BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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nattthebear 9ff2da5265 Start work on Honda Oddessy2 2017-06-18 10:29:03 -04:00
Assets merging master into waterbox2 this one was messy may be regressions 2017-06-13 08:16:25 -05:00
BizHawk.Client.ApiHawk Start work on Honda Oddessy2 2017-06-18 10:29:03 -04:00
BizHawk.Client.Common File Extensions dialog - support .cue, also fix specific platform setting it looks like it never worked in the first place 2017-06-17 17:29:16 -05:00
BizHawk.Client.DBMan change some output64 to output 2017-06-12 01:38:02 -05:00
BizHawk.Client.DiscoHawk change some output64 to output 2017-06-12 01:38:02 -05:00
BizHawk.Client.EmuHawk File Extensions dialog - support .cue, also fix specific platform setting it looks like it never worked in the first place 2017-06-17 17:29:16 -05:00
BizHawk.Client.MultiHawk change some output64 to output 2017-06-12 01:38:02 -05:00
BizHawk.Common Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell. 2017-06-18 08:51:09 -04:00
BizHawk.Emulation.Common Start work on Honda Oddessy2 2017-06-18 10:29:03 -04:00
BizHawk.Emulation.Cores Start work on Honda Oddessy2 2017-06-18 10:29:03 -04:00
BizHawk.Emulation.DiscSystem remove x86 project configurations 2017-06-12 01:24:35 -05:00
BizHawk.Installer who checks in .suo files 2015-03-15 02:08:30 +00:00
Bizware remove x86 project configurations 2017-06-12 01:24:35 -05:00
Build move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
CpuCoreGenerator Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Dist fix build batch files to point to output folder instead of output64 2017-06-12 17:45:04 -05:00
EMU7800 EMU7800 fix state error 2017-04-17 14:42:20 -04:00
ExternalCoreProjects/Virtu Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
LibretroBridge/vs2015 libretrobridge: fix warnings and rebuild dll 2017-06-13 16:25:15 -05:00
LuaInterface try installing luasockets, since it seems the prebuilt exception handling interferes with ours (fix confirmed by revo-tpp users) 2017-02-18 14:19:46 -06:00
References GPGX64 works with the new waterbox, or would if I pushed the binaries. Savestates are hosed; TBD 2017-05-20 18:50:01 -04:00
Version remove x86 project configurations 2017-06-12 01:24:35 -05:00
attic remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx: custom backdrop color. 2016-02-28 20:52:54 +03:00
genplus-gx32 genesis svp 2017-04-16 16:14:32 -04:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
libmupen64plus merging master into waterbox2 this one was messy may be regressions 2017-06-13 08:16:25 -05:00
lynx change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
miniz add Miniz-based ZipWriter. Ends up being aboot 15-20% faster than FrameworkZipWriter, but as a minus requires the entire contents of each chunk to be buffered first. Not connected until I can think of a better strategy... 2017-06-11 14:37:19 -04:00
output/dll saturnus: use waterboxcore 2017-06-17 15:30:03 -04:00
psx remove some output64 paths 2017-06-12 01:33:55 -05:00
quicknes change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
vbanext get vbanext in the right place 2017-06-12 21:00:54 -04:00
waterbox Start work on Honda Oddessy2 2017-06-18 10:29:03 -04:00
wonderswan change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
.editorconfig add .editorconfig 2016-04-20 12:17:41 -05:00
.gitignore Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY 2017-05-29 20:21:34 -04:00
.gitmodules allow plebians clone the snes9x submodule 2017-05-29 11:29:04 -04:00
BizHawk.sln remove some output64 paths 2017-06-12 01:33:55 -05:00
BizHawk.sln.DotSettings GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
Building Other Solutions.txt for evaluation: 2017-03-06 05:21:35 -06:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
README.md finally link the dev build 2017-01-08 19:23:45 +03:00
Settings.StyleCop Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00

README.md

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.

Release Notes

Here is a list of features offered by bizhawk.

Download Binaries

Windows users, don't forget to run the prereq installer first!

Release binaries can be found on on github

Developer build of the most recent commit

Supported Systems

  • Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
  • Super Nintendo (SNES)
  • Nintendo 64
  • Game Boy, Game Boy Color, and Super Game Boy
  • Game Boy Advance
  • Sony PlayStation
  • Sega Master System, Game Gear, and SG-1000
  • Sega Genesis / Sega-CD
  • Sega Saturn
  • PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
  • Atari 2600
  • Atari 7800
  • Atari Lynx
  • ColecoVision
  • TI-83 Calculator
  • Wonderswan and Wonderswan Color
  • Apple II

Resources

BizHawk homepage

FAQ - Frequently Asked Questions / Troubleshooting

Compiling - What is needed to compile BizHawk src

CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate

Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk

Commandline - Documentation of the command line options in BizHawk