66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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namespace BizHawk.Client.Common
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{
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public interface IStateManager
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{
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/// <summary>
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/// Retrieves the savestate for the given frame,
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/// If this frame does not have a state currently, will return an empty array
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/// </summary>
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/// <returns>A savestate for the given frame or an empty array if there isn't one</returns>
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byte[] this[int frame] { get; }
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TasStateManagerSettings Settings { get; set; }
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Action<int> InvalidateCallback { set; }
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/// <summary>
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/// Requests that the current emulator state be captured
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/// Unless force is true, the state may or may not be captured depending on the logic employed by "green-zone" management
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/// </summary>
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void Capture(bool force = false);
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bool HasState(int frame);
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/// <summary>
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/// Clears out all savestates after the given frame number
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/// </summary>
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bool Invalidate(int frame);
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void Clear();
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void Save(BinaryWriter bw);
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void Load(BinaryReader br);
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KeyValuePair<int, byte[]> GetStateClosestToFrame(int frame);
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bool Any();
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int Count { get; }
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int Last { get; }
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void UpdateStateFrequency();
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/// <summary>
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/// Returns index of the state right above the given frame
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/// </summary>
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int GetStateIndexByFrame(int frame);
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/// <summary>
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/// Returns frame of the state at the given index
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/// </summary>
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int GetStateFrameByIndex(int index);
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/// <summary>
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/// Directly remove a state from the given frame, if it exists
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/// Should only be called by pruning operations
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/// </summary>
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bool Remove(int frame);
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}
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}
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