BizHawk/BizHawk.Emulation.Cores/Consoles/Intellivision/Intellivision.IEmulator.cs

159 lines
3.5 KiB
C#

using BizHawk.Emulation.Common;
using System;
namespace BizHawk.Emulation.Cores.Intellivision
{
public sealed partial class Intellivision : IEmulator
{
public IEmulatorServiceProvider ServiceProvider { get; private set; }
[FeatureNotImplemented]
public ISoundProvider SoundProvider
{
get { return NullSound.SilenceProvider; }
}
[FeatureNotImplemented]
public ISyncSoundProvider SyncSoundProvider
{
get { return new FakeSyncSound(NullSound.SilenceProvider, 735); }
}
public bool StartAsyncSound()
{
return true;
}
public void EndAsyncSound()
{
}
public ControllerDefinition ControllerDefinition
{
get { return IntellivisionController; }
}
public IController Controller { get; set; }
public void FrameAdvance(bool render, bool rendersound)
{
if (Tracer.Enabled)
_cpu.TraceCallback = (s) => Tracer.Put(s);
else
_cpu.TraceCallback = null;
Frame++;
// read the controller state here for now
get_controller_state();
//_stic.Mobs();
_cpu.AddPendingCycles(3791);
_stic.Sr1 = true;
while (_cpu.GetPendingCycles() > 0)
{
int cycles = _cpu.Execute();
Connect();
}
_cpu.AddPendingCycles(14934 - 3791 - _cpu.GetPendingCycles());
_stic.Sr1 = false;
_stic.Background();
_stic.Mobs();
while (_cpu.GetPendingCycles() > 0)
{
int cycles = _cpu.Execute();
Connect();
}
}
public int Frame { get; private set; }
public string SystemId
{
get { return "INTV"; }
}
public bool DeterministicEmulation { get { return true; } }
[FeatureNotImplemented]
public string BoardName { get { return null; } }
public void ResetCounters()
{
Frame = 0;
}
public CoreComm CoreComm { get; private set; }
public void Dispose()
{
}
public void get_controller_state()
{
ushort result = 0;
// player 1
for (int i = 0; i < 31; i++)
{
if (Controller.IsPressed(IntellivisionController.BoolButtons[i]))
{
result |= HandControllerButtons[i];
}
}
_psg.Register[14] = (ushort)(0xFF - result);
result = 0;
// player 2
for (int i = 31; i < 62; i++)
{
if (Controller.IsPressed(IntellivisionController.BoolButtons[i]))
{
result |= HandControllerButtons[i-31];
}
}
_psg.Register[15] = (ushort)(0xFF - result);
}
static byte[] HandControllerButtons = new byte[] {
0x60, //OUTPUT_ACTION_BUTTON_BOTTOM_LEFT
0xC0, //OUTPUT_ACTION_BUTTON_BOTTOM_RIGHT
0xA0, //OUTPUT_ACTION_BUTTON_TOP
0x48, //OUTPUT_KEYPAD_ZERO
0x81, //OUTPUT_KEYPAD_ONE
0x41, //OUTPUT_KEYPAD_TWO
0x21, //OUTPUT_KEYPAD_THREE
0x82, //OUTPUT_KEYPAD_FOUR
0x42, //OUTPUT_KEYPAD_FIVE
0x22, //OUTPUT_KEYPAD_SIX
0x84, //OUTPUT_KEYPAD_SEVEN
0x44, //OUTPUT_KEYPAD_EIGHT
0x24, //OUTPUT_KEYPAD_NINE
0x28, //OUTPUT_KEYPAD_ENTER
0x88, //OUTPUT_KEYPAD_CLEAR
0x04, //OUTPUT_DISC_NORTH
0x14, //OUTPUT_DISC_NORTH_NORTH_EAST
0x16, //OUTPUT_DISC_NORTH_EAST
0x06, //OUTPUT_DISC_EAST_NORTH_EAST
0x02, //OUTPUT_DISC_EAST
0x12, //OUTPUT_DISC_EAST_SOUTH_EAST
0x13, //OUTPUT_DISC_SOUTH_EAST
0x03, //OUTPUT_DISC_SOUTH_SOUTH_EAST
0x01, //OUTPUT_DISC_SOUTH
0x11, //OUTPUT_DISC_SOUTH_SOUTH_WEST
0x19, //OUTPUT_DISC_SOUTH_WEST
0x09, //OUTPUT_DISC_WEST_SOUTH_WEST
0x08, //OUTPUT_DISC_WEST
0x18, //OUTPUT_DISC_WEST_NORTH_WEST
0x1C, //OUTPUT_DISC_NORTH_WEST
0x0C //OUTPUT_DISC_NORTH_NORTH_WEST
};
}
}