153 lines
4.7 KiB
C#
153 lines
4.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
namespace BizHawk
|
|
{
|
|
public class GameInfo
|
|
{
|
|
public string Name;
|
|
public string System;
|
|
public string MetaData;
|
|
public string hash;
|
|
|
|
public enum HashType
|
|
{
|
|
CRC32, MD5
|
|
}
|
|
|
|
public string[] GetOptions()
|
|
{
|
|
if (string.IsNullOrEmpty(MetaData))
|
|
return new string[0];
|
|
return MetaData.Split(';').Where(opt => string.IsNullOrEmpty(opt) == false).ToArray();
|
|
}
|
|
|
|
public Dictionary<string, string> ParseOptionsDictionary()
|
|
{
|
|
var ret = new Dictionary<string, string>();
|
|
foreach (var opt in GetOptions())
|
|
{
|
|
var parts = opt.Split('=');
|
|
var key = parts[0];
|
|
var value = parts.Length > 1 ? parts[1] : "";
|
|
ret[key] = value;
|
|
}
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public static class Database
|
|
{
|
|
private static Dictionary<string, GameInfo> db = new Dictionary<string, GameInfo>();
|
|
|
|
static string RemoveHashType(string hash)
|
|
{
|
|
hash = hash.ToUpper();
|
|
if (hash.StartsWith("MD5:")) hash = hash.Substring(4);
|
|
if (hash.StartsWith("SHA1:")) hash = hash.Substring(5);
|
|
return hash;
|
|
}
|
|
|
|
public static GameInfo CheckDatabase(string hash)
|
|
{
|
|
GameInfo ret = null;
|
|
if (!db.TryGetValue(hash, out ret))
|
|
{
|
|
//try removing hash type identifier
|
|
hash = RemoveHashType(hash);
|
|
db.TryGetValue(hash, out ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static void LoadDatabase_Escape(string line)
|
|
{
|
|
if (!line.ToUpper().StartsWith("#INCLUDE")) return;
|
|
line = line.Substring(8).TrimStart();
|
|
if (File.Exists(line))
|
|
{
|
|
Console.WriteLine("loaded external game database {0}", line);
|
|
LoadDatabase(line);
|
|
}
|
|
else
|
|
Console.WriteLine("BENIGN: missing external game database {0}", line);
|
|
}
|
|
|
|
public static void LoadDatabase(string path)
|
|
{
|
|
using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
|
|
{
|
|
while (reader.EndOfStream == false)
|
|
{
|
|
string line = reader.ReadLine();
|
|
try
|
|
{
|
|
if (line.StartsWith(";")) continue; //comment
|
|
if (line.StartsWith("#"))
|
|
{
|
|
LoadDatabase_Escape(line);
|
|
continue;
|
|
}
|
|
if (line.Trim().Length == 0) continue;
|
|
string[] items = line.Split('\t');
|
|
|
|
var Game = new GameInfo();
|
|
//remove a hash type identifier. well don't really need them for indexing (theyre just there for human purposes)
|
|
Game.hash = RemoveHashType(items[0].ToUpper());
|
|
Game.Name = items[2];
|
|
Game.System = items[3];
|
|
Game.MetaData = items.Length >= 6 ? items[5] : null;
|
|
db[Game.hash] = Game;
|
|
} catch (Exception)
|
|
{
|
|
Console.WriteLine("Error parsing database entry: "+line);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static GameInfo GetGameInfo(byte[] RomData, string fileName)
|
|
{
|
|
GameInfo ret;
|
|
string hash = string.Format("{0:X8}", CRC32.Calculate(RomData));
|
|
if (db.TryGetValue(hash, out ret))
|
|
return ret;
|
|
|
|
hash = Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(RomData));
|
|
if (db.TryGetValue(hash, out ret))
|
|
return ret;
|
|
|
|
// rom is not in database. make some best-guesses
|
|
var Game = new GameInfo();
|
|
Game.hash = hash;
|
|
Game.MetaData = "NotInDatabase";
|
|
|
|
string ext = Path.GetExtension(fileName).ToUpperInvariant();
|
|
|
|
switch (ext)
|
|
{
|
|
case ".SMS": Game.System = "SMS"; break;
|
|
case ".GG" : Game.System = "GG"; break;
|
|
case ".SG" : Game.System = "SG"; break;
|
|
case ".PCE": Game.System = "PCE"; break;
|
|
case ".SGX": Game.System = "SGX"; break;
|
|
case ".GB" : Game.System = "GB"; break;
|
|
case ".BIN":
|
|
case ".SMD": Game.System = "GEN"; break;
|
|
case ".NES": Game.System = "NES"; break;
|
|
}
|
|
|
|
Game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');
|
|
// If filename is all-caps, then attempt to proper-case the title.
|
|
if (Game.Name == Game.Name.ToUpperInvariant())
|
|
Game.Name = Thread.CurrentThread.CurrentCulture.TextInfo.ToTitleCase(Game.Name.ToLower());
|
|
|
|
return Game;
|
|
}
|
|
}
|
|
}
|