![]() * BSNESv115+: get rid of input_state + input_poll; just poll * call `snes_controller_latch` on latches done in the core, - this now also actually calls the InputCallbackSystem - needed some edits in the core to support executing the callback even when no controller is connected in port 1 * Fix and somewhat normalize the SnesCallbacks order |
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.. | ||
ExternalTools | ||
Gameboy/Palettes | ||
Lua | ||
NES/Palettes | ||
Shaders | ||
Tools | ||
dll | ||
gamedb | ||
EmuHawkMono.sh | ||
defctrl.json |