179 lines
3.9 KiB
C#
179 lines
3.9 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Emulation.CPUs.CP1610;
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namespace BizHawk.Emulation.Consoles.Intellivision
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{
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public sealed partial class Intellivision : IEmulator
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{
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byte[] Rom;
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GameInfo Game;
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CP1610 Cpu;
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ICart Cart;
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STIC Stic;
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PSG Psg;
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public void Connect()
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{
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Cpu.SetIntRM(Stic.GetSr1());
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Cpu.SetBusRq(Stic.GetSr2());
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Stic.SetSst(Cpu.GetBusAk());
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}
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public void LoadExecutiveRom(string path)
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{
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var erom = File.ReadAllBytes(path);
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if (erom.Length != 8192) throw new ApplicationException("EROM file is wrong size - expected 8192 bytes");
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int index = 0;
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// Combine every two bytes into a word.
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while (index + 1 < erom.Length)
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ExecutiveRom[index / 2] = (ushort)((erom[index++] << 8) | erom[index++]);
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}
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public void LoadGraphicsRom(string path)
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{
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GraphicsRom = File.ReadAllBytes(path);
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if (GraphicsRom.Length != 2048) throw new ApplicationException("GROM file is wrong size - expected 2048 bytes");
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}
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public Intellivision(GameInfo game, byte[] rom)
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{
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Rom = rom;
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Game = game;
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Cart = new Intellicart();
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if (Cart.Parse(Rom) == -1)
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{
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Cart = new Cartridge();
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Cart.Parse(Rom);
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}
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Cpu = new CP1610();
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Cpu.ReadMemory = ReadMemory;
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Cpu.WriteMemory = WriteMemory;
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Cpu.Reset();
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Stic = new STIC();
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Stic.ReadMemory = ReadMemory;
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Stic.WriteMemory = WriteMemory;
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Stic.Reset();
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Psg = new PSG();
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Psg.ReadMemory = ReadMemory;
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Psg.WriteMemory = WriteMemory;
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Connect();
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CoreOutputComm = new CoreOutputComm();
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Cpu.LogData();
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}
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public void FrameAdvance(bool render, bool rendersound)
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{
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Frame++;
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Cpu.AddPendingCycles(14394 + 3791);
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while (Cpu.GetPendingCycles() > 0)
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{
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int cycles = Cpu.Execute();
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Stic.Execute(cycles);
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Connect();
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Cpu.LogData();
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}
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}
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public IVideoProvider VideoProvider { get { return Stic; } }
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public ISoundProvider SoundProvider { get { return NullSound.SilenceProvider; } }
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public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(NullSound.SilenceProvider, 735); } }
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public bool StartAsyncSound() { return true; }
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public void EndAsyncSound() { }
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public static readonly ControllerDefinition IntellivisionController =
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new ControllerDefinition
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{
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Name = "Intellivision Controller",
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BoolButtons = {
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}
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};
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public ControllerDefinition ControllerDefinition
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{
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get { return IntellivisionController; }
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}
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public IController Controller { get; set; }
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public int Frame { get; set; }
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public int LagCount
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{
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get { return 0; }
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set { }
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}
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public bool IsLagFrame { get { return false; } }
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public string SystemId
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{
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get { return "INTV"; }
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}
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public bool DeterministicEmulation { get { return true; } }
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public byte[] ReadSaveRam() { return null; }
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public void StoreSaveRam(byte[] data) { }
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public void ClearSaveRam() { }
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public bool SaveRamModified
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{
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get { return false; }
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set { }
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}
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public void ResetFrameCounter()
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{
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}
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public void SaveStateText(TextWriter writer)
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{
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throw new NotImplementedException();
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}
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public void LoadStateText(TextReader reader)
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{
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throw new NotImplementedException();
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}
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public void SaveStateBinary(BinaryWriter writer)
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{
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throw new NotImplementedException();
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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throw new NotImplementedException();
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}
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public byte[] SaveStateBinary()
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{
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return new byte[0];
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}
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public CoreInputComm CoreInputComm { get; set; }
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public CoreOutputComm CoreOutputComm { get; private set; }
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public IList<MemoryDomain> MemoryDomains
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{
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get { throw new NotImplementedException(); }
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}
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public MemoryDomain MainMemory
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{
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get { throw new NotImplementedException(); }
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}
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public void Dispose()
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{
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}
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}
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} |