BizHawk/BizHawk.Client.Common/movie/HeaderKeys.cs

46 lines
1.5 KiB
C#

using System.Linq;
namespace BizHawk.Client.Common
{
public static class HeaderKeys
{
public const string MovieVersion1 = "BizHawk v0.0.1";
public const string MovieVersion2 = "BizHawk v0.0.2";
public const string EMULATIONVERSION = "emuVersion";
public const string MOVIEVERSION = "MovieVersion";
public const string PLATFORM = "Platform";
public const string GAMENAME = "GameName";
public const string AUTHOR = "Author";
public const string RERECORDS = "rerecordCount";
public const string STARTSFROMSAVESTATE = "StartsFromSavestate";
public const string FOURSCORE = "FourScore";
public const string SHA1 = "SHA1";
public const string FIRMWARESHA1 = "FirmwareSHA1";
public const string PAL = "PAL";
public const string BOARDNAME = "BoardName";
// Gameboy Settings that affect sync
public const string GB_FORCEDMG = "Force_DMG_Mode";
public const string GB_GBA_IN_CGB = "GBA_In_CGB";
public const string SGB = "SGB"; // A snes movie will set this to indicate that it's actually SGB
// BIO skipping setting (affects sync)
public const string SKIPBIOS = "Skip_Bios";
// Plugin Settings
public const string VIDEOPLUGIN = "VideoPlugin";
// Board properties
public const string BOARDPROPERTIES = "BoardProperty";
public static bool Contains(string val)
{
return typeof(HeaderKeys)
.GetFields()
.Select(field => field.GetValue(null).ToString())
.Contains(val);
}
}
}