.. |
Borrowed
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
Art.cs
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
ArtManager.cs
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
AttributeInfo.cs
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
AttributeUsage.cs
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
BitmapBuffer.cs
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display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
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2015-08-30 09:20:03 -05:00 |
BitmapLoadOptions.cs
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
BizHawk.Bizware.BizwareGL.csproj
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d3d display method
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2015-08-24 13:10:50 -05:00 |
CGC.cs
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improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler
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2015-10-20 21:21:07 -05:00 |
CacheBlendState.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
Extensions.cs
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fix gdi+ lua rendering and prescale option
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2015-07-25 17:29:19 -05:00 |
GraphicsControl.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
GuiRenderer.cs
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improve d3d9 shader compatibility more
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2015-10-24 01:32:44 -05:00 |
GuiRendererBase.cs
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
IGL.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
IGraphicsControl.cs
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
IGuiRenderer.cs
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display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
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2015-08-30 09:20:03 -05:00 |
MatrixStack.cs
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use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
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2014-01-27 00:38:10 +00:00 |
Pipeline.cs
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retro shaders no longer need sampler to be named s_p
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2015-10-15 20:10:58 -05:00 |
PipelineUniform.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
RenderStates.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
RenderTarget.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
RetainedGraphicsControl.cs
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display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
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2015-08-30 09:20:03 -05:00 |
RetroShader.cs
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improve d3d9 shader compatibility more
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2015-10-24 01:32:44 -05:00 |
Shader.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
StringRenderer.cs
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
TexAtlas.cs
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
Texture2d.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
UniformInfo.cs
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fix bugs in retroshader sampler0 discovery
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2015-10-18 21:12:58 -05:00 |
VertexLayout.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |