BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.NES.cs

289 lines
8.0 KiB
C#

using System;
using System.ComponentModel;
using System.Linq;
using NLua;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
namespace BizHawk.Client.Common
{
[Description("Functions related specifically to Nes Cores")]
public sealed class NesLuaLibrary : LuaLibraryBase
{
// TODO:
// perhaps with the new core config system, one could
// automatically bring out all of the settings to a lua table, with names. that
// would be completely arbitrary and would remove the whole requirement for this mess
public NesLuaLibrary(Lua lua)
: base(lua) { }
[OptionalService]
private NES Neshawk { get; set; }
[OptionalService]
private QuickNES Quicknes { get; set; }
[OptionalService]
private IMemoryDomains MemoryDomains { get; set; }
private bool NESAvailable => Neshawk != null || Quicknes != null;
private bool HasMemoryDOmains => MemoryDomains != null;
public NesLuaLibrary(Lua lua, Action<string> logOutputCallback)
: base(lua, logOutputCallback) { }
public override string Name => "nes";
[LuaMethodExample("nes.addgamegenie( \"GXXZZLVI\" );")]
[LuaMethod("addgamegenie", "Adds the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect")]
public void AddGameGenie(string code)
{
if (NESAvailable && HasMemoryDOmains)
{
var decoder = new NESGameGenieDecoder(code);
var watch = Watch.GenerateWatch(
MemoryDomains["System Bus"],
decoder.Address,
WatchSize.Byte,
DisplayType.Hex,
false,
code);
Global.CheatList.Add(new Cheat(
watch,
decoder.Value,
decoder.Compare));
}
}
[LuaMethodExample("if ( nes.getallowmorethaneightsprites( ) ) then\r\n\tconsole.log( \"Gets the NES setting 'Allow more than 8 sprites per scanline' value\" );\r\nend;")]
[LuaMethod("getallowmorethaneightsprites", "Gets the NES setting 'Allow more than 8 sprites per scanline' value")]
public bool GetAllowMoreThanEightSprites()
{
if (Quicknes != null)
{
return Quicknes.GetSettings().NumSprites != 8;
}
if (Neshawk != null)
{
return Neshawk.GetSettings().AllowMoreThanEightSprites;
}
throw new InvalidOperationException();
}
[LuaMethodExample("local innesget = nes.getbottomscanline( false );")]
[LuaMethod("getbottomscanline", "Gets the current value for the bottom scanline value")]
public int GetBottomScanline(bool pal = false)
{
if (Quicknes != null)
{
return Quicknes.GetSettings().ClipTopAndBottom ? 231 : 239;
}
if (Neshawk != null)
{
return pal
? Neshawk.GetSettings().PAL_BottomLine
: Neshawk.GetSettings().NTSC_BottomLine;
}
throw new InvalidOperationException();
}
[LuaMethodExample("if ( nes.getclipleftandright( ) ) then\r\n\tconsole.log( \"Gets the current value for the Clip Left and Right sides option\" );\r\nend;")]
[LuaMethod("getclipleftandright", "Gets the current value for the Clip Left and Right sides option")]
public bool GetClipLeftAndRight()
{
if (Quicknes != null)
{
return Quicknes.GetSettings().ClipLeftAndRight;
}
if (Neshawk != null)
{
return Neshawk.GetSettings().ClipLeftAndRight;
}
throw new InvalidOperationException();
}
[LuaMethodExample("if ( nes.getdispbackground( ) ) then\r\n\tconsole.log( \"Indicates whether or not the bg layer is being displayed\" );\r\nend;")]
[LuaMethod("getdispbackground", "Indicates whether or not the bg layer is being displayed")]
public bool GetDisplayBackground()
{
if (Quicknes != null)
{
return true;
}
if (Neshawk != null)
{
return Neshawk.GetSettings().DispBackground;
}
throw new InvalidOperationException();
}
[LuaMethodExample("if ( nes.getdispsprites( ) ) then\r\n\tconsole.log( \"Indicates whether or not sprites are being displayed\" );\r\nend;")]
[LuaMethod("getdispsprites", "Indicates whether or not sprites are being displayed")]
public bool GetDisplaySprites()
{
if (Quicknes != null)
{
return Quicknes.GetSettings().NumSprites > 0;
}
if (Neshawk != null)
{
return Neshawk.GetSettings().DispSprites;
}
throw new InvalidOperationException();
}
[LuaMethodExample("local innesget = nes.gettopscanline(false);")]
[LuaMethod("gettopscanline", "Gets the current value for the top scanline value")]
public int GetTopScanline(bool pal = false)
{
if (Quicknes != null)
{
return Quicknes.GetSettings().ClipTopAndBottom ? 8 : 0;
}
if (Neshawk != null)
{
return pal
? Neshawk.GetSettings().PAL_TopLine
: Neshawk.GetSettings().NTSC_TopLine;
}
throw new InvalidOperationException();
}
[LuaMethodExample("nes.removegamegenie( \"GXXZZLVI\" );")]
[LuaMethod("removegamegenie", "Removes the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect")]
public void RemoveGameGenie(string code)
{
if (NESAvailable)
{
var decoder = new NESGameGenieDecoder(code);
Global.CheatList.RemoveRange(
Global.CheatList.Where(c => c.Address == decoder.Address));
}
}
[LuaMethodExample("nes.setallowmorethaneightsprites( true );")]
[LuaMethod("setallowmorethaneightsprites", "Sets the NES setting 'Allow more than 8 sprites per scanline'")]
public void SetAllowMoreThanEightSprites(bool allow)
{
if (Neshawk != null)
{
var s = Neshawk.GetSettings();
s.AllowMoreThanEightSprites = allow;
Neshawk.PutSettings(s);
}
else if (Quicknes != null)
{
var s = Quicknes.GetSettings();
s.NumSprites = allow ? 64 : 8;
Quicknes.PutSettings(s);
}
}
[LuaMethodExample("nes.setclipleftandright( true );")]
[LuaMethod("setclipleftandright", "Sets the Clip Left and Right sides option")]
public void SetClipLeftAndRight(bool leftandright)
{
if (Neshawk != null)
{
var s = Neshawk.GetSettings();
s.ClipLeftAndRight = leftandright;
Neshawk.PutSettings(s);
}
else if (Quicknes != null)
{
var s = Quicknes.GetSettings();
s.ClipLeftAndRight = leftandright;
Quicknes.PutSettings(s);
}
}
[LuaMethodExample("nes.setdispbackground( true );")]
[LuaMethod("setdispbackground", "Sets whether or not the background layer will be displayed")]
public void SetDisplayBackground(bool show)
{
if (Neshawk != null)
{
var s = Neshawk.GetSettings();
s.DispBackground = show;
Neshawk.PutSettings(s);
}
}
[LuaMethodExample("nes.setdispsprites( true );")]
[LuaMethod("setdispsprites", "Sets whether or not sprites will be displayed")]
public void SetDisplaySprites(bool show)
{
if (Neshawk != null)
{
var s = Neshawk.GetSettings();
s.DispSprites = show;
Neshawk.PutSettings(s);
}
else if (Quicknes != null)
{
var s = Quicknes.GetSettings();
s.NumSprites = show ? 8 : 0;
Quicknes.PutSettings(s);
}
}
[LuaMethodExample("nes.setscanlines( 10, 20, false );")]
[LuaMethod("setscanlines", "sets the top and bottom scanlines to be drawn (same values as in the graphics options dialog). Top must be in the range of 0 to 127, bottom must be between 128 and 239. Not supported in the Quick Nes core")]
public void SetScanlines(int top, int bottom, bool pal = false)
{
if (Neshawk != null)
{
if (top > 127)
{
top = 127;
}
else if (top < 0)
{
top = 0;
}
if (bottom > 239)
{
bottom = 239;
}
else if (bottom < 128)
{
bottom = 128;
}
var s = Neshawk.GetSettings();
if (pal)
{
s.PAL_TopLine = top;
s.PAL_BottomLine = bottom;
}
else
{
s.NTSC_TopLine = top;
s.NTSC_BottomLine = bottom;
}
Neshawk.PutSettings(s);
}
}
}
}