BizHawk/BizHawk.Emulation/Consoles/Atari/2600/Mappers/mE0.cs

122 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
class mE0 : MapperBase
{
int toggle1 = 0;
int toggle2 = 0;
int toggle3 = 0;
int toggle4 = 0;
public override byte ReadMemory(ushort addr)
{
Address(addr);
if (addr < 0x1000) return base.ReadMemory(addr);
else if (addr < 0x1400) return core.rom[toggle1 * 1024 + (addr & 0x3FF)];
else if (addr < 0x1800) return core.rom[toggle2 * 1024 + (addr & 0x3FF)];
else if (addr < 0x1C00) return core.rom[toggle3 * 1024 + (addr & 0x3FF)];
else
return core.rom[7 * 1024 + (addr & 0x3FF)]; //7 because final bank is always set to last
}
public override void WriteMemory(ushort addr, byte value)
{
Address(addr);
if (addr < 0x1000) base.WriteMemory(addr, value);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle1", ref toggle1);
ser.Sync("toggle2", ref toggle2);
ser.Sync("toggle3", ref toggle3);
ser.Sync("toggle4", ref toggle4);
}
void Address(ushort addr)
{
switch (addr)
{
case 0x1FE0:
toggle1 = 0;
break;
case 0x1FE1:
toggle1 = 1;
break;
case 0x1FE2:
toggle1 = 2;
break;
case 0x1FE3:
toggle1 = 3;
break;
case 0x1FE4:
toggle1 = 4;
break;
case 0x1FE5:
toggle1 = 5;
break;
case 0x1FE6:
toggle1 = 6;
break;
case 0x1FE7:
toggle1 = 7;
break;
case 0x1FE8:
toggle1 = 0;
break;
case 0x1FE9:
toggle1 = 1;
break;
case 0x1FEA:
toggle1 = 2;
break;
case 0x1FEB:
toggle1 = 3;
break;
case 0x1FEC:
toggle1 = 4;
break;
case 0x1FED:
toggle1 = 5;
break;
case 0x1FEE:
toggle1 = 6;
break;
case 0x1FEF:
toggle1 = 7;
break;
case 0x1FF0:
toggle1 = 0;
break;
case 0x1FF1:
toggle1 = 1;
break;
case 0x1FF2:
toggle1 = 2;
break;
case 0x1FF3:
toggle1 = 3;
break;
case 0x1FF4:
toggle1 = 4;
break;
case 0x1FF5:
toggle1 = 5;
break;
case 0x1FF6:
toggle1 = 6;
break;
case 0x1FF7:
toggle1 = 7;
break;
}
}
}
}