324 lines
15 KiB
C#
324 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace BizHawk.MultiClient
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{
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public class Controller : IController
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{
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private ControllerDefinition type;
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private Dictionary<string,List<string>> bindings = new Dictionary<string, List<string>>();
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private Dictionary<string,bool> stickyButtons = new Dictionary<string, bool>();
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private List<string> unpressedButtons = new List<string>();
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private List<string> forcePressedButtons = new List<string>();
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private List<string> removeFromForcePressedButtons = new List<string>();
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private List<string> programmaticallyPressedButtons = new List<string>();
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private bool movieMode;
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public bool MovieMode
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{
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get { return movieMode; }
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set
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{
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movieMode = value;
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if (value == false)
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programmaticallyPressedButtons.Clear();
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}
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}
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public Controller(ControllerDefinition definition)
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{
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type = definition;
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foreach (var b in type.BoolButtons)
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{
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bindings[b] = new List<string>();
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stickyButtons[b] = false;
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}
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foreach (var f in type.FloatControls)
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bindings[f] = new List<string>();
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}
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public void BindButton(string button, string control)
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{
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bindings[button].Add(control);
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}
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public void BindMulti(string button, string controlString)
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{
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if (string.IsNullOrEmpty(controlString))
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return;
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string[] controlbindings = controlString.Split(',');
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foreach (string control in controlbindings)
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bindings[button].Add(control.Trim());
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}
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public ControllerDefinition Type
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{
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get { return type; }
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}
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public bool this[string button]
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{
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get { return IsPressed(button); }
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}
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public bool IsPressed(string button)
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{
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if (MovieMode)
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{
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return programmaticallyPressedButtons.Contains(button);
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}
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if (forcePressedButtons.Contains(button))
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{
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removeFromForcePressedButtons.Add(button);
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return true;
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}
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if (unpressedButtons.Contains(button))
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{
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if (IsPressedActually(button) == false)
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unpressedButtons.Remove(button);
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return false;
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}
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return IsPressedActually(button);
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}
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private bool IsPressedActually(string button)
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{
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bool sticky = stickyButtons[button];
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foreach (var control in bindings[button])
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if (Input.IsPressed(control))
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return sticky ? false : true;
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return sticky ? true : false;
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}
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public float GetFloat(string name)
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{
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throw new NotImplementedException();
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}
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public void UnpressButton(string name)
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{
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unpressedButtons.Add(name);
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}
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private int frameNumber;
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public void UpdateControls(int frame)
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{
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if (frame != frameNumber)
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{
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// update
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unpressedButtons.RemoveAll(button => IsPressedActually(button) == false);
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forcePressedButtons.RemoveAll(button => removeFromForcePressedButtons.Contains(button));
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removeFromForcePressedButtons.Clear();
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}
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frameNumber = frame;
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}
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public void SetSticky(string button, bool sticky)
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{
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stickyButtons[button] = sticky;
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}
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public bool IsSticky(string button)
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{
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return stickyButtons[button];
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}
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public void ForceButton(string button)
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{
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forcePressedButtons.Add(button);
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}
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public string GetControllersAsMnemonic()
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{
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StringBuilder input = new StringBuilder("|");
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if (type.Name == "SMS Controller")
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{
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input.Append(IsPressed("P1 Up") ? "U" : ".");
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input.Append(IsPressed("P1 Down") ? "D" : ".");
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input.Append(IsPressed("P1 Left") ? "L" : ".");
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input.Append(IsPressed("P1 Right") ? "R" : ".");
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input.Append(IsPressed("P1 B1") ? "1" : ".");
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input.Append(IsPressed("P1 B2") ? "2" : ".");
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input.Append("|");
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input.Append(IsPressed("P2 Up") ? "U" : ".");
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input.Append(IsPressed("P2 Down") ? "D" : ".");
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input.Append(IsPressed("P2 Left") ? "L" : ".");
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input.Append(IsPressed("P2 Right") ? "R" : ".");
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input.Append(IsPressed("P2 B1") ? "1" : ".");
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input.Append(IsPressed("P2 B2") ? "2" : ".");
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input.Append("|");
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input.Append(IsPressed("Pause") ? "P" : ".");
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input.Append(IsPressed("Reset") ? "R" : ".");
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return input.ToString();
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}
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if (type.Name == "PC Engine Controller")
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{
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input.Append(IsPressed("P1 Up") ? "U" : ".");
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input.Append(IsPressed("P1 Down") ? "D" : ".");
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input.Append(IsPressed("P1 Left") ? "L" : ".");
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input.Append(IsPressed("P1 Right") ? "R" : ".");
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input.Append(IsPressed("P1 B1") ? "1" : ".");
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input.Append(IsPressed("P1 B2") ? "2" : ".");
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input.Append(IsPressed("P1 Select") ? "S" : ".");
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input.Append(IsPressed("P1 Run") ? "R" : ".");
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input.Append("|");
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input.Append(IsPressed("P2 Up") ? "U" : ".");
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input.Append(IsPressed("P2 Down") ? "D" : ".");
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input.Append(IsPressed("P2 Left") ? "L" : ".");
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input.Append(IsPressed("P2 Right") ? "R" : ".");
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input.Append(IsPressed("P2 B1") ? "1" : ".");
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input.Append(IsPressed("P2 B2") ? "2" : ".");
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input.Append(IsPressed("P2 Select") ? "S" : ".");
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input.Append(IsPressed("P2 Run") ? "R" : ".");
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input.Append("|");
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input.Append(IsPressed("P3 Up") ? "U" : ".");
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input.Append(IsPressed("P3 Down") ? "D" : ".");
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input.Append(IsPressed("P3 Left") ? "L" : ".");
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input.Append(IsPressed("P3 Right") ? "R" : ".");
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input.Append(IsPressed("P3 B1") ? "1" : ".");
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input.Append(IsPressed("P3 B2") ? "2" : ".");
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input.Append(IsPressed("P3 Select") ? "S" : ".");
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input.Append(IsPressed("P3 Run") ? "R" : ".");
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input.Append("|");
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input.Append(IsPressed("P4 Up") ? "U" : ".");
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input.Append(IsPressed("P4 Down") ? "D" : ".");
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input.Append(IsPressed("P4 Left") ? "L" : ".");
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input.Append(IsPressed("P4 Right") ? "R" : ".");
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input.Append(IsPressed("P4 B1") ? "1" : ".");
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input.Append(IsPressed("P4 B2") ? "2" : ".");
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input.Append(IsPressed("P4 Select") ? "S" : ".");
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input.Append(IsPressed("P4 Run") ? "R" : ".");
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input.Append("|");
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input.Append(IsPressed("P5 Up") ? "U" : ".");
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input.Append(IsPressed("P5 Down") ? "D" : ".");
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input.Append(IsPressed("P5 Left") ? "L" : ".");
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input.Append(IsPressed("P5 Right") ? "R" : ".");
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input.Append(IsPressed("P5 B1") ? "1" : ".");
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input.Append(IsPressed("P5 B2") ? "2" : ".");
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input.Append(IsPressed("P5 Select") ? "S" : ".");
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input.Append(IsPressed("P5 Run") ? "R" : ".");
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input.Append("|");
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return input.ToString();
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}
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if (type.Name == "NES Controls")
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{
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input.Append(IsPressed("Up") ? "U" : ".");
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input.Append(IsPressed("Down") ? "D" : ".");
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input.Append(IsPressed("Left") ? "L" : ".");
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input.Append(IsPressed("Right") ? "R" : ".");
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input.Append(IsPressed("A") ? "A" : ".");
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input.Append(IsPressed("B") ? "B" : ".");
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input.Append(IsPressed("Select") ? "s" : ".");
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input.Append(IsPressed("Start") ? "S" : ".");
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input.Append("|");
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input.Append(IsPressed("Reset") ? "R" : ".");
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return input.ToString();
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}
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return "?";
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}
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public void SetControllersAsMnemonic(string mnemonic)
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{
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MovieMode = true;
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programmaticallyPressedButtons.Clear();
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if (type.Name == "SMS Controller")
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{
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if (mnemonic[1] != '.') programmaticallyPressedButtons.Add("P1 Up");
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if (mnemonic[2] != '.') programmaticallyPressedButtons.Add("P1 Down");
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if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Left");
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if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Right");
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if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 B1");
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if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 B2");
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if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P2 Up");
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if (mnemonic[9] != '.') programmaticallyPressedButtons.Add("P2 Down");
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if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P2 Left");
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if (mnemonic[11] != '.') programmaticallyPressedButtons.Add("P2 Right");
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if (mnemonic[12] != '.') programmaticallyPressedButtons.Add("P2 B1");
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if (mnemonic[13] != '.') programmaticallyPressedButtons.Add("P2 B2");
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if (mnemonic[15] != '.') programmaticallyPressedButtons.Add("Pause");
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if (mnemonic[16] != '.') programmaticallyPressedButtons.Add("Reset");
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}
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if (type.Name == "PC Engine Controller")
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{
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if (mnemonic[1] != '.') programmaticallyPressedButtons.Add("P1 Up");
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if (mnemonic[2] != '.') programmaticallyPressedButtons.Add("P1 Down");
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if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Left");
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if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Right");
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if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 B1");
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if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 B2");
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if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("P1 Select");
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if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P1 Run");
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if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P2 Up");
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if (mnemonic[11] != '.') programmaticallyPressedButtons.Add("P2 Down");
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if (mnemonic[12] != '.') programmaticallyPressedButtons.Add("P2 Left");
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if (mnemonic[13] != '.') programmaticallyPressedButtons.Add("P2 Right");
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if (mnemonic[14] != '.') programmaticallyPressedButtons.Add("P2 B1");
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if (mnemonic[15] != '.') programmaticallyPressedButtons.Add("P2 B2");
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if (mnemonic[16] != '.') programmaticallyPressedButtons.Add("P2 Select");
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if (mnemonic[17] != '.') programmaticallyPressedButtons.Add("P2 Run");
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if (mnemonic[19] != '.') programmaticallyPressedButtons.Add("P3 Up");
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if (mnemonic[20] != '.') programmaticallyPressedButtons.Add("P3 Down");
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if (mnemonic[21] != '.') programmaticallyPressedButtons.Add("P3 Left");
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if (mnemonic[22] != '.') programmaticallyPressedButtons.Add("P3 Right");
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if (mnemonic[23] != '.') programmaticallyPressedButtons.Add("P3 B1");
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if (mnemonic[24] != '.') programmaticallyPressedButtons.Add("P3 B2");
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if (mnemonic[25] != '.') programmaticallyPressedButtons.Add("P3 Select");
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if (mnemonic[26] != '.') programmaticallyPressedButtons.Add("P3 Run");
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if (mnemonic[28] != '.') programmaticallyPressedButtons.Add("P4 Up");
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if (mnemonic[29] != '.') programmaticallyPressedButtons.Add("P4 Down");
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if (mnemonic[30] != '.') programmaticallyPressedButtons.Add("P4 Left");
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if (mnemonic[31] != '.') programmaticallyPressedButtons.Add("P4 Right");
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if (mnemonic[32] != '.') programmaticallyPressedButtons.Add("P4 B1");
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if (mnemonic[33] != '.') programmaticallyPressedButtons.Add("P4 B2");
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if (mnemonic[34] != '.') programmaticallyPressedButtons.Add("P4 Select");
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if (mnemonic[35] != '.') programmaticallyPressedButtons.Add("P4 Run");
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if (mnemonic[37] != '.') programmaticallyPressedButtons.Add("P5 Up");
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if (mnemonic[38] != '.') programmaticallyPressedButtons.Add("P5 Down");
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if (mnemonic[39] != '.') programmaticallyPressedButtons.Add("P5 Left");
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if (mnemonic[40] != '.') programmaticallyPressedButtons.Add("P5 Right");
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if (mnemonic[41] != '.') programmaticallyPressedButtons.Add("P5 B1");
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if (mnemonic[42] != '.') programmaticallyPressedButtons.Add("P5 B2");
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if (mnemonic[43] != '.') programmaticallyPressedButtons.Add("P5 Select");
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if (mnemonic[44] != '.') programmaticallyPressedButtons.Add("P5 Run");
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}
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if (type.Name == "NES Controls")
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{
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if (mnemonic[1] != '.') programmaticallyPressedButtons.Add("Up");
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if (mnemonic[2] != '.') programmaticallyPressedButtons.Add("Down");
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if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("Left");
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if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("Right");
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if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("A");
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if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("B");
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if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("Select");
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if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("Start");
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if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("Reset");
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}
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}
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}
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} |