BizHawk/Bizware/BizHawk.Bizware.BizwareGL
zeromus 5a451d4906 change RetainedGraphicsControl namespace 2014-02-07 23:30:20 +00:00
..
Borrowed BizwareGL! 2014-01-27 00:02:21 +00:00
Art.cs BizwareGL! 2014-01-27 00:02:21 +00:00
ArtManager.cs BizwareGL! 2014-01-27 00:02:21 +00:00
AttributeInfo.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
BitmapBuffer.cs BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
BitmapLoadOptions.cs BizwareGL! 2014-01-27 00:02:21 +00:00
BizHawk.Bizware.BizwareGL.csproj support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
Extensions.cs support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
GraphicsControl.cs cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
GuiRenderer.cs bizwareGL-add RectFill and 4-corner gradient function 2014-02-06 09:45:55 +00:00
IGL.cs bizwaregl - add function to read back the contents of a texture into a BitmapBuffer 2014-02-07 23:06:51 +00:00
IGraphicsControl.cs cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
MatrixStack.cs use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
Pipeline.cs dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead 2014-02-03 07:43:47 +00:00
PipelineUniform.cs bizwareGL-add RectFill and 4-corner gradient function 2014-02-06 09:45:55 +00:00
RenderStates.cs BizwareGL! 2014-01-27 00:02:21 +00:00
RenderTarget.cs cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
RetainedGraphicsControl.cs change RetainedGraphicsControl namespace 2014-02-07 23:30:20 +00:00
Shader.cs dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead 2014-02-03 07:43:47 +00:00
StringRenderer.cs BizwareGL! 2014-01-27 00:02:21 +00:00
TexAtlas.cs BizwareGL! 2014-01-27 00:02:21 +00:00
Texture2d.cs bizwaregl - add function to read back the contents of a texture into a BitmapBuffer 2014-02-07 23:06:51 +00:00
UniformInfo.cs BizwareGL! 2014-01-27 00:02:21 +00:00
VertexLayout.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00