BizHawk/Bizware/BizHawk.Bizware.BizwareGL
zeromus d422f02694 improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
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Borrowed BizwareGL! 2014-01-27 00:02:21 +00:00
Art.cs BizwareGL! 2014-01-27 00:02:21 +00:00
ArtManager.cs BizwareGL! 2014-01-27 00:02:21 +00:00
AttributeInfo.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
AttributeUsage.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
BitmapBuffer.cs display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
BitmapLoadOptions.cs BizwareGL! 2014-01-27 00:02:21 +00:00
BizHawk.Bizware.BizwareGL.csproj d3d display method 2015-08-24 13:10:50 -05:00
CGC.cs improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler 2015-10-20 21:21:07 -05:00
CacheBlendState.cs d3d display method 2015-08-24 13:10:50 -05:00
Extensions.cs fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
GraphicsControl.cs d3d display method 2015-08-24 13:10:50 -05:00
GuiRenderer.cs improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
GuiRendererBase.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IGL.cs d3d display method 2015-08-24 13:10:50 -05:00
IGraphicsControl.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IGuiRenderer.cs display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
MatrixStack.cs use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
Pipeline.cs retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
PipelineUniform.cs d3d display method 2015-08-24 13:10:50 -05:00
RenderStates.cs d3d display method 2015-08-24 13:10:50 -05:00
RenderTarget.cs d3d display method 2015-08-24 13:10:50 -05:00
RetainedGraphicsControl.cs display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
RetroShader.cs improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
Shader.cs d3d display method 2015-08-24 13:10:50 -05:00
StringRenderer.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
TexAtlas.cs BizwareGL! 2014-01-27 00:02:21 +00:00
Texture2d.cs d3d display method 2015-08-24 13:10:50 -05:00
UniformInfo.cs fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
VertexLayout.cs d3d display method 2015-08-24 13:10:50 -05:00