BizHawk/BizHawk.Common/Types.cs

30 lines
1.4 KiB
C#

using System;
using System.Diagnostics;
namespace BizHawk.Common
{
//I think this is a little faster with uint than with byte
public struct Bit
{
Bit(uint val) { this.val = val; }
uint val;
public static implicit operator Bit(int rhs) { Debug.Assert((rhs & ~1) == 0); return new Bit((uint)(rhs)); }
public static implicit operator Bit(uint rhs) { Debug.Assert((rhs & ~1) == 0); return new Bit((uint)(rhs)); }
public static implicit operator Bit(byte rhs) { Debug.Assert((rhs & ~1) == 0); return new Bit((uint)(rhs)); }
public static implicit operator Bit(bool rhs) { return new Bit(rhs ? (byte)1 : (byte)0); }
public static implicit operator long(Bit rhs) { return (long)rhs.val; }
public static implicit operator int(Bit rhs) { return (int)rhs.val; }
public static implicit operator uint(Bit rhs) { return (uint)rhs.val; }
public static implicit operator byte(Bit rhs) { return (byte)rhs.val; }
public static implicit operator bool(Bit rhs) { return rhs.val != 0; }
public override string ToString()
{
return val.ToString();
}
public static bool operator ==(Bit lhs, Bit rhs) { return lhs.val == rhs.val; }
public static bool operator !=(Bit lhs, Bit rhs) { return lhs.val != rhs.val; }
public override int GetHashCode() { return val.GetHashCode(); }
public override bool Equals(object obj) { return this == (Bit)obj; } //this is probably wrong
}
}