93 lines
2.7 KiB
Lua
93 lines
2.7 KiB
Lua
-- Gives a cross hair UI for the stylus for DS games
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local upColor = 'lime'
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local downColor = 'red'
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local dotColor = 'blue'
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client.setwindowsize(client.getwindowsize()) -- assert a sane resolution
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console.writeline("Window size must be at an integer scale for this script to work, this will be asserted now and for screen layout changes")
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console.writeline("WARNING! Using a higher than supported window size for your monitor may cause this script to fail! (e.g. 1980x1080 should not go past 2x window size)")
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console.writeline("Keep the window size in the bounds of your resolution!")
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prevScreenLayout = nds.getscreenlayout()
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function ResolveSettingIssuesIfNeeded()
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local screenLayout = nds.getscreenlayout()
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if screenLayout == "Horizontal" and not nds.getscreeninvert() then
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console.writeline("Non-inverted horizontal screens are unsupported, switching to inverted screens")
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nds.setscreeninvert(true)
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end
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if nds.getscreengap() ~= 0 then
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console.writeline("Non-zero screen gap is unsupported, setting screen gap to 0 and asserting window size")
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nds.setscreengap(0)
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client.setwindowsize(client.getwindowsize())
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end
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if prevScreenLayout ~= screenLayout then
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console.writeline("screen layout changed, asserting window size")
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client.setwindowsize(client.getwindowsize())
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prevScreenLayout = screenLayout
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end
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end
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function Draw(x, y, maxX, maxY, isDown)
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color = upColor
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if isDown then
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color = downColor
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end
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gui.drawLine(0, y - 1, maxX, y - 1, color)
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gui.drawLine(0, y, maxX, y, color)
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gui.drawLine(0, y + 1, maxX, y + 1, color)
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gui.drawLine(x - 1, 0, x - 1, maxY, color)
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gui.drawLine(x, 0, x, maxY, color)
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gui.drawLine(x + 1, 0, x + 1, maxY, color)
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if isDown then
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gui.drawPixel(x - 1, y - 1, dotColor)
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gui.drawPixel(x, y - 1, dotColor)
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gui.drawPixel(x + 1, y - 1, dotColor)
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gui.drawPixel(x - 1, y, dotColor)
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gui.drawPixel(x, y, dotColor)
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gui.drawPixel(x + 1, y, dotColor)
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gui.drawPixel(x - 1, y + 1, dotColor)
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gui.drawPixel(x, y + 1, dotColor)
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gui.drawPixel(x + 1, y + 1, dotColor)
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end
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end
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while true do
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if emu.getsystemid() ~= "NDS" then
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console.log('This script is for Nintendo DS only')
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break
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end
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ResolveSettingIssuesIfNeeded()
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local btns = joypad.get()
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if movie.mode() == "PLAY" and emu.framecount() > 0 then
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btns = movie.getinput(emu.framecount() - 1)
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end
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local xo = 0
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local yo = 0
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if nds.getscreenlayout() == "Horizontal" then
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xo = -256
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elseif nds.getscreeninvert() then
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yo = -192
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end
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local x = btns['Touch X'] + xo
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local y = btns['Touch Y'] + yo
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local isDown = btns['Touch']
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local pts = client.transformPoint(x, y)
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local tx = pts["x"];
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local ty = pts["y"];
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local wsz = client.getwindowsize()
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Draw(tx / wsz, ty / wsz, 10000, 10000, isDown)
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emu.yield()
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end |