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ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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a4507691b6
BizHawk
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adelikat
bd64530ce5
fix MovieClock ui, bad gui.text() usage, also use current frame count instead of movie length
2020-10-17 13:33:13 -05:00
..
Gameboy
/Palettes
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
Lua
fix MovieClock ui, bad gui.text() usage, also use current frame count instead of movie length
2020-10-17 13:33:13 -05:00
NES
/Palettes
Delete FCEUX.pal
2017-10-22 13:22:21 -04:00
Shaders
fix hq2x in glsl (
fixes
#2196
)
2020-07-05 18:15:05 -04:00
Tools
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
dll
Fix two semi-related savestate bugs in waterbox.
2020-10-13 09:10:46 -04:00
gamedb
O2Hawk: Mostly fix 4 in a row
2020-09-04 19:46:49 -04:00
EmuHawkMono.sh
Added Pop_OS support
2020-09-20 05:24:00 +10:00
defctrl.json
Fix docs/strings/identifiers copypasta'd between various Hawk cores
2020-09-08 12:02:53 +10:00