BizHawk/libmeteor/include/ameteor/eeprom.hpp

80 lines
1.6 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __EEPROM_H__
#define __EEPROM_H__
#include "cartmem.hpp"
#include <stdint.h>
#include <istream>
#include <ostream>
namespace AMeteor
{
class Eeprom : public CartMem
{
public :
Eeprom (bool big);
void Reset ();
uint16_t GetSize () const
{
return m_size;
}
bool Load (std::istream& f);
bool Save (std::ostream& f);
uint8_t Read (uint16_t add);
bool Write (uint16_t add, uint8_t val);
uint16_t Read ();
//bool Write (uint16_t val);
bool Write (uint16_t* data, uint16_t size);
//XXX
#if 0
void Read (uint16_t* pOut);
#endif
bool SaveState (std::ostream& stream);
bool LoadState (std::istream& stream);
private :
enum State
{
IDLE,
//WAITING,
//READ_ADD,
//READ_END,
READ_GARBAGE,
READ_DATA
/*WRITE_ADD,
WRITE_DATA,
WRITE_END*/
};
uint8_t m_state;
uint16_t m_add;
uint8_t m_pos;
};
}
#endif