..
Cheat.cs
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
CheatList.cs
Hex Editor - space bar toggles an address as frozen/unfrozen
2012-03-09 01:24:46 +00:00
Cheats.Designer.cs
Lua Console - another round of dialog fix ups
2012-01-11 02:29:50 +00:00
Cheats.cs
Cheats, Lua, Ram Search/Watch - flag changes when adding a separator, default to SaveAs if saving a new file, allow Save in menu item in this scenario
2012-06-02 22:06:00 +00:00
Cheats.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
HexColor.Designer.cs
Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
2012-06-12 03:50:25 +00:00
HexColor.cs
Added color option to the new address header in the hex editor.
2012-06-13 02:44:19 +00:00
HexColor.resx
Added a 'Custom Colors' Dialog for the Hex editor tool.
2012-06-10 22:43:43 +00:00
HexEditor.Designer.cs
Added color option to the new address header in the hex editor.
2012-06-13 02:44:19 +00:00
HexEditor.cs
Hex Editor - fix bug where highlighting highlights the row above, was broken by my last Hex Editor commit
2012-06-16 23:11:43 +00:00
HexEditor.resx
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
InputPrompt.Designer.cs
Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
2012-06-09 22:04:09 +00:00
InputPrompt.cs
Hex Editor - Find - start searching from highlighted value so that multiple find calls go to the next value. Show highlighted value in input box by default.
2012-06-09 22:45:24 +00:00
InputPrompt.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
LuaConsole.Designer.cs
Lua Console - add online documentation link to the Lua Function wiki
2012-03-28 20:49:58 +00:00
LuaConsole.cs
fix lua memory leak (maybe affected today, but the leak is from may 6) and revert some virtuallistview changes which break more things than they fix. it seems .net's listview just happens to blow up internally constantly when its in virtual mode and recover from the exceptions.
2012-06-11 04:20:13 +00:00
LuaConsole.resx
Lua Console - add online documentation link to the Lua Function wiki
2012-03-28 20:49:58 +00:00
LuaFiles.cs
Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
2012-03-24 12:43:11 +00:00
LuaFunctionList.Designer.cs
Lua Console - logic for hiding/disabling menu items
2012-03-17 23:16:11 +00:00
LuaFunctionList.cs
Lua - sort the functions in the lua function list (both in the console dialog, and console.luafunctionslist())
2012-03-28 12:26:43 +00:00
LuaFunctionList.resx
Lua Console - Better dialog for lua functions list, stop and start sound on calling list
2012-03-17 02:18:09 +00:00
LuaText.cs
shut up some warnings
2011-06-22 17:41:59 +00:00
LuaWindow.Designer.cs
Add stuff to tool box
2011-04-30 20:18:42 +00:00
LuaWindow.cs
start a LuaText object
2011-05-07 01:17:19 +00:00
LuaWindow.resx
Add stuff to tool box
2011-04-30 20:18:42 +00:00
MemoryPulse.cs
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
MemoryViewer.cs
Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
2011-08-21 23:59:42 +00:00
MemoryViewer.resx
MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
2011-03-07 03:15:16 +00:00
RamPoke.Designer.cs
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
2011-09-17 16:39:43 +00:00
RamPoke.cs
Fix Ram Poke for Ram Watch/Search dialogs
2012-06-02 21:07:29 +00:00
RamPoke.resx
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
RamSearch.Designer.cs
Ram Search - specific value box - only show hex in uppercase
2012-06-09 16:37:03 +00:00
RamSearch.cs
-Fixed my GetMnemonic crash fix. It's "Null Controller", not "NULL Controller".
2012-06-10 04:32:25 +00:00
RamSearch.resx
Exlude => Exclude. >_<
2012-06-07 20:24:29 +00:00
RamWatch.Designer.cs
"Previous Value" and "Change Counts" options moved to a new View submenu for Ram Watch.
2012-06-14 00:00:53 +00:00
RamWatch.cs
"Previous Value" and "Change Counts" options moved to a new View submenu for Ram Watch.
2012-06-14 00:00:53 +00:00
RamWatch.resx
Fixed drop down labels in RAM Watch and Search.
2012-05-12 07:07:34 +00:00
RamWatchNewWatch.Designer.cs
Better input validation on Ram Watch - New Watch Dialog
2011-03-20 01:25:11 +00:00
RamWatchNewWatch.cs
Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
2012-06-02 21:48:09 +00:00
RamWatchNewWatch.resx
Move RAM Watch & related files to a tools folder
2011-01-23 18:27:26 +00:00
TAStudio.Designer.cs
1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
2012-06-18 01:36:38 +00:00
TAStudio.cs
1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
2012-06-18 01:36:38 +00:00
TAStudio.resx
These changes are TAStudio related.
2012-06-01 05:49:26 +00:00
ToolBox.Designer.cs
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
ToolBox.cs
Gameboy - make debugger useful by connecting it to the multiclient events
2012-05-19 13:33:45 +00:00
ToolBox.resx
Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
2011-09-10 21:48:27 +00:00
VirtualPad.cs
TAStudio - virtualpads update on movie playback, used monospace font for listview
2011-07-30 03:00:18 +00:00
VirtualPad.resx
VirtualPadNES added
2011-06-12 18:58:30 +00:00
VirtualPadA26.cs
TAStudio - atari virtualpads
2012-04-01 18:53:06 +00:00
VirtualPadA26Control.cs
TAStudio - atari virtualpads
2012-04-01 18:53:06 +00:00
VirtualPadNES.cs
These changes are TAStudio related.
2012-06-01 05:49:26 +00:00
VirtualPadNESControl.cs
These changes are TAStudio related.
2012-06-01 05:49:26 +00:00
VirtualPadPCE.cs
fix build error in last commit, oops
2011-07-30 12:22:33 +00:00
VirtualPadSMS.cs
1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
2012-06-18 01:36:38 +00:00
VirtualPadSMSControl.cs
-Made the errorMsg in ImportFile display.
2012-02-24 04:44:40 +00:00
Watch.cs
Set up Watch.cs for Diff.
2012-06-12 00:13:02 +00:00
WatchCommon.cs
Fixed Issue 69 by properly chucking the invalid lines out of watch files instead of trying to get out of range substrings and parsing non-numbers as integers. Also, as the newly stored SystemID has yet to be accounted for in any way, I made the parser skip those lines. Not sure if there's something Ram Watch should do with this data as it seems like the SystemID is more accurately defined by the core currently running.
2012-06-07 18:41:39 +00:00