..
7z
I think more stuff needed thread locking for more time in 7z library manager
2015-06-30 19:43:59 -05:00
Api
Work on input get/set through ApiHawk
2016-03-29 23:42:24 +02:00
Properties
change a bunch of old googlecode urls in assemblyinfos
2016-06-13 11:34:27 -05:00
config
Add a hotkey to toggle the Skip Lag Frames option
2017-01-29 18:33:19 -06:00
inputAdapters
IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
2016-12-14 14:12:16 -06:00
lua
remove some debugging junko
2017-02-11 13:41:25 -06:00
movie
gpgx: switch to real interlaced mode when needed (still 60fps)
2017-02-18 23:34:44 +03:00
rewind
Revert "Revert "common logic for tempfiles""
2015-11-17 17:26:03 -06:00
tools
Ram Search - show restored/removed messages when undoing/redoing, fixes #749
2017-01-14 20:00:55 -06:00
BinarySaveStates.cs
tastudio: attach usertext to branches, make it editable from menu.
2015-11-23 23:27:27 +03:00
BitmapBufferVideoProvider.cs
Screenshots on tasproj branches
2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj
Break up InputAdapters into separate files because it was getting unwieldy
2016-12-14 13:12:37 -06:00
ControllerBinding.cs
IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
2016-12-14 14:12:16 -06:00
CoreFileProvider.cs
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
ExceptionClasses.cs
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
FirmwareManager.cs
take 2
2015-02-05 23:53:25 +00:00
Global.cs
Remove some unnecessary previxes in Global.cs
2015-09-30 16:26:09 -04:00
IPS.cs
"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
2015-04-19 13:55:47 +00:00
IZipWriter.cs
add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
2014-10-09 23:39:13 +00:00
IonicZipWriter.cs
-Bugfix: TAStudio couldn't re-save a project.
2015-03-02 23:43:52 +00:00
KeyTurbo.cs
etc
2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs
some code cleanup
2014-02-22 23:59:52 +00:00
PathManager.cs
Account for game names having quotes in them, fixes NES Ivan Ironman Stewart's Super Off-Road
2016-10-13 20:16:26 -05:00
QuickBmpFile.cs
tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
2015-07-22 18:02:38 -04:00
RecentFiles.cs
remove an unused method from RecentFiles.cs (one that had little to no value anyway)
2014-08-02 23:09:01 +00:00
RomGame.cs
fix bsnes xml loading
2015-04-21 23:50:15 +00:00
RomLoader.cs
oops, fix copy/paste error from the other day which broke gpgx in 32bits mode
2017-02-11 20:17:14 -06:00
SaveSlotManager.cs
SaveSlotManager - check HasSavestate() not IsNull()
2014-11-30 17:58:26 +00:00
SavestateManager.cs
remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
2016-12-04 10:30:51 -06:00
SevenZipSharpArchiveHandler.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
SevenZipWriter.cs
play around with 7z a bit
2014-10-13 05:08:34 +00:00
SharpZipWriter.cs
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
2014-10-12 04:24:31 +00:00
SystemInfo.cs
Fix the Apple IIe being labeled as PlayStation (Title)
2016-04-22 16:54:23 -07:00
XmlGame.cs
Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
2015-08-04 17:19:21 -04:00