BizHawk/BizHawk.Emulation.Cores/Consoles/Intellivision/Intellivision.IEmulator.cs

151 lines
2.9 KiB
C#

using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Intellivision
{
public sealed partial class Intellivision : IEmulator, IBoardInfo
{
public IEmulatorServiceProvider ServiceProvider { get; }
public ControllerDefinition ControllerDefinition => _controllerDeck.Definition;
public void FrameAdvance(IController controller, bool render, bool rendersound)
{
if (_tracer.Enabled)
{
_cpu.TraceCallback = s => _tracer.Put(s);
}
else
{
_cpu.TraceCallback = null;
}
_frame++;
_sticRow = -1;
// read the controller state here for now
GetControllerState(controller);
// this timer tracks cycles stolen by the STIC during the visible part of the frame, quite a large number of them actually
int delayCycles = 700;
int delayTimer = -1;
_cpu.PendingCycles = 14934 - 3791 + _cpu.GetPendingCycles();
_stic.Sr1 = true;
_islag = true;
bool activeDisplay = _stic.active_display;
// also at the start of every frame the color stack is reset
_stic.ColorSP = 0x0028;
while (_cpu.GetPendingCycles() > 0)
{
int cycles = _cpu.Execute();
_psg.generate_sound(cycles);
if (delayCycles >= 0 && activeDisplay)
{
delayCycles += cycles;
}
if (delayTimer > 0 && activeDisplay)
{
delayTimer -= cycles;
if (delayTimer <= 0)
{
_stic.ToggleSr2();
delayCycles = 0;
}
}
if (delayCycles >= 750 && activeDisplay)
{
delayCycles = -1;
delayTimer = 110;
_stic.ToggleSr2();
if (_sticRow >= 0)
{
_stic.in_vb_2 = true;
_stic.Background(_sticRow);
_stic.in_vb_2 = false;
}
_sticRow++;
}
Connect();
}
// set up VBlank variables
_stic.in_vb_1 = true;
_stic.in_vb_2 = true;
if (_stic.active_display)
{
_stic.Mobs();
}
_stic.active_display = false;
_stic.Sr1 = false;
_cpu.PendingCycles = 3000 + _cpu.GetPendingCycles();
while (_cpu.GetPendingCycles() > 0)
{
int cycles = _cpu.Execute();
_psg.generate_sound(cycles);
Connect();
}
// vblank phase 2
_cpu.PendingCycles = 791 + _cpu.GetPendingCycles();
_stic.in_vb_1 = false;
while (_cpu.GetPendingCycles() > 0)
{
int cycles = _cpu.Execute();
_psg.generate_sound(cycles);
Connect();
}
_stic.in_vb_2 = false;
if (_islag)
{
_lagcount++;
}
if (controller.IsPressed("Power"))
{
HardReset();
}
if (controller.IsPressed("Reset"))
{
SoftReset();
}
}
public int Frame => _frame;
public string SystemId => "INTV";
public bool DeterministicEmulation => true;
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;
}
public CoreComm CoreComm { get; }
public void Dispose()
{
}
// IBoardInfo
public string BoardName => _cart.BoardName;
}
}