BizHawk/waterbox/libsnes/bsnes/snes/memory/memory.hpp

78 lines
1.7 KiB
C++

struct Memory {
virtual inline unsigned size() const;
virtual uint8 read(unsigned addr) = 0;
virtual void write(unsigned addr, uint8 data) = 0;
};
struct StaticRAM : Memory {
inline uint8* data();
inline unsigned size() const;
inline uint8 read(unsigned addr);
inline void write(unsigned addr, uint8 n);
inline uint8& operator[](unsigned addr);
inline const uint8& operator[](unsigned addr) const;
inline StaticRAM(unsigned size);
inline ~StaticRAM();
private:
uint8 *data_;
unsigned size_;
};
struct MappedRAM : Memory {
inline void reset();
inline void map(uint8*, unsigned);
inline void copy(const uint8*, unsigned);
inline void write_protect(bool status);
inline uint8* data();
inline unsigned size() const;
inline uint8 read(unsigned addr);
inline void write(unsigned addr, uint8 n);
inline const uint8& operator[](unsigned addr) const;
inline MappedRAM(const char* name = NULL);
inline void setName(const char* name) { name_ = name; }
private:
uint8 *data_;
unsigned size_;
bool write_protect_;
const char* name_;
};
struct Bus {
unsigned mirror(unsigned addr, unsigned size);
alwaysinline uint8 read(unsigned addr);
alwaysinline void write(unsigned addr, uint8 data);
uint8 *lookup;
uint32 *target;
unsigned idcount;
function<uint8 (unsigned)> reader[256];
function<void (unsigned, uint8)> writer[256];
enum class MapMode : unsigned { Direct, Linear, Shadow };
void map(
MapMode mode,
unsigned bank_lo, unsigned bank_hi,
unsigned addr_lo, unsigned addr_hi,
const function<uint8 (unsigned)> &read,
const function<void (unsigned, uint8)> &write,
unsigned base = 0, unsigned length = 0
);
void map_reset();
void map_xml();
Bus();
~Bus();
};
extern Bus bus;