BizHawk/BizHawk.MultiClient/LuaImplementation.cs

60 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LuaInterface;
using System.Windows.Forms;
using BizHawk.MultiClient.tools;
namespace BizHawk.MultiClient
{
class LuaImplementation
{
Lua lua = new Lua();
LuaWindow Caller;
public static string[] MemoryFunctions = new string[] {
"readbyte",
"writebyte"};
public LuaImplementation(LuaWindow passed)
{
Caller = passed.get();
lua.RegisterFunction("print",this, this.GetType().GetMethod("print"));
lua.NewTable("memory");
for (int i = 0; i < MemoryFunctions.Length; i++)
{
lua.RegisterFunction("memory." + MemoryFunctions[i], this, this.GetType().GetMethod(MemoryFunctions[i]));
}
}
public void DoLuaFile(string File)
{
lua.DoFile(File);
}
public void print(string s)
{
Caller.AddText(string.Format(s));
}
public string readbyte(object lua_input)
{
byte x;
if (lua_input.GetType() == typeof(string))
{
x = Global.Emulator.MainMemory.PeekByte(int.Parse((string)lua_input));
return x.ToString();
}
else
{
double y = (double)lua_input;
x = Global.Emulator.MainMemory.PeekByte(Convert.ToInt32(y));
return x.ToString();
}
}
public void writebyte(object lua_input)
{
Global.Emulator.MainMemory.PokeByte((int)lua_input, (byte)lua_input);
}
}
}