BizHawk/lynx/sound/Stereo_Buffer.h

70 lines
1.6 KiB
C++

// Simple stereo Blip_Buffer for sound emulators whose oscillators output
// either on the left only, center, or right only.
// Blip_Buffer 0.3.0. Copyright (C) 2003-2004 Shay Green. GNU GPL license.
#ifndef STEREO_BUFFER_H
#define STEREO_BUFFER_H
#include "Blip_Buffer.h"
class Stereo_Buffer {
public:
Stereo_Buffer();
~Stereo_Buffer();
// Same as in Blip_Buffer (see Blip_Buffer.h)
bool set_sample_rate( long, int msec = 0 );
void clock_rate( long );
void bass_freq( int );
void clear();
// Buffers to output synthesis to
Blip_Buffer* left();
Blip_Buffer* center();
Blip_Buffer* right();
// Same as in Blip_Buffer. For more efficient operation, pass false
// for was_stereo if the left and right buffers had nothing added
// to them for this frame.
void end_frame( blip_time_t, bool was_stereo = true );
// Output is stereo with channels interleved, left before right. Counts
// are in samples, *not* pairs.
long samples_avail() const;
long read_samples( blip_sample_t*, long );
private:
// noncopyable
Stereo_Buffer( const Stereo_Buffer& );
Stereo_Buffer& operator = ( const Stereo_Buffer& );
enum { buf_count = 3 };
Blip_Buffer bufs [buf_count];
bool stereo_added;
bool was_stereo;
void mix_stereo( blip_sample_t*, long );
void mix_mono( blip_sample_t*, long );
};
inline Blip_Buffer* Stereo_Buffer::left() {
return &bufs [1];
}
inline Blip_Buffer* Stereo_Buffer::center() {
return &bufs [0];
}
inline Blip_Buffer* Stereo_Buffer::right() {
return &bufs [2];
}
inline long Stereo_Buffer::samples_avail() const {
return bufs [0].samples_avail();
}
#endif