64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Atari.Lynx
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{
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public static class LibLynx
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{
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private const string dllname = "bizlynx.dll";
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private const CallingConvention cc = CallingConvention.Cdecl;
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[DllImport(dllname, CallingConvention = cc)]
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public static extern IntPtr Create(byte[] game, int gamesize, byte[] bios, int biossize, int pagesize0, int pagesize1, bool lowpass);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern void Destroy(IntPtr s);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern void Reset(IntPtr s);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern bool Advance(IntPtr s, Buttons buttons, int[] vbuff, short[] sbuff, ref int sbuffsize);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern void SetRotation(IntPtr s, int value);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern bool GetSaveRamPtr(IntPtr s, out int size, out IntPtr data);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern void GetReadOnlyCartPtrs(IntPtr s, out int s0, out IntPtr p0, out int s1, out IntPtr p1);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern int BinStateSize(IntPtr s);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern bool BinStateSave(IntPtr s, byte[] data, int length);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern bool BinStateLoad(IntPtr s, byte[] data, int length);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern void TxtStateSave(IntPtr s, [In]ref TextStateFPtrs ff);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern void TxtStateLoad(IntPtr s, [In]ref TextStateFPtrs ff);
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[DllImport(dllname, CallingConvention = cc)]
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public static extern IntPtr GetRamPointer(IntPtr s);
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[Flags]
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public enum Buttons : ushort
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{
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Up = 0x0040,
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Down = 0x0080,
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Left = 0x0010,
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Right = 0x0020,
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Option_1 = 0x008,
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Option_2 = 0x004,
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B = 0x002,
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A = 0x001,
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Pause = 0x100,
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}
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}
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}
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