BizHawk/BizHawk.Client.EmuHawk/config/ControllerConfig/ControllerConfigPanel.cs

154 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
// this is a little messy right now because of remnants of the old config system
public partial class ControllerConfigPanel : UserControl
{
// the dictionary that results are saved to
Dictionary<string, string> RealConfigObject;
// if nonnull, the list of keys to use. used to have the config panel operate on a smaller list than the whole dictionary;
// for instance, to show only a single player
List<string> RealConfigButtons;
public List<string> buttons = new List<string>();
public int InputMarginLeft = UIHelper.ScaleX(0);
public int LabelPadding = UIHelper.ScaleX(5);
public int MarginTop = UIHelper.ScaleY(0);
public int Spacing = UIHelper.ScaleY(24);
public int InputSize = UIHelper.ScaleX(170);
public int ColumnWidth = UIHelper.ScaleX(280);
public int LabelWidth = UIHelper.ScaleX(60);
public ToolTip Tooltip;
protected List<InputCompositeWidget> Inputs = new List<InputCompositeWidget>();
protected List<Label> Labels = new List<Label>();
private Size _panelSize = new Size(0, 0);
public ControllerConfigPanel()
{
InitializeComponent();
}
private void ControllerConfigPanel_Load(object sender, EventArgs e)
{
}
public void ClearAll()
{
Inputs.ForEach(x => x.Clear());
}
/// <summary>
/// save to config
/// </summary>
/// <param name="SaveConfigObject">if non-null, save to possibly different config object than originally initialized from</param>
public void Save(Dictionary<string, string>SaveConfigObject = null)
{
var saveto = SaveConfigObject ?? RealConfigObject;
for (int button = 0; button < buttons.Count; button++)
saveto[buttons[button]] = Inputs[button].Bindings;
}
public bool Autotab = false;
public void LoadSettings(Dictionary<string, string> configobj, bool autotab, List<string> configbuttons = null, int? width = null, int? height = null)
{
Autotab = autotab;
if (width.HasValue && height.HasValue)
{
_panelSize = new Size(width.Value, height.Value);
}
else
{
_panelSize = Size;
}
RealConfigObject = configobj;
RealConfigButtons = configbuttons;
SetButtonList();
Startup();
SetWidgetStrings();
}
protected void SetButtonList()
{
buttons.Clear();
IEnumerable<string> bl = RealConfigButtons ?? (IEnumerable<string>)RealConfigObject.Keys;
foreach (string s in bl)
buttons.Add(s);
}
protected void SetWidgetStrings()
{
for (int button = 0; button < buttons.Count; button++)
{
string s;
if (!RealConfigObject.TryGetValue(buttons[button], out s))
s = "";
Inputs[button].Bindings = s;
}
}
protected void Startup()
{
int x = InputMarginLeft;
int y = MarginTop - Spacing;
for (int i = 0; i < buttons.Count; i++)
{
y += Spacing;
if (y > (_panelSize.Height - UIHelper.ScaleY(62)))
{
y = MarginTop;
x += ColumnWidth;
}
InputCompositeWidget iw = new InputCompositeWidget
{
Location = new Point(x, y),
Size = new Size(InputSize, UIHelper.ScaleY(23)),
TabIndex = i,
AutoTab = this.Autotab
};
iw.SetupTooltip(Tooltip, null);
iw.BringToFront();
Controls.Add(iw);
Inputs.Add(iw);
Label label = new Label
{
Location = new Point(x + InputSize + LabelPadding, y + UIHelper.ScaleY(3)),
Size = new Size(UIHelper.ScaleX(100), UIHelper.ScaleY(15)),
Text = buttons[i].Replace('_', ' ').Trim(),
};
//Tooltip.SetToolTip(label, null); //??? not supported yet
Controls.Add(label);
Labels.Add(label);
}
}
public void SetAutoTab(bool value)
{
Inputs.ForEach(x => x.AutoTab = value);
}
private void clearToolStripMenuItem_Click(object sender, EventArgs e)
{
ClearAll();
}
}
}