BizHawk/BizHawk.MultiClient/Input/Input.cs

140 lines
5.4 KiB
C#

using System;
using SlimDX.DirectInput;
namespace BizHawk.MultiClient
{
public static class Input
{
public static void Initialize()
{
KeyInput.Initialize();
GamePad.Initialize();
}
public static void Update()
{
KeyInput.Update();
GamePad.UpdateAll();
}
public static bool IsPressed(string control)
{
// Check joystick first, its easier
if (control.StartsWith("J1 ")) return GetGamePad(0, control.Substring(3));
if (control.StartsWith("J2 ")) return GetGamePad(1, control.Substring(3));
if (control.StartsWith("J3 ")) return GetGamePad(2, control.Substring(3));
if (control.StartsWith("J4 ")) return GetGamePad(3, control.Substring(3));
// Keyboard time.
// Keyboard bindings are significantly less free-form than they were previously.
// They are no longer just a list of keys which must be pressed simultaneously.
// Bindings are assumed to be in the form of 0, 1, 2, or 3 modifiers (Ctrl, Alt, Shift),
// plus one non-modifier key, which is at the end.
// It is not possible to bind to two non-modifier keys together as a chorded hotkey.
int lastCombinerPosition = control.LastIndexOf('+');
if (lastCombinerPosition < 0)
{
// No modifiers in this key binding.
// Verify that no modifiers are currently pressed.
if (KeyInput.CtrlModifier || KeyInput.ShiftModifier || KeyInput.AltModifier)
return false;
Key k = (Key) Enum.Parse(typeof (Key), control, true);
return KeyInput.IsPressed(k);
}
// 1 or more modifiers present in binding. First, lets identify the non-modifier key and check if it's pressed.
string nonModifierString = control.Substring(lastCombinerPosition+1);
Key nonModifierKey = (Key)Enum.Parse(typeof(Key), nonModifierString, true);
if (KeyInput.IsPressed(nonModifierKey) == false)
return false; // non-modifier key isn't pressed anyway, exit out
// non-modifier key IS pressed, now we need to ensure the modifiers match exactly
if (control.Contains("Ctrl+") ^ KeyInput.CtrlModifier) return false;
if (control.Contains("Shift+") ^ KeyInput.ShiftModifier) return false;
if (control.Contains("Alt+") ^ KeyInput.AltModifier) return false;
// You have passed all my tests, you may consider yourself pressed.
// Man, I'm winded.
return true;
}
private static bool IsPressedSingle(string control)
{
if (string.IsNullOrEmpty(control))
return false;
if (control.StartsWith("J1 ")) return GetGamePad(0, control.Substring(3));
if (control.StartsWith("J2 ")) return GetGamePad(1, control.Substring(3));
if (control.StartsWith("J3 ")) return GetGamePad(2, control.Substring(3));
if (control.StartsWith("J4 ")) return GetGamePad(3, control.Substring(3));
if (control.Contains("RightShift"))
control = control.Replace("RightShift", "LeftShift");
if (control.Contains("RightControl"))
control = control.Replace("RightControl", "LeftControl");
if (control.Contains("RightAlt"))
control = control.Replace("RightAlt", "LeftAlt");
if (control.Contains("Ctrl"))
control = control.Replace("Ctrl", "LeftControl");
if (control.Contains("Shift") && control != "LeftShift")
control = control.Replace("Shift", "LeftShift");
if (control.Contains("Control") && control.Trim() != "LeftControl")
control = control.Replace("Control", "LeftControl");
if (control.Contains("Ctrl") && control.Trim() != "LeftControl")
control = control.Replace("Control", "LeftControl");
if (control.Contains("Alt") && control != "LeftAlt")
control = control.Replace("Alt", "LeftAlt");
Key k = (Key)Enum.Parse(typeof(Key), control, true);
return KeyInput.IsPressed(k);
}
private static bool GetGamePad(int index, string control)
{
if (index >= GamePad.Devices.Count)
return false;
if (control == "Up") return GamePad.Devices[index].Up;
if (control == "Down") return GamePad.Devices[index].Down;
if (control == "Left") return GamePad.Devices[index].Left;
if (control == "Right") return GamePad.Devices[index].Right;
if (control.StartsWith("B"))
{
int buttonIndex = int.Parse(control.Substring(1)) - 1;
if (buttonIndex >= GamePad.Devices[index].Buttons.Length)
return false;
return GamePad.Devices[index].Buttons[buttonIndex];
}
return false;
}
public static string GetPressedKey()
{
// Poll Joystick input
for (int j = 0; j < GamePad.Devices.Count; j++)
{
if (GamePad.Devices[j].Up) return "J" + (j+1) + " Up";
if (GamePad.Devices[j].Down) return "J" + (j+1) + " Down";
if (GamePad.Devices[j].Left) return "J" + (j+1) + " Left";
if (GamePad.Devices[j].Right) return "J" + (j+1) + " Right";
var buttons = GamePad.Devices[j].Buttons;
for (int b=0; b<buttons.Length; b++)
{
if (buttons[b])
return "J" + (j+1) + " B" + (b+1);
}
}
return KeyInput.GetPressedKey();
}
}
}