCache = true;
if (TasView.RowCount != CurrentTasMovie.InputLogLength + 1)
TasView.RowCount = CurrentTasMovie.InputLogLength + 1;
TasView.Refresh();
CurrentTasMovie.FlushInputCache();
CurrentTasMovie.UseInputCache = false;
lastRefresh = Emulator.Frame;
}
private void DoAutoRestore()
{
if (Settings.AutoRestoreLastPosition && LastPositionFrame != -1)
{
if (LastPositionFrame > Emulator.Frame) // Don't unpause if we are already on the desired frame, else runaway seek
{
StartSeeking(LastPositionFrame);
}
}
else
{
if (_autoRestorePaused.HasValue && !_autoRestorePaused.Value)
{
// this happens when we're holding the left button while unpaused - view scrolls down, new input gets drawn, seek pauses
Mainform.UnpauseEmulator();
}
_autoRestorePaused = null;
}
//_autoRestoreFrame = null;
}
private void StartAtNearestFrameAndEmulate(int frame, bool fromLua, bool fromRewinding)
{
if (frame == Emulator.Frame)
return;
_shouldUnpauseFromRewind = fromRewinding && !Mainform.EmulatorPaused;
TastudioPlayMode();
KeyValuePair<int, byte[]> closestState = CurrentTasMovie.TasStateManager.GetStateClosestToFrame(frame);
if (closestState.Value != null && (frame < Emulator.Frame || closestState.Key > Emulator.Frame))
{
LoadState(closestState);
}
if (fromLua)
{
bool wasPaused = Mainform.EmulatorPaused;
//why not use this? because I'm not letting the form freely run. it all has to be under this loop.
//i could use this and then poll StepRunLoop_Core() repeatedly, but.. that's basically what I'm doing
//PauseOnFrame = frame;
//can't re-enter lua while doing this
Mainform.SuppressLua = true;
while (Emulator.Frame != frame)
Mainform.SeekFrameAdvance();
Mainform.SuppressLua = false;
if(!wasPaused) Mainform.UnpauseEmulator();
//lua botting users will want to re-activate record mode automatically -- it should be like nothing ever happened
if (WasRecording)
{
TastudioRecordMode();
}
//now the next section won't happen since we're at the right spot
}
// frame == Emulator.Frame when frame == 0
if (frame > Emulator.Frame)
{
if (Mainform.EmulatorPaused || Mainform.IsSeeking || fromRewinding) // make seek frame keep up with emulation on fast scrolls
{
StartSeeking(frame);
}
else
{
//GUI users may want to be protected from clobbering their video when skipping around...
//well, users who are rewinding arent. (that gets done through the seeking system in the call above)
//users who are clicking around.. I dont know.
}
}
}
public void LoadState(KeyValuePair<int, byte[]> state)
{
StatableEmulator.LoadStateBinary(new BinaryReader(new MemoryStream(state.Value.ToArray())));
if (state.Key == 0 && CurrentTasMovie.StartsFromSavestate)
{
Emulator.ResetCounters();
}
_hackyDontUpdate = true;
GlobalWin.Tools.UpdateBefore();
GlobalWin.Tools.UpdateAfter();
_hackyDontUpdate = false;
}
public void AddBranchExternal()
{
BookMarkControl.AddBranchExternal();
}
public void RemoveBranchExtrenal()
{
BookMarkControl.RemoveBranchExtrenal();
}
private void UpdateOtherTools() // a hack probably, surely there is a better way to do this
{
_hackyDontUpdate = true;
GlobalWin.Tools.UpdateBefore();
GlobalWin.Tools.UpdateAfter();
_hackyDontUpdate = false;
}
public void TogglePause()
{
Mainform.TogglePause();
}
private void SetSplicer()
{
// TODO: columns selected?
SplicerStatusLabel.Text =
"Selected: " + TasView.SelectedRows.Count() + " frame" +
(TasView.SelectedRows.Count() == 1 ? "" : "s") +
", Clipboard: " + (_tasClipboard.Any() ? _tasClipboard.Count + " frame" +
(_tasClipboard.Count == 1 ? "" : "s") : "empty");
}
private void UpdateChangesIndicator()
{
// TODO
}
private void DoTriggeredAutoRestoreIfNeeded()
{
if (_triggerAutoRestore)
{
DoAutoRestore();
_triggerAutoRestore = false;
_autoRestorePaused = null;
}
}
public void InsertNumFrames(int insertionFrame, int numberOfFrames)
{
if (insertionFrame < CurrentTasMovie.InputLogLength)
{
bool needsToRollback = TasView.FirstSelectedIndex < Emulator.Frame;
CurrentTasMovie.InsertEmptyFrame(insertionFrame, numberOfFrames);
if (needsToRollback)
{
GoToLastEmulatedFrameIfNecessary(insertionFrame);
DoAutoRestore();
}
else
{
RefreshDialog();
}
}
}
public void DeleteFrames(int beginningFrame, int numberofFrames)
{
if (beginningFrame < CurrentTasMovie.InputLogLength)
{
int[] framesToRemove = Enumerable.Range(beginningFrame, numberofFrames).ToArray();
CurrentTasMovie.RemoveFrames(framesToRemove);
SetSplicer();
var needsToRollback = beginningFrame < Emulator.Frame;
if (needsToRollback)
{
GoToLastEmulatedFrameIfNecessary(beginningFrame);
DoAutoRestore();
}
else
{
RefreshDialog();
}
}
}
#region Dialog Events
private void Tastudio_Closing(object sender, FormClosingEventArgs e)
{
if (!_initialized)
return;
_exiting = true;
if (AskSaveChanges())
{
WantsToControlStopMovie = false;
TastudioStopMovie();
DisengageTastudio();
}
else
{
e.Cancel = true;
_exiting = false;
}
if (_undoForm != null)
_undoForm.Close();
}
/// <summary>
/// This method is called everytime the Changes property is toggled on a TasMovie instance.
/// </summary>
private void TasMovie_OnPropertyChanged(object sender, PropertyChangedEventArgs e)
{
SetTextProperty();
}
private void LuaConsole_DragEnter(object sender, DragEventArgs e)
{
e.Effect = e.Data.GetDataPresent(DataFormats.FileDrop) ? DragDropEffects.Copy : DragDropEffects.None;
}
private void TAStudio_DragDrop(object sender, DragEventArgs e)
{
if (!AskSaveChanges())
return;
var filePaths = (string[])e.Data.GetData(DataFormats.FileDrop);
if (Path.GetExtension(filePaths[0]) == "." + TasMovie.Extension)
{
FileInfo file = new FileInfo(filePaths[0]);
if (file.Exists)
{
LoadFile(file);
}
}
}
private void TAStudio_MouseLeave(object sender, EventArgs e)
{
DoTriggeredAutoRestoreIfNeeded();
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == Keys.Tab ||
keyData == (Keys.Shift | Keys.Tab) ||
keyData == Keys.Space)
{
return true;
}
return base.ProcessCmdKey(ref msg, keyData);
}
#endregion
private bool AutoAdjustInput()
{
TasMovieRecord lagLog = CurrentTasMovie[Emulator.Frame - 1]; // Minus one because get frame is +1;
bool isLag = Emulator.AsInputPollable().IsLagFrame;
if (lagLog.WasLagged.HasValue)
{
if (lagLog.WasLagged.Value && !isLag)
{ // Deleting this frame requires rewinding a frame.
CurrentTasMovie.ChangeLog.AddInputBind(Emulator.Frame - 1, true, "Bind Input; Delete " + (Emulator.Frame - 1));
bool wasRecording = CurrentTasMovie.ChangeLog.IsRecording;
CurrentTasMovie.ChangeLog.IsRecording = false;
CurrentTasMovie.RemoveFrame(Emulator.Frame - 1);
CurrentTasMovie.RemoveLagHistory(Emulator.Frame); // Removes from WasLag
CurrentTasMovie.ChangeLog.IsRecording = wasRecording;
GoToFrame(Emulator.Frame - 1);
return true;
}
else if (!lagLog.WasLagged.Value && isLag)
{ // (it shouldn't need to rewind, since the inserted input wasn't polled)
CurrentTasMovie.ChangeLog.AddInputBind(Emulator.Frame - 1, false, "Bind Input; Insert " + (Emulator.Frame - 1));
bool wasRecording = CurrentTasMovie.ChangeLog.IsRecording;
CurrentTasMovie.ChangeLog.IsRecording = false;
CurrentTasMovie.InsertInput(Emulator.Frame - 1, CurrentTasMovie.GetInputLogEntry(Emulator.Frame - 2));
CurrentTasMovie.InsertLagHistory(Emulator.Frame, true);
CurrentTasMovie.ChangeLog.IsRecording = wasRecording;
return true;
}
}
return false;
}
private void TAStudio_KeyDown(object sender, KeyEventArgs e)
{
//if (e.KeyCode == Keys.F)
// TasPlaybackBox.FollowCursor ^= true;
}
private void MainVertialSplit_SplitterMoved(object sender, SplitterEventArgs e)
{
Settings.MainVerticalSplitDistance = MainVertialSplit.SplitterDistance;
}
private void BranchesMarkersSplit_SplitterMoved(object sender, SplitterEventArgs e)
{
Settings.BranchMarkerSplitDistance = BranchesMarkersSplit.SplitterDistance;
}
private void TasView_CellDropped(object sender, InputRoll.CellEventArgs e)
{
if (e.NewCell != null && e.NewCell.RowIndex.HasValue &&
!CurrentTasMovie.Markers.IsMarker(e.NewCell.RowIndex.Value))
{
var currentMarker = CurrentTasMovie.Markers.Single(m => m.Frame == e.OldCell.RowIndex.Value);
int newFrame = e.NewCell.RowIndex.Value;
var newMarker = new TasMovieMarker(newFrame, currentMarker.Message);
CurrentTasMovie.Markers.Remove(currentMarker);
CurrentTasMovie.Markers.Add(newMarker);
RefreshDialog();
}
}
private void NewFromSubMenu_DropDownOpened(object sender, EventArgs e)
{
NewFromNowMenuItem.Enabled =
CurrentTasMovie.InputLogLength > 0
&& !CurrentTasMovie.StartsFromSaveRam;
NewFromCurrentSaveRamMenuItem.Enabled =
CurrentTasMovie.InputLogLength > 0
&& SaveRamEmulator != null;
}
private void TASMenu_MenuActivate(object sender, EventArgs e)
{
IsInMenuLoop = true;
}
private void TASMenu_MenuDeactivate(object sender, EventArgs e)
{
IsInMenuLoop = false;
}
// Stupid designer
protected void DragEnterWrapper(object sender, DragEventArgs e)
{
base.GenericDragEnter(sender, e);
}
private void TasPlaybackBox_Load(object sender, EventArgs e)
{
}
}
}