BizHawk/BizHawk.MultiClient/Input
goyuken 4fc714d0ad more generalized directinput handling.
all axes are handled as boolbuttons with hardcoded deadzones.
all boolbuttons are handled as expected.
"slider"s are not handled because i had nothing to test against.
button names for axes have changed; button names for boolbuttons have not.
2012-09-29 19:16:37 +00:00
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ControllerBinding.cs 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held) 2012-09-14 21:31:00 +00:00
GamePad.cs more generalized directinput handling. 2012-09-29 19:16:37 +00:00
Input.cs more generalized directinput handling. 2012-09-29 19:16:37 +00:00
Keyboard.cs Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows 2012-03-12 04:44:34 +00:00