BizHawk/output
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
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Gameboy/Palettes move output folder up one level 2013-11-03 14:06:46 +00:00
Lua add Lua script that shows a target on screen for the zapper x,y 2014-05-16 22:55:11 +00:00
NES/Palettes add quicknes palette as an option for neshawk 2014-05-13 03:10:24 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
gamedb Atari - add NTSC to gamedb too 2014-05-24 01:18:03 +00:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions) 2014-06-07 01:47:38 +00:00
zip.exe move output folder up one level 2013-11-03 14:06:46 +00:00