BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/NesSchema.cs

573 lines
14 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES;
namespace BizHawk.Client.EmuHawk
{
[SchemaAttributes("NES")]
public class NesSchema : IVirtualPadSchema
{
public IEnumerable<PadSchema> GetPadSchemas()
{
if (Global.Emulator is NES)
{
var ss = (NES.NESSyncSettings)Global.Emulator.GetSyncSettings();
var core = (Global.Emulator as NES);
var isFds = core.BoardName == "FDS";
if (ss.Controls.Famicom)
{
yield return StandardController(1);
yield return Famicom2ndController();
switch (ss.Controls.FamicomExpPort)
{
default:
case "UnpluggedFam":
break;
case "Zapper":
yield return Zapper(3);
break;
case "ArkanoidFam":
yield return ArkanoidPaddle(3);
break;
case "Famicom4P":
yield return StandardController(3);
yield return StandardController(4);
break;
case "FamilyBasicKeyboard":
yield return FamicomFamilyKeyboard(3);
break;
case "OekaKids":
yield return OekaKidsTablet(3);
break;
}
}
else
{
int currentControlerNo = 1;
switch (ss.Controls.NesLeftPort)
{
default:
case "UnpluggedNES":
break;
case "ControllerNES":
yield return StandardController(1);
currentControlerNo++;
break;
case "Zapper":
yield return Zapper(1);
currentControlerNo++;
break;
case "ArkanoidNES":
yield return ArkanoidPaddle(1);
currentControlerNo++;
break;
case "FourScore":
yield return StandardController(1);
yield return StandardController(2);
currentControlerNo += 2;
break;
case "PowerPad":
yield return PowerPad(1);
currentControlerNo++;
break;
}
switch (ss.Controls.NesRightPort)
{
default:
case "UnpluggedNES":
break;
case "ControllerNES":
yield return StandardController(currentControlerNo);
break;
case "Zapper":
yield return Zapper(currentControlerNo);
break;
case "ArkanoidNES":
yield return ArkanoidPaddle(currentControlerNo);
break;
case "FourScore":
yield return StandardController(currentControlerNo);
yield return StandardController(currentControlerNo + 1);
currentControlerNo += 2;
break;
case "PowerPad":
yield return PowerPad(currentControlerNo);
break;
}
if (currentControlerNo == 0)
{
yield return null;
}
}
if (isFds)
{
yield return FdsConsoleButtons(core.ControllerDefinition.BoolButtons.Count(b => b.StartsWith("FDS Insert ")));
}
else
{
yield return NesConsoleButtons();
}
}
else // Quicknes only supports 2 controllers and no other configuration
{
yield return StandardController(1);
yield return StandardController(2);
yield return NesConsoleButtons();
}
}
private static PadSchema NesConsoleButtons()
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(150, 50),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(58, 15),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema FdsConsoleButtons(int diskSize)
{
List<PadSchema.ButtonScema> buttons = new List<PadSchema.ButtonScema>
{
new PadSchema.ButtonScema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(58, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "FDS Eject",
DisplayName = "Eject",
Location = new Point(108, 15),
Type = PadSchema.PadInputType.Boolean
}
};
for (int i = 0; i < diskSize; i++)
{
buttons.Add(new PadSchema.ButtonScema
{
Name = "FDS Insert " + i,
DisplayName = "Insert " + i,
Location = new Point(10 + (i * 58), 50),
Type = PadSchema.PadInputType.Boolean
});
}
var width = 20 + (diskSize * 58);
if (width < 160)
{
width = 160;
}
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(width, 100),
Buttons = buttons
};
}
private static PadSchema StandardController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(124, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(147, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Select",
DisplayName = "s",
Location = new Point(72, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(93, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema Famicom2ndController()
{
int controller = 2;
return new PadSchema
{
DisplayName = "Player 2",
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(124, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(147, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Microphone",
DisplayName = "Mic",
Location = new Point(72, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema Zapper(int controller)
{
return new PadSchema
{
DisplayName = "Zapper",
IsConsole = false,
DefaultSize = new Size(356, 260),
MaxSize = new Size(356, 260),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Zapper X",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.TargetedPair,
TargetSize = new Size(256, 240),
SecondaryNames = new []
{
"P" + controller + " Zapper Y",
"P" + controller + " Fire",
}
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Fire",
DisplayName = "Fire",
Location = new Point(284, 17),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema ArkanoidPaddle(int controller)
{
return new PadSchema
{
DisplayName = "Arkanoid Paddle",
IsConsole = false,
DefaultSize = new Size(380, 110),
MaxSize = new Size(380, 110),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Paddle",
DisplayName = "Arkanoid Paddle",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(380, 69),
MaxValue = 160
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Fire",
DisplayName = "Fire",
Location = new Point(14, 85),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema PowerPad(int controller)
{
return new PadSchema
{
DisplayName = "Power Pad",
IsConsole = false,
DefaultSize = new Size(154, 114),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP1",
DisplayName = "1 ",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP2",
DisplayName = "2 ",
Location = new Point(45, 17),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP3",
DisplayName = "3 ",
Location = new Point(76, 17),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP4",
DisplayName = "4 ",
Location = new Point(107, 17),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP5",
DisplayName = "5 ",
Location = new Point(14, 48),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP6",
DisplayName = "6 ",
Location = new Point(45, 48),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP7",
DisplayName = "7 ",
Location = new Point(76, 48),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP8",
DisplayName = "8 ",
Location = new Point(107, 48),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP9",
DisplayName = "9 ",
Location = new Point(14, 79),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP10",
DisplayName = "10",
Location = new Point(45, 79),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP11",
DisplayName = "11",
Location = new Point(76, 79),
Type = PadSchema.PadInputType.Boolean,
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " PP12",
DisplayName = "12",
Location = new Point(107, 79),
Type = PadSchema.PadInputType.Boolean,
}
}
};
}
private static PadSchema OekaKidsTablet(int controller)
{
return new PadSchema
{
DisplayName = "Zapper",
IsConsole = false,
DefaultSize = new Size(356, 260),
MaxSize = new Size(356, 260),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Pen X",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.TargetedPair,
TargetSize = new Size(256, 240),
SecondaryNames = new []
{
"P" + controller + " Pen Y",
"P" + controller + " Click",
}
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Click",
DisplayName = "Click",
Location = new Point(284, 17),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Touch",
DisplayName = "Touch",
Location = new Point(284, 48),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema FamicomFamilyKeyboard(int controller)
{
return new PadSchema
{
DisplayName = "Family Basic Keyoboard",
IsConsole = false,
DefaultSize = new Size(320, 240),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " F1",
DisplayName = " F1 ",
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
}
};
}
}
}