202 lines
5.8 KiB
C#
202 lines
5.8 KiB
C#
using System;
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using System.IO;
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namespace Jellyfish.Virtu
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{
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public sealed class NoSlotClock : MachineComponent
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{
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public NoSlotClock() { }
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public NoSlotClock(Machine machine) :
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base(machine)
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{
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}
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public override void Initialize()
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{
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_clockEnabled = false;
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_writeEnabled = true;
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_clockRegister = new RingRegister(0x0, 0x1);
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_comparisonRegister = new RingRegister(ClockInitSequence, 0x1);
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}
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public int Read(int address, int data)
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{
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// this may read or write the clock
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if ((address & 0x4) != 0)
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{
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return ReadClock(data);
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}
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WriteClock(address);
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return data;
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}
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public void Write(int address)
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{
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// this may read or write the clock
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if ((address & 0x4) != 0)
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{
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ReadClock(0);
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}
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else
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{
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WriteClock(address);
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}
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}
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private int ReadClock(int data)
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{
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// for a ROM, A2 high = read, and data out (if any) is on D0
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if (!_clockEnabled)
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{
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_comparisonRegister.Reset();
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_writeEnabled = true;
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return data;
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}
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data = _clockRegister.ReadBit(Machine.Video.ReadFloatingBus());
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if (_clockRegister.NextBit())
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{
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_clockEnabled = false;
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}
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return data;
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}
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private void WriteClock(int address)
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{
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// for a ROM, A2 low = write, and data in is on A0
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if (!_writeEnabled)
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{
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return;
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}
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if (!_clockEnabled)
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{
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if ((_comparisonRegister.CompareBit(address)))
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{
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if (_comparisonRegister.NextBit())
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{
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_clockEnabled = true;
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PopulateClockRegister();
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}
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}
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else
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{
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// mismatch ignores further writes
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_writeEnabled = false;
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}
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}
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else if (_clockRegister.NextBit())
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{
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// simulate writes, but our clock register is read-only
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_clockEnabled = false;
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}
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}
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private void PopulateClockRegister()
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{
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// all values are in packed BCD format (4 bits per decimal digit)
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var now = DateTime.Now;
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int centisecond = now.Millisecond / 10; // 00-99
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_clockRegister.WriteNibble(centisecond % 10);
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_clockRegister.WriteNibble(centisecond / 10);
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int second = now.Second; // 00-59
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_clockRegister.WriteNibble(second % 10);
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_clockRegister.WriteNibble(second / 10);
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int minute = now.Minute; // 00-59
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_clockRegister.WriteNibble(minute % 10);
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_clockRegister.WriteNibble(minute / 10);
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int hour = now.Hour; // 01-23
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_clockRegister.WriteNibble(hour % 10);
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_clockRegister.WriteNibble(hour / 10);
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int day = (int)now.DayOfWeek + 1; // 01-07 (1 = Sunday)
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_clockRegister.WriteNibble(day % 10);
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_clockRegister.WriteNibble(day / 10);
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int date = now.Day; // 01-31
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_clockRegister.WriteNibble(date % 10);
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_clockRegister.WriteNibble(date / 10);
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int month = now.Month; // 01-12
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_clockRegister.WriteNibble(month % 10);
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_clockRegister.WriteNibble(month / 10);
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int year = now.Year % 100; // 00-99
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_clockRegister.WriteNibble(year % 10);
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_clockRegister.WriteNibble(year / 10);
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}
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private const ulong ClockInitSequence = 0x5CA33AC55CA33AC5;
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private bool _clockEnabled;
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private bool _writeEnabled;
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private RingRegister _clockRegister;
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private RingRegister _comparisonRegister;
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private struct RingRegister
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{
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public RingRegister(ulong data, ulong mask)
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{
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_data = data;
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_mask = mask;
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}
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public void Reset()
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{
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_mask = 0x1;
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}
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public void WriteNibble(int data)
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{
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WriteBits(data, 4);
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}
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public void WriteBits(int data, int count)
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{
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for (int i = 1; i <= count; i++)
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{
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WriteBit(data);
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NextBit();
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data >>= 1;
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}
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}
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public void WriteBit(int data)
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{
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_data = ((data & 0x1) != 0) ? (_data | _mask) : (_data & ~_mask);
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}
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public int ReadBit(int data)
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{
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return ((_data & _mask) != 0) ? (data | 0x1) : (data & ~0x1);
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}
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public bool CompareBit(int data)
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{
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return (((_data & _mask) != 0) == ((data & 0x1) != 0));
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}
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public bool NextBit()
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{
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if ((_mask <<= 1) == 0)
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{
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_mask = 0x1;
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return true; // wrap
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}
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return false;
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}
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public ulong Data { get { return _data; } } // no auto props
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public ulong Mask { get { return _mask; } }
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private ulong _data;
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private ulong _mask;
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}
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}
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}
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