81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
/******************************************************************************/
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/* Mednafen NEC PC-FX Emulation Module */
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/******************************************************************************/
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/* gamepad.cpp:
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** Copyright (C) 2006-2016 Mednafen Team
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**
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** This program is free software; you can redistribute it and/or
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** modify it under the terms of the GNU General Public License
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** as published by the Free Software Foundation; either version 2
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** of the License, or (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software Foundation, Inc.,
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** 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "../pcfx.h"
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#include "../input.h"
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#include "gamepad.h"
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namespace MDFN_IEN_PCFX
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{
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class PCFX_Input_Gamepad : public PCFX_Input_Device
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{
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public:
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PCFX_Input_Gamepad()
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{
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buttons = 0;
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}
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virtual ~PCFX_Input_Gamepad() override
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{
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}
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virtual uint32 ReadTransferTime(void) override
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{
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return 1536;
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}
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virtual uint32 WriteTransferTime(void) override
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{
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return 1536;
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}
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virtual uint32 Read(void) override
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{
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return buttons | FX_SIG_PAD << 28;
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}
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virtual void Write(uint32 data) override
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{
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}
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virtual void Power(void) override
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{
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buttons = 0;
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}
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virtual void Frame(uint32_t data) override
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{
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buttons = data;
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}
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private:
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// 5....098 7......0
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// m mldru rs654321
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uint16 buttons;
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};
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PCFX_Input_Device *PCFXINPUT_MakeGamepad(void)
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{
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return new PCFX_Input_Gamepad();
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}
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}
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