BizHawk/BizHawk.Client.Common/NESGameGenieEncoderDecoder.cs

176 lines
4.4 KiB
C#

using System.Collections.Generic;
namespace BizHawk.Client.Common
{
public class NESGameGenieDecoder
{
private readonly string _code;
private readonly Dictionary<char, int> _gameGenieTable = new Dictionary<char, int>
{
['A'] = 0, // 0000
['P'] = 1, // 0001
['Z'] = 2, // 0010
['L'] = 3, // 0011
['G'] = 4, // 0100
['I'] = 5, // 0101
['T'] = 6, // 0110
['Y'] = 7, // 0111
['E'] = 8, // 1000
['O'] = 9, // 1001
['X'] = 10, // 1010
['U'] = 11, // 1011
['K'] = 12, // 1100
['S'] = 13, // 1101
['V'] = 14, // 1110
['N'] = 15 // 1111
};
public NESGameGenieDecoder(string code)
{
_code = code;
Decode();
}
public int Address { get; private set; }
public int Value { get; private set; }
public int? Compare { get; private set; }
public void Decode()
{
// char 3 bit 3 denotes the code length.
if (_code.Length == 6)
{
// Char # | 1 | 2 | 3 | 4 | 5 | 6 |
// Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
// maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|5|E|F|G|
Value = 0;
Address = 0x8000;
int x;
_gameGenieTable.TryGetValue(_code[0], out x);
Value |= x & 0x07;
Value |= (x & 0x08) << 4;
_gameGenieTable.TryGetValue(_code[1], out x);
Value |= (x & 0x07) << 4;
Address |= (x & 0x08) << 4;
_gameGenieTable.TryGetValue(_code[2], out x);
Address |= (x & 0x07) << 4;
_gameGenieTable.TryGetValue(_code[3], out x);
Address |= (x & 0x07) << 12;
Address |= x & 0x08;
_gameGenieTable.TryGetValue(_code[4], out x);
Address |= x & 0x07;
Address |= (x & 0x08) << 8;
_gameGenieTable.TryGetValue(_code[5], out x);
Address |= (x & 0x07) << 8;
Value |= x & 0x08;
}
else if (_code.Length == 8)
{
// Char # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
// Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
// maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|%|E|F|G|!|^|&|*|5|@|#|$|
Value = 0;
Address = 0x8000;
Compare = 0;
int x;
_gameGenieTable.TryGetValue(_code[0], out x);
Value |= x & 0x07;
Value |= (x & 0x08) << 4;
_gameGenieTable.TryGetValue(_code[1], out x);
Value |= (x & 0x07) << 4;
Address |= (x & 0x08) << 4;
_gameGenieTable.TryGetValue(_code[2], out x);
Address |= (x & 0x07) << 4;
_gameGenieTable.TryGetValue(_code[3], out x);
Address |= (x & 0x07) << 12;
Address |= x & 0x08;
_gameGenieTable.TryGetValue(_code[4], out x);
Address |= x & 0x07;
Address |= (x & 0x08) << 8;
_gameGenieTable.TryGetValue(_code[5], out x);
Address |= (x & 0x07) << 8;
Compare |= x & 0x08;
_gameGenieTable.TryGetValue(_code[6], out x);
Compare |= x & 0x07;
Compare |= (x & 0x08) << 4;
_gameGenieTable.TryGetValue(_code[7], out x);
Compare |= (x & 0x07) << 4;
Value |= x & 0x08;
}
}
}
public class NESGameGenieEncoder
{
private readonly char[] _letters = { 'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y', 'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N' };
private readonly int _address;
private readonly int _value;
private int? _compare;
public NESGameGenieEncoder(int address, int value, int? compare)
{
_address = address;
if (_address >= 0x8000)
{
_address -= 0x8000;
}
_value = value;
_compare = compare;
GameGenieCode = "";
}
public string GameGenieCode { get; private set; }
public string Encode()
{
byte[] num = { 0, 0, 0, 0, 0, 0, 0, 0 };
num[0] = (byte)((_value & 7) + ((_value >> 4) & 8));
num[1] = (byte)(((_value >> 4) & 7) + ((_address >> 4) & 8));
num[2] = (byte)((_address >> 4) & 7);
num[3] = (byte)((_address >> 12) + (_address & 8));
num[4] = (byte)((_address & 7) + ((_address >> 8) & 8));
num[5] = (byte)((_address >> 8) & 7);
if (_compare.HasValue)
{
num[2] += 8;
num[5] += (byte)(_compare & 8);
num[6] = (byte)((_compare & 7) + ((_compare >> 4) & 8));
num[7] = (byte)(((_compare >> 4) & 7) + (_value & 8));
for (var i = 0; i < 8; i++)
{
GameGenieCode += _letters[num[i]];
}
}
else
{
num[5] += (byte)(_value & 8);
for (var i = 0; i < 6; i++)
{
GameGenieCode += _letters[num[i]];
}
}
return GameGenieCode;
}
}
}