154 lines
4.0 KiB
C#
154 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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{
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// this is a little messy right now because of remnants of the old config system
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public partial class ControllerConfigPanel : UserControl
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{
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// the dictionary that results are saved to
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Dictionary<string, string> RealConfigObject;
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// if nonnull, the list of keys to use. used to have the config panel operate on a smaller list than the whole dictionary;
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// for instance, to show only a single player
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List<string> RealConfigButtons;
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public List<string> buttons = new List<string>();
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public int InputMarginLeft = UIHelper.ScaleX(0);
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public int LabelPadding = UIHelper.ScaleX(5);
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public int MarginTop = UIHelper.ScaleY(0);
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public int Spacing = UIHelper.ScaleY(24);
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public int InputSize = UIHelper.ScaleX(170);
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public int ColumnWidth = UIHelper.ScaleX(280);
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public int LabelWidth = UIHelper.ScaleX(60);
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public ToolTip Tooltip;
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protected List<InputCompositeWidget> Inputs = new List<InputCompositeWidget>();
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protected List<Label> Labels = new List<Label>();
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private Size _panelSize = new Size(0, 0);
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public ControllerConfigPanel()
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{
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InitializeComponent();
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}
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private void ControllerConfigPanel_Load(object sender, EventArgs e)
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{
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}
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public void ClearAll()
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{
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Inputs.ForEach(x => x.Clear());
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}
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/// <summary>
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/// save to config
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/// </summary>
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/// <param name="SaveConfigObject">if non-null, save to possibly different config object than originally initialized from</param>
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public void Save(Dictionary<string, string>SaveConfigObject = null)
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{
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var saveto = SaveConfigObject ?? RealConfigObject;
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for (int button = 0; button < buttons.Count; button++)
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saveto[buttons[button]] = Inputs[button].Bindings;
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}
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public bool Autotab = false;
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public void LoadSettings(Dictionary<string, string> configobj, bool autotab, List<string> configbuttons = null, int? width = null, int? height = null)
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{
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Autotab = autotab;
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if (width.HasValue && height.HasValue)
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{
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_panelSize = new Size(width.Value, height.Value);
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}
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else
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{
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_panelSize = Size;
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}
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RealConfigObject = configobj;
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RealConfigButtons = configbuttons;
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SetButtonList();
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Startup();
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SetWidgetStrings();
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}
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protected void SetButtonList()
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{
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buttons.Clear();
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IEnumerable<string> bl = RealConfigButtons ?? (IEnumerable<string>)RealConfigObject.Keys;
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foreach (string s in bl)
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buttons.Add(s);
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}
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protected void SetWidgetStrings()
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{
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for (int button = 0; button < buttons.Count; button++)
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{
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string s;
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if (!RealConfigObject.TryGetValue(buttons[button], out s))
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s = "";
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Inputs[button].Bindings = s;
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}
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}
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protected void Startup()
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{
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int x = InputMarginLeft;
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int y = MarginTop - Spacing;
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for (int i = 0; i < buttons.Count; i++)
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{
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y += Spacing;
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if (y > (_panelSize.Height - UIHelper.ScaleY(62)))
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{
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y = MarginTop;
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x += ColumnWidth;
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}
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InputCompositeWidget iw = new InputCompositeWidget
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{
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Location = new Point(x, y),
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Size = new Size(InputSize, UIHelper.ScaleY(23)),
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TabIndex = i,
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AutoTab = this.Autotab
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};
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iw.SetupTooltip(Tooltip, null);
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iw.BringToFront();
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Controls.Add(iw);
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Inputs.Add(iw);
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Label label = new Label
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{
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Location = new Point(x + InputSize + LabelPadding, y + UIHelper.ScaleY(3)),
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Size = new Size(UIHelper.ScaleX(100), UIHelper.ScaleY(15)),
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Text = buttons[i].Replace('_', ' ').Trim(),
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};
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//Tooltip.SetToolTip(label, null); //??? not supported yet
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Controls.Add(label);
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Labels.Add(label);
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}
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}
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public void SetAutoTab(bool value)
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{
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Inputs.ForEach(x => x.AutoTab = value);
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}
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private void clearToolStripMenuItem_Click(object sender, EventArgs e)
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{
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ClearAll();
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}
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}
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}
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