BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.Memory.cs

381 lines
8.3 KiB
C#

using System;
using System.Linq;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.Common
{
public class MemoryLuaLibrary : LuaLibraryBase
{
public override string Name { get { return "memory"; } }
public override string[] Functions
{
get
{
return new[]
{
"getcurrentmemorydomain",
"getcurrentmemorydomainsize",
"getmemorydomainlist",
"readbyte",
"readfloat",
"usememorydomain",
"writebyte",
"writefloat",
"read_s8",
"read_u8",
"read_s16_le",
"read_s24_le",
"read_s32_le",
"read_u16_le",
"read_u24_le",
"read_u32_le",
"read_s16_be",
"read_s24_be",
"read_s32_be",
"read_u16_be",
"read_u24_be",
"read_u32_be",
"write_s8",
"write_u8",
"write_s16_le",
"write_s24_le",
"write_s32_le",
"write_u16_le",
"write_u24_le",
"write_u32_le",
"write_s16_be",
"write_s24_be",
"write_s32_be",
"write_u16_be",
"write_u24_be",
"write_u32_be",
};
}
}
private int _current_memory_domain; //Main memory by default
#region Memory Library Helpers
private static int U2S(uint u, int size)
{
int s = (int)u;
s <<= 8 * (4 - size);
s >>= 8 * (4 - size);
return s;
}
private int M_R_S_LE(int addr, int size)
{
return U2S(M_R_U_LE(addr, size), size);
}
private uint M_R_U_LE(int addr, int size)
{
uint v = 0;
for (int i = 0; i < size; ++i)
v |= M_R_U8(addr + i) << 8 * i;
return v;
}
private int M_R_S_BE(int addr, int size)
{
return U2S(M_R_U_BE(addr, size), size);
}
private uint M_R_U_BE(int addr, int size)
{
uint v = 0;
for (int i = 0; i < size; ++i)
{
v |= M_R_U8(addr + i) << 8 * (size - 1 - i);
}
return v;
}
private void M_W_S_LE(int addr, int v, int size)
{
M_W_U_LE(addr, (uint)v, size);
}
private void M_W_U_LE(int addr, uint v, int size)
{
for (int i = 0; i < size; ++i)
{
M_W_U8(addr + i, (v >> (8 * i)) & 0xFF);
}
}
private void M_W_S_BE(int addr, int v, int size)
{
M_W_U_BE(addr, (uint)v, size);
}
private void M_W_U_BE(int addr, uint v, int size)
{
for (int i = 0; i < size; ++i)
M_W_U8(addr + i, (v >> (8 * (size - 1 - i))) & 0xFF);
}
private uint M_R_U8(int addr)
{
return Global.Emulator.MemoryDomains[_current_memory_domain].PeekByte(addr);
}
private void M_W_U8(int addr, uint v)
{
Global.Emulator.MemoryDomains[_current_memory_domain].PokeByte(addr, (byte)v);
}
#endregion
public string memory_getmemorydomainlist()
{
return Global.Emulator.MemoryDomains.Aggregate("", (current, t) => current + (t.Name + '\n'));
}
public string memory_getcurrentmemorydomain()
{
return Global.Emulator.MemoryDomains[_current_memory_domain].Name;
}
public int memory_getcurrentmemorydomainsize()
{
return Global.Emulator.MemoryDomains[_current_memory_domain].Size;
}
public uint memory_readbyte(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U8(addr);
}
public float memory_readfloat(object lua_addr, bool bigendian)
{
int addr = LuaInt(lua_addr);
uint val = Global.Emulator.MemoryDomains[_current_memory_domain].PeekDWord(addr, bigendian);
byte[] bytes = BitConverter.GetBytes(val);
float _float = BitConverter.ToSingle(bytes, 0);
return _float;
}
public void memory_writebyte(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U8(addr, v);
}
public void memory_writefloat(object lua_addr, object lua_v, bool bigendian)
{
int addr = LuaInt(lua_addr);
float dv = (float)(double)lua_v;
byte[] bytes = BitConverter.GetBytes(dv);
uint v = BitConverter.ToUInt32(bytes, 0);
Global.Emulator.MemoryDomains[_current_memory_domain].PokeDWord(addr, v, bigendian);
}
public bool memory_usememorydomain(object lua_input)
{
if (lua_input.GetType() != typeof(string))
return false;
for (int x = 0; x < Global.Emulator.MemoryDomains.Count; x++)
{
if (Global.Emulator.MemoryDomains[x].Name == lua_input.ToString())
{
_current_memory_domain = x;
return true;
}
}
return false;
}
public int memory_read_s8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return (sbyte)M_R_U8(addr);
}
public uint memory_read_u8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U8(addr);
}
public int memory_read_s16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 2);
}
public int memory_read_s24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 3);
}
public int memory_read_s32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 4);
}
public uint memory_read_u16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 2);
}
public uint memory_read_u24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 3);
}
public uint memory_read_u32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 4);
}
public int memory_read_s16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 2);
}
public int memory_read_s24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 3);
}
public int memory_read_s32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 4);
}
public uint memory_read_u16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 2);
}
public uint memory_read_u24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 3);
}
public uint memory_read_u32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 4);
}
public void memory_write_s8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_U8(addr, (uint)v);
}
public void memory_write_u8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U8(addr, v);
}
public void memory_write_s16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 2);
}
public void memory_write_s24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 3);
}
public void memory_write_s32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 4);
}
public void memory_write_u16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 2);
}
public void memory_write_u24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 3);
}
public void memory_write_u32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 4);
}
public void memory_write_s16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 2);
}
public void memory_write_s24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 3);
}
public void memory_write_s32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 4);
}
public void memory_write_u16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 2);
}
public void memory_write_u24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 3);
}
public void memory_write_u32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 4);
}
}
}