BizHawk/Assets
nattthebear a040e67c95
Add option to force sram in genesis core ()
gpgx upstream automatically gives 64KiB sram to every game of size 2MB or lower, unless specifically overrided.  That sucks and we don't do it.  But some games do need it; there's not enough information to autodetect otherwise.  So add a flag that we can set in gameDB for it, and set it true for two known games that have problems otherwise.
2020-05-09 13:48:46 -04:00
..
Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua rename 2020-04-01 18:00:57 -04:00
NES/Palettes Delete FCEUX.pal 2017-10-22 13:22:21 -04:00
Shaders Retroizer Shader + Time uniform in custom shaders 2017-10-23 23:31:56 +02:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll Fix .so versioning 2019-10-25 21:33:05 +10:00
gamedb Add option to force sram in genesis core () 2020-05-09 13:48:46 -04:00
EmuHawkMono.sh Add --mono-no-redirect to run script, disables writing stdout to file 2019-12-28 02:15:51 +10:00
defctrl.json Fix remaining "Nintento 64" typo 2020-04-10 09:58:59 +10:00
libbizlynx.dll.so Port Handy (Lynx core) 2019-10-25 21:36:18 +10:00
libbizswan.dll.so Port Cygne (Wonderswan core) 2019-10-25 21:46:17 +10:00
libblip_buf.so.1.1.1 Fix .so versioning 2019-10-25 21:33:05 +10:00
libgambatte.dll.so Port Gambatte 2019-10-25 22:07:14 +10:00
libvbanext.dll.so Port VBA-Next 2019-10-25 21:39:46 +10:00