BizHawk/BizHawk.Client.EmuHawk/Input
James Groom 42764f0019 Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380)
* Move PlatformSpecificLinkedLibs and implementations to common and rename
* Specify file ext. at LoadPlatformSpecific call site
* Move Client.Common.Global.RunningOnUnix to PlatformLinkedLibSingleton
* Inline var Resolver
* Use PlatformLinkedLibManager internally
* Move plugin load check to LinkedLibManager, use LinkedLibManager
* Interpolate
* Return exit code from dlclose/FreeLibrary
* Skip all calls to externs in BlipBufDll when using mono
* Use PlatformLinkedLibManager in SevenZipLibraryManager
* Add expected return value to workaround (from testing on Win32)
* Remove ".dll" from DllImport attr, remove temporary workaround, see desc.
The library can be built by changing the output file name in
`.../blip_buf/Makefile` to `libblip_buf.so`, and running `make`. It will be
loaded if placed in the `.../output` folder.
* Remove unused code, add TODO (this class is req. for Waterbox.PeWrapper)
The TODO is to [rewrite with
C#](https://docs.microsoft.com/en-us/dotnet/standard/io/memory-mapped-files)
instead of importing from `kernel32.dll`.
* Update OpenTK again but better (for #1384)
* Add Mono run script
* Add libblip_buf.so (temporary)
Temporary because it should be a separate package which BizHawk depends on.
* Add distro detection, add "already running" and "unknown distro" messages
* Gray-out Lua Console on Unix
* Extract superclass from EmuLuaLibrary, add shell implementation for Unix
* Specify libdl version, Fedora doesn't have the versionless symlink
* Remove empty `ToolStripMenuItem`, null `Text` caused crash on Unix
* Transform OpenTK keyboard input into a `List<KeyEvent>` and read that
Also fixes crash on rebind
* Remove debug `using ...;`
2019-01-04 01:50:55 +03:00
..
GamePad.cs Small improvement to previous commit. 2017-04-08 12:40:31 -04:00
GamePad360.cs fix xpad triggers to actually be useful? I dont know if they ever were before. Triggers are like halfs of axes, but our whole input system isnt built to handle halfs of axes; so with this, I make them appear to be whole axes in a -1..1 range. 2018-05-03 15:02:24 -05:00
IPCKeyInput.cs fix error in IPCKeyInput 2015-08-14 19:10:55 -05:00
Input.cs Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380) 2019-01-04 01:50:55 +03:00
Keyboard.cs Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722). 2017-04-08 11:49:04 -04:00
OTK_Gamepad.cs Allow bizhawk to be built and run w/ MSBuild and Wine+Mono on GNU+Linux (#1237) 2018-11-04 20:05:20 +03:00
OTK_Keyboard.cs Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380) 2019-01-04 01:50:55 +03:00